1150 lines
59 KiB
C#
1150 lines
59 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using SpriteBatch = Microsoft.Xna.Framework.Graphics.SpriteBatch;
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namespace Barotrauma
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{
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internal class UpgradeStore
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{
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private readonly struct CategoryData
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{
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public readonly UpgradeCategory Category;
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public readonly List<UpgradePrefab> Prefabs;
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public readonly UpgradePrefab SinglePrefab;
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public CategoryData(UpgradeCategory category, List<UpgradePrefab> prefabs)
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{
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Category = category;
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Prefabs = prefabs;
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SinglePrefab = null;
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}
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public CategoryData(UpgradeCategory category, UpgradePrefab prefab)
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{
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Category = category;
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SinglePrefab = prefab;
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Prefabs = null;
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}
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}
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private readonly CampaignUI campaignUI;
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private CampaignMode Campaign => campaignUI?.Campaign;
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private UpgradeTab selectedUpgradTab = UpgradeTab.Upgrade;
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private GUIMessageBox currectConfirmation;
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public readonly GUIFrame ItemInfoFrame;
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private GUIComponent selectedUpgradeCategoryLayout;
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private GUILayoutGroup topHeaderLayout;
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private GUILayoutGroup mainStoreLayout;
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private GUILayoutGroup storeLayout;
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private GUILayoutGroup categoryButtonLayout;
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private GUILayoutGroup submarineInfoFrame;
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private GUIListBox currentStoreLayout;
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private GUICustomComponent submarinePreviewComponent;
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private GUIFrame subPreviewFrame;
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private Submarine drawnSubmarine;
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private readonly List<UpgradeCategory> applicableCategories = new List<UpgradeCategory>();
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private Vector2[][] subHullVerticies = new Vector2[0][];
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private List<Structure> submarineWalls = new List<Structure>();
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public MapEntity HoveredItem;
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private bool highlightWalls;
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private readonly Dictionary<Item, GUIFrame> itemPreviews = new Dictionary<Item, GUIFrame>();
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private static readonly Color previewWhite = Color.White * 0.5f;
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private Point screenResolution;
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/// <summary>
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/// While set to true any call to <see cref="RefreshUpgradeList"/> will cause the buy button to be disabled and to not update the prices.
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/// This is to prevent us from buying another upgrade before the server has given us the new prices and causing potential syncing issues.
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/// </summary>
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public static bool WaitForServerUpdate;
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private enum UpgradeTab
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{
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Upgrade,
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Repairs
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}
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public UpgradeStore(CampaignUI campaignUI, GUIComponent parent)
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{
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WaitForServerUpdate = false;
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this.campaignUI = campaignUI;
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GUIFrame upgradeFrame = new GUIFrame(rectT(1, 1, parent, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
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{
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CanBeFocused = false, UserData = "outerglow"
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};
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ItemInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.13f), GUI.Canvas, minSize: new Point(250, 150)), style: "GUIToolTip")
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{
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CanBeFocused = false
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};
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CreateUI(upgradeFrame);
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Campaign.UpgradeManager.OnUpgradesChanged += RefreshAll;
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Campaign.CargoManager.OnPurchasedItemsChanged += RefreshAll;
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Campaign.CargoManager.OnSoldItemsChanged += RefreshAll;
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}
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public void RefreshAll()
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{
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switch (selectedUpgradTab)
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{
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case UpgradeTab.Repairs:
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{
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SelectTab(UpgradeTab.Repairs);
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break;
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}
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case UpgradeTab.Upgrade:
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{
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RefreshUpgradeList();
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break;
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}
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}
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}
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private void RefreshUpgradeList()
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{
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// Updates the progress bar / text and disables the buy button if we reached max level
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if (selectedUpgradeCategoryLayout?.Parent != null && selectedUpgradeCategoryLayout.FindChild("prefablist", true) is GUIListBox listBox)
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{
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foreach (var component in listBox.Content.Children)
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{
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if (component.UserData is CategoryData data)
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{
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UpdateUpgradeEntry(component, data.SinglePrefab, data.Category);
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}
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}
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}
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// update the small indicator icons on the list
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if (currentStoreLayout?.Parent != null)
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{
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foreach (GUIComponent component in currentStoreLayout.Content.Children)
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{
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if (!(component.UserData is CategoryData data)) { continue; }
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if (component.FindChild("indicators", true) is { } indicators)
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{
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UpdateCategoryIndicators(indicators, component, data.Prefabs, data.Category);
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}
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}
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// reset the order first
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foreach (UpgradeCategory category in UpgradeCategory.Categories)
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{
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GUIComponent component = currentStoreLayout.Content.FindChild(c => c.UserData is CategoryData categoryData && categoryData.Category == category);
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component?.SetAsLastChild();
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}
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// send the disabled components to the bottom
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List<GUIComponent> lastChilds = currentStoreLayout.Content.Children.Where(component => !component.Enabled).ToList();
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foreach (var lastChild in lastChilds)
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{
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lastChild.SetAsLastChild();
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}
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}
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}
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/* Rough layout of the upgrade store 0.9 padding
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* _____________________________________________________________________________________________________________________
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* | i | Shipyard | balance |
