Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterInfo.cs
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

582 lines
28 KiB
C#
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using Barotrauma.Extensions;
using Barotrauma.Networking;
using System;
using System.Linq;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Linq;
using System.IO;
using Barotrauma.Items.Components;
namespace Barotrauma
{
partial class CharacterInfo
{
private static Sprite infoAreaPortraitBG;
public bool LastControlled;
private Sprite disguisedPortrait;
private List<WearableSprite> disguisedAttachmentSprites;
private Vector2? disguisedSheetIndex;
private Sprite disguisedJobIcon;
private Color disguisedJobColor;
public static void Init()
{
infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.GetDefaultSprite();
new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0);
}
public GUIComponent CreateInfoFrame(GUIFrame frame, bool returnParent, Sprite permissionIcon = null)
{
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) })
{
RelativeSpacing = 0.05f
//Stretch = true
};
var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.322f), paddedFrame.RectTransform), isHorizontal: true);
new GUICustomComponent(new RectTransform(new Vector2(0.425f, 1.0f), headerArea.RectTransform),
onDraw: (sb, component) => DrawInfoFrameCharacterIcon(sb, component.Rect));
ScalableFont font = paddedFrame.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.575f, 1.0f), headerArea.RectTransform))
{
RelativeSpacing = 0.02f,
Stretch = true
};
Color? nameColor = null;
if (Job != null) { nameColor = Job.Prefab.UIColor; }
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(Name, GUI.Font, headerTextArea.Rect.Width), textColor: nameColor, font: GUI.Font)
{
ForceUpperCase = true,
Padding = Vector4.Zero
};
if (permissionIcon != null)
{
Point iconSize = permissionIcon.SourceRect.Size;
int iconWidth = (int)((float)characterNameBlock.Rect.Height / iconSize.Y * iconSize.X);
new GUIImage(new RectTransform(new Point(iconWidth, characterNameBlock.Rect.Height), characterNameBlock.RectTransform) { AbsoluteOffset = new Point(-iconWidth - 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
}
if (Job != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), Job.Name, textColor: Job.Prefab.UIColor, font: font)
{
Padding = Vector4.Zero
};
}
if (personalityTrait != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font)
{
Padding = Vector4.Zero
};
}
if (Job != null && (Character == null || !Character.IsDead))
{
var skillsArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
{
Stretch = true
};
var skills = Job.Skills;
skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
foreach (Skill skill in skills)
{
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
var skillName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.Get("SkillName." + skill.Identifier), textColor: textColor, font: font) { Padding = Vector4.Zero };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), ((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
}
}
else if (Character != null && Character.IsDead)
{
var deadArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
{
Stretch = true
};
string deadDescription = TextManager.AddPunctuation(':', TextManager.Get("deceased") + "\n" + Character.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + Character.CauseOfDeath.Type.ToString())));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), deadArea.RectTransform), deadDescription, textColor: GUI.Style.Red, font: font, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
}
if (returnParent)
{
return frame;
}
else
{
return paddedFrame;
}
}
private void DrawInfoFrameCharacterIcon(SpriteBatch sb, Rectangle componentRect)
{
if (headSprite == null) { return; }
Vector2 targetAreaSize = componentRect.Size.ToVector2();
float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
DrawIcon(sb, componentRect.Location.ToVector2() + headSprite.size / 2 * scale, targetAreaSize);
}
public GUIFrame CreateCharacterFrame(GUIComponent parent, string text, object userData)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(parent.Rect.Width, 40), parent.RectTransform) { IsFixedSize = false }, "ListBoxElement")
{
UserData = userData
};
Color? textColor = null;
if (Job != null) { textColor = Job.Prefab.UIColor; }
GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(40, 0) }, text, textColor: textColor, font: GUI.SmallFont);
new GUICustomComponent(new RectTransform(new Point(frame.Rect.Height, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft) { IsFixedSize = false },
onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()));
return frame;
}
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel, Vector2 textPopupPos)
{
if (TeamID == CharacterTeamType.FriendlyNPC) { return; }
if (Character.Controlled != null && Character.Controlled.TeamID != TeamID) { return; }
if ((int)newLevel > (int)prevLevel)
{
int increase = Math.Max((int)newLevel - (int)prevLevel, 1);
GUI.AddMessage(
string.Format("+{0} {1}", increase, TextManager.Get("SkillName." + skillIdentifier)),
GUI.Style.Green,
textPopupPos,
Vector2.UnitY * 10.0f,
playSound: false,
subId: Character?.Submarine?.ID ?? -1);
}
}
private void GetDisguisedSprites(IdCard idCard)
{
if (idCard.Item.Tags == string.Empty) return;
if (idCard.StoredJobPrefab == null || idCard.StoredPortrait == null)
{
string[] readTags = idCard.Item.Tags.Split(',');
if (readTags.Length == 0) return;
if (idCard.StoredJobPrefab == null)
{
string jobIdTag = readTags.FirstOrDefault(s => s.StartsWith("jobid:"));
if (jobIdTag != null && jobIdTag.Length > 6)
