Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/Health/AfflictionHusk.cs
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

35 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class AfflictionHusk : Affliction
{
partial void UpdateMessages()
{
if (Prefab is AfflictionPrefabHusk { SendMessages: false }) { return; }
switch (State)
{
case InfectionState.Dormant:
GUI.AddMessage(TextManager.Get("HuskDormant"), GUI.Style.Red);
break;
case InfectionState.Transition:
GUI.AddMessage(TextManager.Get("HuskCantSpeak"), GUI.Style.Red);
break;
case InfectionState.Active:
if (character.Params.UseHuskAppendage)
{
GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBindText(InputType.Attack)), GUI.Style.Red);
}
break;
case InfectionState.Final:
default:
break;
}
}
}
}