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* |---------------------------------------------------------| xxxx mk |
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* | upg. | maint. | |_________________________________________________________|
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* |---------------------------------------------------------|---------------------------------------------------------| <- header separator
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* | upgrade list | | selected category | | sub name |
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* | | | | empty space | submarine description |
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* | | | | |______________________________|
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* | | | __________________|_______________________________________________________________________|
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* | | | | | |
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* |____________________| |__|_________________| |
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* | store layout | | category layout | |
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* | | | | | |
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* |____________________| | | | |
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* | | | | |
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* | | | submarine preview layout |
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* | | | | |
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* | | | | |
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* | empty space | | | |
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* | | | | |
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* | | | | |
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* | | | | |
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* |______________________|__|_________________|_______________________________________________________________________|
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*/
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private void CreateUI(GUIComponent parent)
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{
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selectedUpgradTab = UpgradeTab.Upgrade;
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parent.ClearChildren();
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ItemInfoFrame.ClearChildren();
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/* TOOLTIP
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* |----------------------------|
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* | item name |
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* |----------------------------|
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* | upgrades: |
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* |----------------------------|
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* | upgrade list |
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* | |
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* | |
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* |----------------------------|
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* | X more... |
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* |----------------------------|
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*/
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GUILayoutGroup tooltipLayout = new GUILayoutGroup(rectT(0.95f,0.95f, ItemInfoFrame, Anchor.Center)) { Stretch = true };
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new GUITextBlock(rectT(1, 0, tooltipLayout), string.Empty, font: GUI.SubHeadingFont) { UserData = "itemname" };
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new GUITextBlock(rectT(1, 0, tooltipLayout), TextManager.Get("UpgradeUITooltip.UpgradeListHeader"));
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new GUIListBox(rectT(1, 0.5f, tooltipLayout), style: null) { ScrollBarVisible = false, AutoHideScrollBar = false, UserData = "upgradelist"};
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new GUITextBlock(rectT(1, 0, tooltipLayout), string.Empty) { UserData = "moreindicator" };
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ItemInfoFrame.Children.ForEach(c => { c.CanBeFocused = false; c.Children.ForEach(c2 => c2.CanBeFocused = false); });
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GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, GUI.IsFourByThree() ? 0.98f : 0.95f, parent, Anchor.Center), style: null);
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mainStoreLayout = new GUILayoutGroup(rectT(1, 0.9f, paddedLayout, Anchor.BottomLeft), isHorizontal: true) { RelativeSpacing = 0.01f };
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topHeaderLayout = new GUILayoutGroup(rectT(1, 0.1f, paddedLayout, Anchor.TopLeft), isHorizontal: true);
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storeLayout = new GUILayoutGroup(rectT(0.2f, 0.4f, mainStoreLayout), isHorizontal: true) { RelativeSpacing = 0.02f };
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/* LEFT HEADER LAYOUT
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* |---------------------------------------------------------------------------------------------------|
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* | icon | Shipyard |
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* |---------------------------------------------------------------------------------------------------|
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* | upgrades | maintenance | <- 1/3rd empty space |
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* |---------------------------------------------------------------------------------------------------|
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*/
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GUILayoutGroup leftLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout)) { RelativeSpacing = 0.05f };
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GUILayoutGroup locationLayout = new GUILayoutGroup(rectT(1, 0.5f, leftLayout), isHorizontal: true);
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GUIImage submarineIcon = new GUIImage(rectT(new Point(locationLayout.Rect.Height, locationLayout.Rect.Height), locationLayout), style: "SubmarineIcon", scaleToFit: true);
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new GUITextBlock(rectT(1.0f - submarineIcon.RectTransform.RelativeSize.X, 1, locationLayout), TextManager.Get("UpgradeUI.Title"), font: GUI.LargeFont);
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categoryButtonLayout = new GUILayoutGroup(rectT(0.4f, 0.3f, leftLayout), isHorizontal: true) { Stretch = true };
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GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradTab == UpgradeTab.Upgrade };
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GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradTab == UpgradeTab.Repairs };
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/* RIGHT HEADER LAYOUT
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* |---------------------------------------------------------------------------------------------------|
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* | empty space |
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* |---------------------------------------------------------------------------------------------------|
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* | Balance |
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* | XXXX Mk |
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* |---------------------------------------------------------------------------------------------------|
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* | empty space | horizontal line |
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* |---------------------------------------------------------------------------------------------------|
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*/
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GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
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GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
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new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUI.SubHeadingFont, textAlignment: Alignment.Right);
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new GUITextBlock(rectT(1f, 0f, priceLayout), FormatCurrency(Campaign.Money, format: true), font: GUI.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => FormatCurrency(Campaign.Money, format: true) };
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new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
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repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
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{
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if (o is UpgradeTab upgradeTab)
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{
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if (upgradeTab != selectedUpgradTab || currentStoreLayout == null || currentStoreLayout.Parent != storeLayout)
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{
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selectedUpgradTab = upgradeTab;
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SelectTab(selectedUpgradTab);
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storeLayout?.Recalculate();
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}
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repairButton.Selected = (UpgradeTab) repairButton.UserData == selectedUpgradTab;
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upgradeButton.Selected = (UpgradeTab) upgradeButton.UserData == selectedUpgradTab;
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return true;
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}
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return false;
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};
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// submarine preview
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submarinePreviewComponent = new GUICustomComponent(rectT(0.75f, 0.75f, mainStoreLayout, Anchor.BottomRight), onUpdate: UpdateSubmarinePreview, onDraw: DrawSubmarine)
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{
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IgnoreLayoutGroups = true
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};
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SelectTab(UpgradeTab.Upgrade);
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#if DEBUG
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// creates a button that re-creates the UI
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CreateRefreshButton();
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void CreateRefreshButton()
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{
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new GUIButton(rectT(0.2f, 0.1f, parent, Anchor.TopCenter), "Recreate UI - NOT PRESENT IN RELEASE!")