{
string jobId = jobIdTag.Substring(6);
if (jobId != string.Empty)
{
idCard.StoredJobPrefab = JobPrefab.Get(jobId);
}
}
}
if (idCard.StoredPortrait == null)
{
string disguisedGender = string.Empty;
string disguisedRace = string.Empty;
string disguisedHeadSpriteId = string.Empty;
int disguisedHairIndex = -1;
int disguisedBeardIndex = -1;
int disguisedMoustacheIndex = -1;
int disguisedFaceAttachmentIndex = -1;
foreach (string tag in readTags)
{
string[] s = tag.Split(':');
switch (s[0])
{
case "gender":
disguisedGender = s[1];
break;
case "race":
disguisedRace = s[1];
break;
case "headspriteid":
disguisedHeadSpriteId = s[1];
break;
case "hairindex":
disguisedHairIndex = int.Parse(s[1]);
break;
case "beardindex":
disguisedBeardIndex = int.Parse(s[1]);
break;
case "moustacheindex":
disguisedMoustacheIndex = int.Parse(s[1]);
break;
case "faceattachmentindex":
disguisedFaceAttachmentIndex = int.Parse(s[1]);
break;
case "sheetindex":
string[] vectorValues = s[1].Split(";");
idCard.StoredSheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
break;
}
}
if (disguisedGender == string.Empty || disguisedRace == string.Empty || disguisedHeadSpriteId == string.Empty)
{
idCard.StoredPortrait = null;
idCard.StoredAttachments = null;
return;
}
foreach (XElement limbElement in Ragdoll.MainElement.Elements())
{
if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
XElement spriteElement = limbElement.Element("sprite");
if (spriteElement == null) { continue; }
string spritePath = spriteElement.Attribute("texture").Value;
spritePath = spritePath.Replace("[GENDER]", disguisedGender);
spritePath = spritePath.Replace("[RACE]", disguisedRace.ToLowerInvariant());
spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId);
string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite
foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
{
if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
{
continue;
}
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
if (fileWithoutTags != fileName) { continue; }
idCard.StoredPortrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
break;
}
break;
}
if (Wearables != null)
{
XElement disguisedHairElement, disguisedBeardElement, disguisedMoustacheElement, disguisedFaceAttachmentElement;
List<XElement> disguisedHairs, disguisedBeards, disguisedMoustaches, disguisedFaceAttachments;
Gender disguisedGenderEnum = disguisedGender == "female" ? Gender.Female : Gender.Male;
Race disguisedRaceEnum = (Race)Enum.Parse(typeof(Race), disguisedRace);
int headSpriteId = int.Parse(disguisedHeadSpriteId);
float commonness = disguisedGenderEnum == Gender.Female ? 0.05f : 0.2f;
disguisedHairs = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Hair, headSpriteId), WearableType.Hair, commonness);
disguisedBeards = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Beard, headSpriteId), WearableType.Beard);
disguisedMoustaches = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Moustache, headSpriteId), WearableType.Moustache);
disguisedFaceAttachments = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.FaceAttachment, headSpriteId), WearableType.FaceAttachment);
if (IsValidIndex(disguisedHairIndex, disguisedHairs))
{
disguisedHairElement = disguisedHairs[disguisedHairIndex];
}
else
{
disguisedHairElement = GetRandomElement(disguisedHairs);
}
if (IsValidIndex(disguisedBeardIndex, disguisedBeards))
{
disguisedBeardElement = disguisedBeards[disguisedBeardIndex];
}
else
{
disguisedBeardElement = GetRandomElement(disguisedBeards);
}
if (IsValidIndex(disguisedMoustacheIndex, disguisedMoustaches))
{
disguisedMoustacheElement = disguisedMoustaches[disguisedMoustacheIndex];
}
else
{
disguisedMoustacheElement = GetRandomElement(disguisedMoustaches);
}
if (IsValidIndex(disguisedFaceAttachmentIndex, disguisedFaceAttachments))
{
disguisedFaceAttachmentElement = disguisedFaceAttachments[disguisedFaceAttachmentIndex];
}
else
{
disguisedFaceAttachmentElement = GetRandomElement(disguisedFaceAttachments);
}
idCard.StoredAttachments = new List<WearableSprite>();
disguisedFaceAttachmentElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.FaceAttachment)));
disguisedBeardElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Beard)));
disguisedMoustacheElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Moustache)));
disguisedHairElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Hair)));
if (OmitJobInPortraitClothing)
{
JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
else
{
idCard.StoredJobPrefab?.ClothingElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
}
}
}
if (idCard.StoredJobPrefab != null)
{
disguisedJobIcon = idCard.StoredJobPrefab.Icon;
disguisedJobColor = idCard.StoredJobPrefab.UIColor;
}
disguisedPortrait = idCard.StoredPortrait;
disguisedSheetIndex = idCard.StoredSheetIndex;
disguisedAttachmentSprites = idCard.StoredAttachments;
}
partial void LoadAttachmentSprites(bool omitJob)
{
if (attachmentSprites == null)
{
attachmentSprites = new List<WearableSprite>();
}
if (!IsAttachmentsLoaded)
{
LoadHeadAttachments();
}
FaceAttachment?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.FaceAttachment)));
BeardElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Beard)));
MoustacheElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Moustache)));
HairElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Hair)));
if (omitJob)
{
JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
else
{
Job?.Prefab.ClothingElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
}
// Doesn't work if the head's source rect does not start at 0,0.
