41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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partial class NestMission : Mission
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{
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public override void ClientReadInitial(IReadMessage msg)
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{
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byte selectedCaveIndex = msg.ReadByte();
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nestPosition = new Vector2(
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msg.ReadSingle(),
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msg.ReadSingle());
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if (selectedCaveIndex < 255 && Level.Loaded != null)
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{
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if (selectedCaveIndex < Level.Loaded.Caves.Count)
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{
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Level.Loaded.Caves[selectedCaveIndex].DisplayOnSonar = true;
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SpawnNestObjects(Level.Loaded, Level.Loaded.Caves[selectedCaveIndex]);
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}
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else
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{
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DebugConsole.ThrowError($"Cave index out of bounds when reading nest mission data. Index: {selectedCaveIndex}, number of caves: {Level.Loaded.Caves.Count}");
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}
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}
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ushort itemCount = msg.ReadUInt16();
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for (int i = 0; i < itemCount; i++)
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{
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var item = Item.ReadSpawnData(msg);
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items.Add(item);
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if (item.body != null)
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{
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item.body.FarseerBody.BodyType = BodyType.Kinematic;
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}
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}
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}
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}
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}
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