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{
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OnClicked = (button, o) =>
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{
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CreateUI(parent);
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return true;
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}
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};
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}
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#endif
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}
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private void SelectTab(UpgradeTab tab)
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{
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if (currentStoreLayout != null)
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{
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storeLayout.RemoveChild(currentStoreLayout);
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}
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if (selectedUpgradeCategoryLayout != null)
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{
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mainStoreLayout.RemoveChild(selectedUpgradeCategoryLayout);
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}
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switch (tab)
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{
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case UpgradeTab.Upgrade:
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{
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CreateUpgradeTab();
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break;
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}
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case UpgradeTab.Repairs:
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{
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CreateRepairsTab();
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break;
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}
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}
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}
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private void CreateRepairsTab()
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{
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highlightWalls = false;
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foreach (GUIFrame itemFrame in itemPreviews.Values)
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{
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itemFrame.OutlineColor = previewWhite;
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}
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currentStoreLayout = new GUIListBox(new RectTransform(new Vector2(1.2f, 1.5f), storeLayout.RectTransform) { MinSize = new Point(256, 0) }, style: null)
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{
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AutoHideScrollBar = false,
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ScrollBarVisible = false,
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Spacing = 8
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};
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Location location = Campaign.Map.CurrentLocation;
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int hullRepairCost = location?.GetAdjustedMechanicalCost(CampaignMode.HullRepairCost) ?? CampaignMode.HullRepairCost;
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int itemRepairCost = location?.GetAdjustedMechanicalCost(CampaignMode.ItemRepairCost) ?? CampaignMode.ItemRepairCost;
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int shuttleRetrieveCost = location?.GetAdjustedMechanicalCost(CampaignMode.ShuttleReplaceCost) ?? CampaignMode.ShuttleReplaceCost;
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CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallwalls"), "RepairHullButton", hullRepairCost, (button, o) =>
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{
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if (Campaign.PurchasedHullRepairs)
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{
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button.Enabled = false;
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return false;
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}
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if (Campaign.Money >= hullRepairCost)
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{
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string body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
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{
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if (Campaign.Money >= hullRepairCost)
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{
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Campaign.Money -= hullRepairCost;
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Campaign.PurchasedHullRepairs = true;
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button.Enabled = false;
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SelectTab(UpgradeTab.Repairs);
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GameMain.Client?.SendCampaignState();
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}
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else
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{
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button.Enabled = false;
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}
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return true;
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});
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}
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else
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{
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button.Enabled = false;
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return false;
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}
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return true;
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}, Campaign.PurchasedHullRepairs || !HasPermission, isHovered =>
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{
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highlightWalls = isHovered;
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return true;
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});
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CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
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{
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if (Campaign.Money >= itemRepairCost && !Campaign.PurchasedItemRepairs)
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{
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string body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
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{
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if (Campaign.Money >= itemRepairCost && !Campaign.PurchasedItemRepairs)
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{
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Campaign.Money -= itemRepairCost;
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Campaign.PurchasedItemRepairs = true;
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button.Enabled = false;
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SelectTab(UpgradeTab.Repairs);
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GameMain.Client?.SendCampaignState();
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}
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else
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{
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button.Enabled = false;
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}
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return true;
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});
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}
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else
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{
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button.Enabled = false;
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return false;
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}
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return true;
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}, Campaign.PurchasedItemRepairs || !HasPermission, isHovered =>
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{
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foreach (var (item, itemFrame) in itemPreviews)
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{
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itemFrame.OutlineColor = itemFrame.Color = isHovered && item.GetComponent<DockingPort>() == null ? GUI.Style.Orange : previewWhite;
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}
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return true;
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});
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CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("replacelostshuttles"), "ReplaceShuttlesButton", shuttleRetrieveCost, (button, o) =>
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{
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if (GameMain.GameSession?.SubmarineInfo != null &&
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GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
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{
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new GUIMessageBox("", TextManager.Get("ReplaceShuttleDockingPortOccupied"));
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return false;
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}
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if (Campaign.Money >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
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{
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string body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
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{
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if (Campaign.Money >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
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{
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Campaign.Money -= shuttleRetrieveCost;
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Campaign.PurchasedLostShuttles = true;
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button.Enabled = false;
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SelectTab(UpgradeTab.Repairs);
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GameMain.Client?.SendCampaignState();
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}
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return true;
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});
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}
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else
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{
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button.Enabled = false;
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return false;
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}
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return true;
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}, Campaign.PurchasedLostShuttles || !HasPermission || GameMain.GameSession?.SubmarineInfo == null || !GameMain.GameSession.SubmarineInfo.SubsLeftBehind, isHovered =>
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{
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if (!isHovered) { return false; }
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foreach (var (item, itemFrame) in itemPreviews)
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{
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if (GameMain.GameSession.SubmarineInfo.LeftBehindDockingPortIDs.Contains(item.ID))
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{
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itemFrame.OutlineColor = itemFrame.Color = GameMain.GameSession.SubmarineInfo.BlockedDockingPortIDs.Contains(item.ID) ? GUI.Style.Red : GUI.Style.Green;
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}
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else
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{
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itemFrame.OutlineColor = itemFrame.Color = previewWhite;
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}
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}
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return true;
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}, disableElement: true);
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}
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private void CreateRepairEntry(GUIComponent parent, string title, string imageStyle, int price, GUIButton.OnClickedHandler onPressed, bool isDisabled, Func<bool, bool> onHover = null, bool disableElement = false)
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{
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GUIFrame frameChild = new GUIFrame(rectT(new Point(parent.Rect.Width, (int) (96 * GUI.Scale)), parent), style: "UpgradeUIFrame");
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frameChild.SelectedColor = frameChild.Color;
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// Kinda hacky? idk, I don't see any other way to bring an Update() function to the campaign store.
