Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

181 lines
7.3 KiB
C#

using Barotrauma.Sounds;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
namespace Barotrauma.Networking
{
class VoipClient : IDisposable
{
private GameClient gameClient;
private ClientPeer netClient;
private DateTime lastSendTime;
private List<VoipQueue> queues;
private UInt16 storedBufferID = 0;
private static Rectangle[] voiceIconSheetRects;
public VoipClient(GameClient gClient,ClientPeer nClient)
{
gameClient = gClient;
netClient = nClient;
queues = new List<VoipQueue>();
lastSendTime = DateTime.Now;
}
public void RegisterQueue(VoipQueue queue)
{
if (queue == VoipCapture.Instance) return;
if (!queues.Contains(queue)) queues.Add(queue);
}
public void UnregisterQueue(VoipQueue queue)
{
if (queues.Contains(queue)) queues.Remove(queue);
}
public void SendToServer()
{
if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled)
{
if (VoipCapture.Instance != null)
{
storedBufferID = VoipCapture.Instance.LatestBufferID;
VoipCapture.Instance.Dispose();
}
return;
}
else
{
if (VoipCapture.Instance == null) VoipCapture.Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) return;
}
if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.VOICE);
msg.Write((byte)VoipCapture.Instance.QueueID);
VoipCapture.Instance.Write(msg);
netClient.Send(msg, DeliveryMethod.Unreliable);
lastSendTime = DateTime.Now;
}
}
public void Read(IReadMessage msg)
{
byte queueId = msg.ReadByte();
VoipQueue queue = queues.Find(q => q.QueueID == queueId);
if (queue == null)
{
#if DEBUG
DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUI.Style.Red);
#endif
return;
}
Client client = gameClient.ConnectedClients.Find(c => c.VoipQueue == queue);
if (queue.Read(msg, discardData: client.Muted || client.MutedLocally))
{
if (client.Muted || client.MutedLocally) { return; }
if (client.VoipSound == null)
{
DebugConsole.Log("Recreating voipsound " + queueId);
client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
}
if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
{
WifiComponent radio = null;
var messageType = !client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) ? ChatMessageType.Radio : ChatMessageType.Default;
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameMain.Config.DisableVoiceChatFilters;
if (client.VoipSound.UseRadioFilter)
{
client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
}
else
{
client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
}
if (!client.VoipSound.UseRadioFilter && Character.Controlled != null && !GameMain.Config.DisableVoiceChatFilters)
{
client.VoipSound.UseMuffleFilter = SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
}
}
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
{
if (client.Character != null && !client.Character.Removed)
{
Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;
float attenuationDist = client.VoipSound.Near * 1.125f;
if (Vector3.DistanceSquared(clientPos, listenerPos) < attenuationDist * attenuationDist)
{
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
}
}
else
{
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
}
}
}
}
public static void UpdateVoiceIndicator(GUIImage soundIcon, float voipAmplitude, float deltaTime)
{
if (voiceIconSheetRects == null)
{
var soundIconStyle = GUI.Style.GetComponentStyle("GUISoundIcon");
Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect;
var indexPieces = soundIconStyle.Element.Attribute("sheetindices").Value.Split(';');
voiceIconSheetRects = new Rectangle[indexPieces.Length];
for (int i = 0; i < indexPieces.Length; i++)
{
Point location = sourceRect.Location + XMLExtensions.ParsePoint(indexPieces[i].Trim()) * sourceRect.Size;
voiceIconSheetRects[i] = new Rectangle(location, sourceRect.Size);
}
}
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
userdata.Second = Math.Max(voipAmplitude, userdata.Second - deltaTime);
if (userdata.Second <= 0.0f)
{
soundIcon.Visible = false;
}
else
{
soundIcon.Visible = true;
int sheetIndex = (int)Math.Floor(userdata.Second * voiceIconSheetRects.Length);
sheetIndex = MathHelper.Clamp(sheetIndex, 0, voiceIconSheetRects.Length - 1);
soundIcon.SourceRect = voiceIconSheetRects[sheetIndex];
soundIcon.OverrideState = GUIComponent.ComponentState.None;
soundIcon.HoverColor = Color.White;
}
}
public void Dispose()
{
VoipCapture.Instance?.Dispose();
}
}
}