Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/CustomInterface.cs
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

85 lines
3.3 KiB
C#

using Barotrauma.Networking;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].HasPropertyName)
{
elementValues[i] = msg.ReadString();
}
else
{
elementStates[i] = msg.ReadBoolean();
}
}
CustomInterfaceElement clickedButton = null;
if ((c.Character != null && DrawHudWhenEquipped && item.ParentInventory?.Owner == c.Character) || item.CanClientAccess(c))
{
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].HasPropertyName)
{
if (!customInterfaceElementList[i].IsIntegerInput)
{
TextChanged(customInterfaceElementList[i], elementValues[i]);
}
else
{
int.TryParse(elementValues[i], out int value);
ValueChanged(customInterfaceElementList[i], value);
}
}
else if (customInterfaceElementList[i].ContinuousSignal)
{
TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
}
else if (elementStates[i])
{
clickedButton = customInterfaceElementList[i];
ButtonClicked(customInterfaceElementList[i]);
}
}
}
//notify all clients of the new state
GameMain.Server.CreateEntityEvent(item, new object[]
{
NetEntityEvent.Type.ComponentState,
item.GetComponentIndex(this),
clickedButton
});
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].HasPropertyName)
{
msg.Write(customInterfaceElementList[i].Signal);
}
else if(customInterfaceElementList[i].ContinuousSignal)
{
msg.Write(customInterfaceElementList[i].State);
}
else
{
msg.Write(extraData != null && extraData.Any(d => d as CustomInterfaceElement == customInterfaceElementList[i]));
}
}
}
}
}