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new GUICustomComponent(rectT(1, 1, frameChild), onUpdate: UpdateHover) { CanBeFocused = false };
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/* REPAIR ENTRY
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* |-------------------------------------------------|
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* | | repair title | |
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* | icon |---------------------------| buy btn. |
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* | | xxx mk | |
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* |-------------------------------------------------|
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*/
|
|
GUILayoutGroup contentLayout = new GUILayoutGroup(rectT(0.9f, 0.85f, frameChild, Anchor.Center), isHorizontal: true);
|
|
var repairIcon = new GUIFrame(rectT(new Point(contentLayout.Rect.Height, contentLayout.Rect.Height), contentLayout), style: imageStyle);
|
|
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - repairIcon.RectTransform.RelativeSize.X, 1, contentLayout)) { Stretch = true };
|
|
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUI.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
|
|
new GUITextBlock(rectT(1, 0, textLayout), FormatCurrency(price));
|
|
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
|
|
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = Campaign.Money >= price && !isDisabled, OnClicked = onPressed };
|
|
contentLayout.Recalculate();
|
|
buyButtonLayout.Recalculate();
|
|
|
|
if (disableElement)
|
|
{
|
|
frameChild.Enabled = Campaign.Money >= price && !isDisabled;
|
|
}
|
|
|
|
if (!HasPermission)
|
|
{
|
|
frameChild.Enabled = false;
|
|
}
|
|
|
|
void UpdateHover(float deltaTime, GUICustomComponent component)
|
|
{
|
|
onHover?.Invoke(GUI.MouseOn != null && frameChild.IsParentOf(GUI.MouseOn) || GUI.MouseOn == frameChild);
|
|
}
|
|
}
|
|
|
|
private void CreateUpgradeTab()
|
|
{
|
|
currentStoreLayout = new GUIListBox(rectT(1.0f, 1.5f, storeLayout), style: null)
|
|
{
|
|
AutoHideScrollBar = false,
|
|
ScrollBarVisible = false,
|
|
HideChildrenOutsideFrame = false,
|
|
SmoothScroll = true,
|
|
FadeElements = true,
|
|
PadBottom = true,
|
|
SelectTop = true,
|
|
ClampScrollToElements = true,
|
|
Spacing = 8
|
|
};
|
|
|
|
Dictionary<UpgradeCategory, List<UpgradePrefab>> upgrades = new Dictionary<UpgradeCategory, List<UpgradePrefab>>();
|
|
|
|
foreach (UpgradeCategory category in UpgradeCategory.Categories)
|
|
{
|
|
foreach (UpgradePrefab prefab in UpgradePrefab.Prefabs)
|
|
{
|
|
if (prefab.UpgradeCategories.Contains(category))
|
|
{
|
|
if (upgrades.ContainsKey(category))
|
|
{
|
|
upgrades[category].Add(prefab);
|
|
}
|
|
else
|
|
{
|
|
upgrades.Add(category, new List<UpgradePrefab> { prefab });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var (category, prefabs) in upgrades)
|
|
{
|
|
var frameChild = new GUIFrame(rectT(1, 0.15f, currentStoreLayout.Content), style: "UpgradeUIFrame")
|
|
{
|
|
UserData = new CategoryData(category, prefabs),
|
|
GlowOnSelect = true
|
|
};
|
|
|
|
frameChild.DefaultColor = frameChild.Color;
|
|
frameChild.Color = Color.Transparent;
|
|
|
|
/* UPGRADE CATEGORY
|
|
* |--------------------------------------------------------|
|
|
* | |
|
|
* | category title |--------------------------|
|
|
* | | indicators |
|
|
* |-----------------------------|--------------------------|
|
|
*/
|
|
GUILayoutGroup contentLayout = new GUILayoutGroup(rectT(0.9f, 0.85f, frameChild, Anchor.Center));
|
|
var itemCategoryLabel = new GUITextBlock(rectT(1, 1, contentLayout), category.Name, font: GUI.SubHeadingFont) { CanBeFocused = false };
|
|
GUILayoutGroup indicatorLayout = new GUILayoutGroup(rectT(0.5f, 0.25f, contentLayout, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.TopRight) { UserData = "indicators", IgnoreLayoutGroups = true, RelativeSpacing = 0.01f };
|
|
|
|
foreach (var prefab in prefabs)
|
|
{
|
|
GUIImage upgradeIndicator = new GUIImage(rectT(0.1f, 1f, indicatorLayout), style: "UpgradeIndicator", scaleToFit: true) { UserData = prefab, CanBeFocused = false };
|
|
upgradeIndicator.DefaultColor = upgradeIndicator.Color;
|
|
upgradeIndicator.Color = Color.Transparent;
|
|
}
|
|
|
|
itemCategoryLabel.DefaultColor = itemCategoryLabel.TextColor;
|
|
itemCategoryLabel.TextColor = Color.Transparent;
|
|
|
|
contentLayout.Recalculate();
|
|
indicatorLayout.Recalculate();
|
|
}
|
|
|
|
selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
|
|
|
RefreshUpgradeList();
|
|
|
|
currentStoreLayout.OnSelected += (component, userData) =>
|
|
{
|
|
if (!component.Enabled)
|
|
{
|
|
selectedUpgradeCategoryLayout?.ClearChildren();
|
|
foreach (GUIFrame itemFrame in itemPreviews.Values)
|
|
{
|
|
itemFrame.OutlineColor = itemFrame.Color = previewWhite;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (userData is CategoryData categoryData && Submarine.MainSub != null)
|
|
{
|
|
TrySelectCategory(categoryData.Prefabs, categoryData.Category, Submarine.MainSub);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
}
|
|
|
|
// This was supposed to have some logic for fancy animations to slide the previous tab out but maybe another time
|
|
private void TrySelectCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine) => SelectUpgradeCategory(prefabs, category, submarine);
|
|
|
|
private void SelectUpgradeCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine)
|
|
{
|
|
if (selectedUpgradeCategoryLayout == null || submarine == null) { return; }
|
|
|
|
GUIFrame[] categoryFrames = GetFrames(category);
|
|
foreach (GUIFrame itemFrame in itemPreviews.Values)
|
|
{
|
|
itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
|
|
}
|
|
|
|
highlightWalls = category.IsWallUpgrade;
|
|
|
|
selectedUpgradeCategoryLayout?.ClearChildren();
|
|
GUIFrame frame = new GUIFrame(rectT(1, 0.4f, selectedUpgradeCategoryLayout));
|
|
GUIListBox prefabList = new GUIListBox(rectT(0.93f, 0.9f, frame, Anchor.Center)) { UserData = "prefablist" };
|
|
|
|
List<Item> entitiesOnSub = null;
|
|
if (!category.IsWallUpgrade)
|
|
{
|
|
entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true)).ToList();
|
|
}
|
|
foreach (UpgradePrefab prefab in prefabs)
|
|
{
|
|
CreateUpgradeEntry(prefab, category, prefabList.Content, entitiesOnSub);
|
|
}
|
|
}
|
|
|
|
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item> itemsOnSubmarine)
|
|
{
|
|
/* UPGRADE PREFAB ENTRY
|
|
* |------------------------------------------------------------------|
|
|
* | | title | price |
|
|
* | |----------------------------------|_______________|
|
|
* | icon | description | |
|
|
* | |----------------------------------| buy btn. |
|
|
* | | progress bar | x / y | |
|
|
* |------------------------------------------------------------------|
|
|
*/
|
|
GUIFrame prefabFrame = new GUIFrame(rectT(1f, 0.25f, parent), style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = new CategoryData(category, prefab) };
|
|
GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(0.98f,0.95f, prefabFrame, Anchor.Center), isHorizontal: true);
|
|
GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
|
|
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout), prefab.Sprite, scaleToFit: true) { CanBeFocused = false };
|
|
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
|
|
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), prefab.Name, font: GUI.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
|
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.50f, textLayout));
|
|
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), prefab.Description, font: GUI.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
|
|
GUILayoutGroup progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
|
|
new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUI.Style.Orange);
|
|
new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUI.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
|
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
|
|
new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), FormatCurrency(prefab.Price.GetBuyprice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation)), textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
|
var buyButton = new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "UpgradeBuyButton") { Enabled = false };
|
|
|
|
description.CalculateHeightFromText();
|
|
// cut the description if it overflows and add a tooltip to it
|
|
for (int i = 100; i > 0 && description.Rect.Height > descriptionLayout.Rect.Height; i--)
|
|
{
|
|
string[] lines = description.WrappedText.Split('\n');
|
|
var newString = string.Join('\n', lines.Take(lines.Length - 1));
|
|
if (0 >= newString.Length - 4) { break; }
|
|
|
|
description.Text = newString.Substring(0, newString.Length - 4) + "...";
|
|
description.CalculateHeightFromText();
|
|
description.ToolTip = prefab.Description;
|
|
}
|
|
|
|
// Recalculate everything to prevent jumping
|
|
if (parent is GUILayoutGroup group) { group.Recalculate(); }
|
|
|
|
descriptionLayout.Recalculate();
|
|
prefabLayout.Recalculate();
|
|
imageLayout.Recalculate();
|
|
textLayout.Recalculate();
|
|
progressLayout.Recalculate();
|
|
buyButtonLayout.Recalculate();
|
|
|
|
if (!HasPermission || itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab)))
|
|
{
|
|
prefabFrame.Enabled = false;
|
|
description.Enabled = false;
|
|
name.Enabled = false;
|
|
icon.Color = Color.Gray;
|
|
buyButton.Enabled = false;
|
|
buyButtonLayout.UserData = null; // prevent UpdateUpgradeEntry() from enabling the button
|
|
}
|
|
|
|
buyButton.OnClicked += (button, o) =>
|
|
{
|
|
string promptBody = TextManager.GetWithVariables("Upgrades.PurchasePromptBody", new []{ "[upgradename]", "[amount]"}, new []{ prefab.Name, prefab.Price.GetBuyprice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation).ToString() });
|
|
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), promptBody, () =>
|
|
{
|
|
if (GameMain.NetworkMember != null)
|
|
{
|
|
WaitForServerUpdate = true;
|
|
}
|
|
Campaign.UpgradeManager.PurchaseUpgrade(prefab, category);
|
|
GameMain.Client?.SendCampaignState();
|
|
return true;
|
|
});
|
|
|
|
return true;
|
|
};
|
|
|
|
UpdateUpgradeEntry(prefabFrame, prefab, category);
|
|
}
|
|
|
|
private void CreateItemTooltip(MapEntity entity)
|
|
{
|
|
GUITextBlock itemName = ItemInfoFrame.FindChild("itemname", true) as GUITextBlock;
|
|
GUIListBox upgradeList = ItemInfoFrame.FindChild("upgradelist", true) as GUIListBox;
|
|
GUITextBlock moreIndicator = ItemInfoFrame.FindChild("moreindicator", true) as GUITextBlock;
|
|
GUILayoutGroup layout = ItemInfoFrame.GetChild<GUILayoutGroup>();
|
|
Debug.Assert(itemName != null && upgradeList != null && moreIndicator != null && layout != null, "One ore more tooltip elements not found");
|
|
|
|
List<Upgrade> upgrades = entity.GetUpgrades();
|
|
int upgradesCount = upgrades.Count;
|
|
const int maxUpgrades = 4;
|
|
|
|
itemName.Text = entity is Item ? entity.Name : TextManager.Get("upgradecategory.walls");
|
|
upgradeList.Content.ClearChildren();
|
|
for (var i = 0; i < upgrades.Count && i < maxUpgrades; i++)
|
|
{
|
|
Upgrade upgrade = upgrades[i];
|
|
new GUITextBlock(rectT(1, 0.25f, upgradeList.Content), CreateListEntry(upgrade.Prefab.Name, upgrade.Level)) { AutoScaleHorizontal = true, UserData = Tuple.Create(upgrade.Level, upgrade.Prefab) };
|
|
}
|
|
|
|
// include pending upgrades into the tooltip
|
|
foreach (var (prefab, category, level) in Campaign.UpgradeManager.PendingUpgrades)
|
|
{
|
|
if (entity is Item item && category.CanBeApplied(item, prefab) || entity is Structure && category.IsWallUpgrade)
|
|
{
|
|
bool found = false;
|
|
foreach (GUITextBlock textBlock in upgradeList.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>())
|
|
{
|
|
if (textBlock.UserData is Tuple<int, UpgradePrefab> tuple && tuple.Item2 == prefab)
|
|
{
|
|
string tooltip = CreateListEntry(tuple.Item2.Name, level + tuple.Item1);
|
|
textBlock.Text = tooltip;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
upgradesCount++;
|
|
if (upgradeList.Content.CountChildren < maxUpgrades)
|
|
{
|
|
new GUITextBlock(rectT(1, 0.25f, upgradeList.Content), CreateListEntry(prefab.Name, level)) { AutoScaleHorizontal = true };
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!upgradeList.Content.Children.Any())
|
|
{
|
|
new GUITextBlock(rectT(1, 0.25f, upgradeList.Content), TextManager.Get("UpgradeUITooltip.NoUpgradesElement")) { AutoScaleHorizontal = true };
|
|
}
|
|
|
|
moreIndicator.Text = upgradesCount > maxUpgrades ? TextManager.GetWithVariable("upgradeuitooltip.moreindicator", "[amount]", $"{upgradesCount - maxUpgrades}") : string.Empty;
|
|
|
|
itemName.CalculateHeightFromText();
|
|
moreIndicator.CalculateHeightFromText();
|
|
layout.Recalculate();
|
|
|
|
static string CreateListEntry(string name, int level) => TextManager.GetWithVariables("upgradeuitooltip.upgradelistelement", new[] { "[upgradename]", "[level]" }, new[] { name, $"{level}" });
|
|
}
|
|
|
|
private void UpdateSubmarinePreview(float deltaTime, GUICustomComponent parent)
|
|
{
|
|
if (!parent.Children.Any() || Submarine.MainSub != null && Submarine.MainSub != drawnSubmarine || GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y)
|
|
{
|
|
GameMain.GameSession?.SubmarineInfo?.CheckSubsLeftBehind();
|
|
drawnSubmarine = Submarine.MainSub;
|
|
if (drawnSubmarine != null)
|
|
{
|
|
CreateSubmarinePreview(drawnSubmarine, parent);
|
|
CreateHullBorderVerticies(drawnSubmarine, parent);
|
|
|
|
List<Item> entitiesOnSub = drawnSubmarine.GetItems(true).Where(i => drawnSubmarine.IsEntityFoundOnThisSub(i, true)).ToList();
|
|
applicableCategories.Clear();
|
|
|
|
foreach (UpgradeCategory category in UpgradeCategory.Categories)
|
|
{
|
|
if (entitiesOnSub.Any(item => category.CanBeApplied(item, null)))
|
|
{
|
|
applicableCategories.Add(category);
|
|
}
|
|
}
|
|
}
|
|
|
|
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
|
// this might be a bit spaghetti, we use the submarine preview's Update() function to refresh the upgrade list when the submarine changes
|
|
// we also need this when we first load in so we know which category entries to disable since the CampaignUI is created before the submarine is loaded in.
|
|
RefreshAll();
|
|
}
|
|
|
|
// accept an active confirmation popup if any
|
|
if (PlayerInput.KeyHit(Keys.Enter) && GUIMessageBox.MessageBoxes.Any())
|
|
{
|
|
for (int i = GUIMessageBox.MessageBoxes.Count - 1; i >= 0; i--)
|
|
{
|
|
if (GUIMessageBox.MessageBoxes[i] is GUIMessageBox msgBox && msgBox == currectConfirmation)
|
|
{
|
|
// first button is the ok button
|
|
GUIButton firstButton = msgBox.Buttons.FirstOrDefault();
|
|
if (firstButton == null) { continue; }
|
|
|
|
firstButton.OnClicked.Invoke(firstButton, firstButton.UserData);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (itemPreviews == null) { return; }
|
|
|
|
bool found = false;
|
|
foreach (var (item, frame) in itemPreviews)
|
|
{
|
|
if (GUI.MouseOn == frame)
|
|
{
|
|
if (HoveredItem != item) { CreateItemTooltip(item); }
|
|
HoveredItem = item;
|
|
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradTab == UpgradeTab.Upgrade && currentStoreLayout != null)
|
|
{
|
|
ScrollToCategory(data => data.Category.CanBeApplied(item, null));
|
|
}
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
bool isMouseOnStructure = false;
|
|
if (GUI.MouseOn == submarinePreviewComponent || GUI.MouseOn == subPreviewFrame)
|
|
{
|
|
// Every wall should have the same upgrades so we can just display the first one in the tooltip
|
|
Structure firstStructure = submarineWalls.FirstOrDefault();
|
|
// use pnpoly algorithm to detect if our mouse is within any of the hull polygons
|
|
if (subHullVerticies.Any(hullVertex => ToolBox.PointIntersectsWithPolygon(PlayerInput.MousePosition, hullVertex)))
|
|
{
|
|
if (HoveredItem != firstStructure) { CreateItemTooltip(firstStructure); }
|
|
HoveredItem = firstStructure;
|
|
isMouseOnStructure = true;
|
|
GUI.MouseCursor = CursorState.Hand;
|
|
|
|
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradTab == UpgradeTab.Upgrade && currentStoreLayout != null)
|
|
{
|
|
ScrollToCategory(data => data.Category.IsWallUpgrade);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!isMouseOnStructure) { HoveredItem = null; }
|
|
}
|
|
|
|
// flip the tooltip if it is outside of the screen
|
|
ItemInfoFrame.RectTransform.ScreenSpaceOffset = (PlayerInput.MousePosition + new Vector2(20, 20)).ToPoint();
|
|
if (ItemInfoFrame.Rect.Right > GameMain.GraphicsWidth)
|
|
{
|
|
ItemInfoFrame.RectTransform.ScreenSpaceOffset = (PlayerInput.MousePosition - new Vector2(20 + ItemInfoFrame.Rect.Width, -20)).ToPoint();
|
|
}
|
|
}
|
|
|
|
private void CreateSubmarinePreview(Submarine submarine, GUIComponent parent)
|
|
{
|
|
if (submarineInfoFrame != null && mainStoreLayout == submarineInfoFrame.Parent)
|
|
{
|
|
mainStoreLayout.RemoveChild(submarineInfoFrame);
|
|
}
|
|
|
|
parent.ClearChildren();
|
|
|
|
/* SUBMARINE INFO BOX
|
|
* |--------------------------------------------------|
|
|
* | name |
|
|
* |--------------------------------------------------|
|
|
* | class |
|
|
* |--------------------------------------------------|
|
|
* | description |
|
|
* | |
|
|
* | |
|
|
* |--------------------------------------------------|
|
|
*/
|
|
submarineInfoFrame = new GUILayoutGroup(rectT(0.25f, 0.2f, mainStoreLayout, Anchor.TopRight)) { IgnoreLayoutGroups = true };
|
|
// submarine name
|
|
new GUITextBlock(rectT(1, 0, submarineInfoFrame), submarine.Info.DisplayName, textAlignment: Alignment.Right, font: GUI.LargeFont);
|
|
// submarine class
|
|
new GUITextBlock(rectT(1, 0, submarineInfoFrame), $"{TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{submarine.Info.SubmarineClass}"))}", textAlignment: Alignment.Right, font: GUI.Font);
|
|
var description = new GUITextBlock(rectT(1, 0, submarineInfoFrame), submarine.Info.Description, textAlignment: Alignment.Right, wrap: true);
|
|
submarineInfoFrame.RectTransform.ScreenSpaceOffset = new Point(0, (int)(16 * GUI.Scale));
|
|
|
|
description.Padding = new Vector4(description.Padding.X, 24 * GUI.Scale, description.Padding.Z, description.Padding.W);
|
|
List<Entity> pointsOfInterest = (from category in UpgradeCategory.Categories from item in submarine.GetItems(UpgradeManager.UpgradeAlsoConnectedSubs) where category.CanBeApplied(item, null) && item.IsPlayerTeamInteractable select item).Cast<Entity>().ToList();
|
|
|
|
List<ushort> ids = GameMain.GameSession.SubmarineInfo?.LeftBehindDockingPortIDs ?? new List<ushort>();
|
|
pointsOfInterest.AddRange(submarine.GetItems(UpgradeManager.UpgradeAlsoConnectedSubs).Where(item => ids.Contains(item.ID)));
|
|
|
|
submarine.CreateMiniMap(parent, pointsOfInterest, ignoreOutpost: true);
|
|
subPreviewFrame = parent.GetChild<GUIFrame>();
|
|
Rectangle dockedBorders = submarine.GetDockedBorders();
|
|
GUIFrame hullContainer = parent.GetChild<GUIFrame>();
|
|
if (hullContainer == null) { return; }
|
|
itemPreviews.Clear();
|
|
|
|
foreach (Entity entity in pointsOfInterest)
|
|
{
|
|
GUIComponent component = parent.FindChild(entity, true);
|
|
if (component != null && entity is Item item)
|
|
{
|
|
Point size = new Point((int) (item.Rect.Width * item.Scale / dockedBorders.Width * hullContainer.Rect.Width), (int) (item.Rect.Height * item.Scale / dockedBorders.Height * hullContainer.Rect.Height));
|
|
GUIFrame itemFrame = new GUIFrame(rectT(size, component, Anchor.Center), style: "ScanLines")
|
|
{
|
|
SelectedColor = GUI.Style.Orange,
|
|
OutlineColor = previewWhite,
|
|
Color = previewWhite,
|
|
OutlineThickness = 2,
|
|
HoverCursor = CursorState.Hand
|
|
};
|
|
if (!itemPreviews.ContainsKey(item))
|
|
{
|
|
itemPreviews.Add(item, itemFrame);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates vertices for the submarine border that we use to draw it and check mouse collision
|
|
/// </summary>
|
|
/// <param name="sub"></param>
|
|
/// <param name="parent"></param>
|
|
/// <remarks>
|
|
/// Most of this code is copied from the status terminal but instead of drawing a line from X to Y
|
|
/// we create a rotated rectangle instead and store the 4 corners into the array.
|
|
/// </remarks>
|
|
private void CreateHullBorderVerticies(Submarine sub, GUIComponent parent)
|
|
{
|
|
submarineWalls = sub.GetWalls(UpgradeManager.UpgradeAlsoConnectedSubs);
|
|
const float lineWidth = 10;
|
|
|
|
if (sub.HullVertices == null) { return; }
|
|
|
|
Rectangle dockedBorders = sub.GetDockedBorders();
|
|
dockedBorders.Location += sub.WorldPosition.ToPoint();
|
|
|
|
float scale = Math.Min(parent.Rect.Width / (float)dockedBorders.Width, parent.Rect.Height / (float)dockedBorders.Height) * 0.9f;
|
|
|
|
float displayScale = ConvertUnits.ToDisplayUnits(scale);
|
|
Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale;
|
|
Vector2 center = parent.Rect.Center.ToVector2();
|
|
|
|
subHullVerticies = new Vector2[sub.HullVertices.Count][];
|
|
|
|
for (int i = 0; i < sub.HullVertices.Count; i++)
|
|
{
|
|
Vector2 start = sub.HullVertices[i] * displayScale + offset;
|
|
start.Y = -start.Y;
|
|
Vector2 end = sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset;
|
|
end.Y = -end.Y;
|
|
|
|
Vector2 edge = end - start;
|
|
float length = edge.Length();
|
|
float angle = (float)Math.Atan2(edge.Y, edge.X);
|
|
Matrix rotate = Matrix.CreateRotationZ(angle);
|
|
|
|
subHullVerticies[i] = new[]
|
|
{
|
|
center + start + Vector2.Transform(new Vector2(length, -lineWidth), rotate),
|
|
center + end + Vector2.Transform(new Vector2(-length, -lineWidth), rotate),
|
|
center + end + Vector2.Transform(new Vector2(-length, lineWidth), rotate),
|
|
center + start + Vector2.Transform(new Vector2(length, lineWidth), rotate),
|
|
};
|
|
}
|
|
}
|
|
|
|
private void DrawSubmarine(SpriteBatch spriteBatch, GUICustomComponent component)
|
|
{
|
|
foreach (Vector2[] hullVertex in subHullVerticies)
|
|
{
|
|
// calculate the center point so we can draw a line from X to Y instead of drawing a rotated rectangle that is filled
|
|
Vector2 point1 = hullVertex[1] + (hullVertex[2] - hullVertex[1]) / 2;
|
|
Vector2 point2 = hullVertex[0] + (hullVertex[3] - hullVertex[0]) / 2;
|
|
GUI.DrawLine(spriteBatch, point1, point2, (highlightWalls ? GUI.Style.Orange * 0.6f : Color.DarkCyan * 0.3f), width: 10);
|
|
if (GameMain.DebugDraw)
|
|
{
|
|
// the "collision box" is a bit bigger than the line we draw so this can be useful data (maybe)
|
|
GUI.DrawRectangle(spriteBatch, hullVertex, Color.Red);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateUpgradeEntry(GUIComponent prefabFrame, UpgradePrefab prefab, UpgradeCategory category)
|
|
{
|
|
int currentLevel = Campaign.UpgradeManager.GetUpgradeLevel(prefab, category);
|
|
|
|
string progressText = TextManager.GetWithVariables("upgrades.progressformat", new[] { "[level]", "[maxlevel]" }, new[] { currentLevel.ToString(), prefab.MaxLevel.ToString() });
|
|
if (prefabFrame.FindChild("progressbar", true) is { } progressParent)
|
|
{
|
|
GUIProgressBar bar = progressParent.GetChild<GUIProgressBar>();
|
|
if (bar != null)
|
|
{
|
|
bar.BarSize = currentLevel / (float) prefab.MaxLevel;
|
|
bar.Color = currentLevel >= prefab.MaxLevel ? GUI.Style.Green : GUI.Style.Orange;
|
|
}
|
|
|
|
GUITextBlock block = progressParent.GetChild<GUITextBlock>();
|
|
if (block != null) { block.Text = progressText; }
|
|
}
|
|
|
|
if (prefabFrame.FindChild("buybutton", true) is { } buttonParent)
|
|
{
|
|
GUITextBlock priceLabel = buttonParent.GetChild<GUITextBlock>();
|
|
int price = prefab.Price.GetBuyprice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation);
|
|
|
|
if (priceLabel != null && !WaitForServerUpdate)
|
|
{
|
|
priceLabel.Text = FormatCurrency(price);
|
|
if (currentLevel >= prefab.MaxLevel)
|
|
{
|
|
priceLabel.Text = TextManager.Get("Upgrade.MaxedUpgrade");
|
|
}
|
|
}
|
|
|
|
GUIButton button = buttonParent.GetChild<GUIButton>();
|
|
if (button != null)
|
|
{
|
|
button.Enabled = currentLevel < prefab.MaxLevel;
|
|
if (WaitForServerUpdate || !HasPermission || price > Campaign.Money)
|
|
{
|
|
button.Enabled = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateCategoryIndicators(GUIComponent indicators, GUIComponent parent, List<UpgradePrefab> prefabs, UpgradeCategory category)
|
|
{
|
|
// Disables the parent and only re-enables if the submarine contains valid items
|
|
if (!category.IsWallUpgrade && drawnSubmarine != null)
|
|
{
|
|
if (applicableCategories.Contains(category))
|
|
{
|
|
parent.Enabled = true;
|
|
parent.SelectedColor = parent.Style.SelectedColor;
|
|
}
|
|
else
|
|
{
|
|
parent.Enabled = false;
|
|
parent.SelectedColor = GUI.Style.Red * 0.5f;
|
|
}
|
|
}
|
|
|
|
foreach (GUIComponent component in indicators.Children)
|
|
{
|
|
if (!(component is GUIImage image)) { continue; }
|
|
|
|
foreach (UpgradePrefab prefab in prefabs)
|
|
{
|
|
if (component.UserData != prefab) { continue; }
|
|
|
|
Dictionary<string, GUIComponentStyle> styles = GUI.Style.GetComponentStyle("upgradeindicator").ChildStyles;
|
|
if (!styles.ContainsKey("upgradeindicatoron") || !styles.ContainsKey("upgradeindicatordim") || !styles.ContainsKey("upgradeindicatoroff")) { continue; }
|
|
|
|
GUIComponentStyle onStyle = styles["upgradeindicatoron"];
|
|
GUIComponentStyle dimStyle = styles["upgradeindicatordim"];
|
|
GUIComponentStyle offStyle = styles["upgradeindicatoroff"];
|
|
|
|
if (Campaign.UpgradeManager.GetUpgradeLevel(prefab, category) >= prefab.MaxLevel)
|
|
{
|
|
// we check this to avoid flickering from re-applying the same style
|
|
if (image.Style == onStyle) { continue; }
|
|
image.ApplyStyle(onStyle);
|
|
}
|
|
else if (Campaign.UpgradeManager.GetUpgradeLevel(prefab, category) > 0)
|
|
{
|
|
if (image.Style == dimStyle) { continue; }
|
|
image.ApplyStyle(dimStyle);
|
|
}
|
|
else
|
|
{
|
|
if (image.Style == offStyle) { continue; }
|
|
image.ApplyStyle(offStyle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ScrollToCategory(Predicate<CategoryData> predicate)
|
|
{
|
|
foreach (GUIComponent child in currentStoreLayout.Content.Children)
|
|
{
|
|
if (child.UserData is CategoryData data && predicate(data))
|
|
{
|
|
currentStoreLayout.ScrollToElement(child);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all "points of interest" GUIFrames on the upgrade preview interface that match the corresponding upgrade category.
|
|
/// </summary>
|
|
/// <param name="category"></param>
|
|
/// <returns></returns>
|
|
private GUIFrame[] GetFrames(UpgradeCategory category)
|
|
{
|
|
List<GUIFrame> frames = new List<GUIFrame>();
|
|
foreach (var (item, guiFrame) in itemPreviews)
|
|
{
|
|
if (category.CanBeApplied(item, null))
|
|
{
|
|
frames.Add(guiFrame);
|
|
}
|
|
}
|
|
|
|
return frames.ToArray();
|
|
}
|
|
|
|
private bool HasPermission => campaignUI.Campaign.AllowedToManageCampaign();
|
|
|
|
private static string FormatCurrency(int money, bool format = true)
|
|
{
|
|
return TextManager.GetWithVariable("CurrencyFormat", "[credits]", format ? string.Format(CultureInfo.InvariantCulture, "{0:N0}", money) : money.ToString());
|
|
}
|
|
|
|
// just a shortcut to create new RectTransforms since all the new RectTransform and new Vector2 confuses my IDE (and me)
|
|
private static RectTransform rectT(float x, float y, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft)
|
|
{
|
|
return new RectTransform(new Vector2(x, y), parentComponent.RectTransform, anchor);
|
|
}
|
|
|
|
private static RectTransform rectT(Point point, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft)
|
|
{
|
|
return new RectTransform(point, parentComponent.RectTransform, anchor);
|
|
}
|
|
}
|
|
} |