public static Point CalculateOffset(Sprite sprite, Point offset) => sprite.SourceRect.Size * offset;
public void CalculateHeadPosition(Sprite sprite)
{
if (sprite == null) { return; }
if (Head.SheetIndex == null) { return; }
Point location = CalculateOffset(sprite, Head.SheetIndex.Value.ToPoint());
sprite.SourceRect = new Rectangle(location, sprite.SourceRect.Size);
}
public void DrawBackground(SpriteBatch spriteBatch)
{
if (infoAreaPortraitBG == null) { return; }
infoAreaPortraitBG.Draw(spriteBatch, HUDLayoutSettings.BottomRightInfoArea.Location.ToVector2(), Color.White, Vector2.Zero, 0.0f,
scale: new Vector2(
HUDLayoutSettings.BottomRightInfoArea.Width / (float)infoAreaPortraitBG.SourceRect.Width,
HUDLayoutSettings.BottomRightInfoArea.Height / (float)infoAreaPortraitBG.SourceRect.Height));
}
public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
Vector2? sheetIndex;
Sprite portraitToDraw;
List<WearableSprite> attachmentsToDraw;
if (!IsDisguisedAsAnother || !evaluateDisguise)
{
sheetIndex = Head.SheetIndex;
portraitToDraw = Portrait;
attachmentsToDraw = AttachmentSprites;
}
else
{
sheetIndex = disguisedSheetIndex;
portraitToDraw = disguisedPortrait;
attachmentsToDraw = disguisedAttachmentSprites;
}
if (portraitToDraw != null)
{
// Scale down the head sprite 10%
float scale = targetWidth * 0.9f / Portrait.size.X;
if (sheetIndex.HasValue)
{
portraitToDraw.SourceRect = new Rectangle(CalculateOffset(portraitToDraw, sheetIndex.Value.ToPoint()), portraitToDraw.SourceRect.Size);
}
portraitToDraw.Draw(spriteBatch, screenPos + offset, Color.White, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
if (attachmentsToDraw != null)
{
float depthStep = 0.000001f;
foreach (var attachment in attachmentsToDraw)
{
DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
depthStep += depthStep;
}
}
}
}
public void DrawIcon(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 targetAreaSize)
{
var headSprite = HeadSprite;
if (headSprite != null)
{
float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
if (Head.SheetIndex.HasValue)
{
headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, Head.SheetIndex.Value.ToPoint()), headSprite.SourceRect.Size);
}
headSprite.Draw(spriteBatch, screenPos, scale: scale);
if (AttachmentSprites != null)
{
float depthStep = 0.000001f;
foreach (var attachment in AttachmentSprites)
{
DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep);
depthStep += depthStep;
}
}
}
}
public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
if (icon == null) { return; }
Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
icon.Draw(spriteBatch, pos, iconColor, scale: scale);
}
public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
if (icon == null) { return; }
Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
icon.Draw(spriteBatch, area.Center.ToVector2(), iconColor, scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
}
private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
{
if (attachment.InheritSourceRect)
{
if (attachment.SheetIndex.HasValue)
{
attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, attachment.SheetIndex.Value), head.SourceRect.Size);
}
else if (sheetIndex.HasValue)
{
attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, sheetIndex.Value.ToPoint()), head.SourceRect.Size);
}
else
{
attachment.Sprite.SourceRect = head.SourceRect;
}
}
Vector2 origin = attachment.Sprite.Origin;
if (attachment.InheritOrigin)
{
origin = head.Origin;
attachment.Sprite.Origin = origin;
}
else
{
origin = attachment.Sprite.Origin;
}
float depth = attachment.Sprite.Depth;
if (attachment.InheritLimbDepth)
{
depth = head.Depth - depthStep;
}
attachment.Sprite.Draw(spriteBatch, drawPos, Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
}
public static CharacterInfo ClientRead(string speciesName, IReadMessage inc)
{
ushort infoID = inc.ReadUInt16();
string newName = inc.ReadString();
int gender = inc.ReadByte();
int race = inc.ReadByte();
int headSpriteID = inc.ReadByte();
int hairIndex = inc.ReadByte();
int beardIndex = inc.ReadByte();
int moustacheIndex = inc.ReadByte();
int faceAttachmentIndex = inc.ReadByte();
string ragdollFile = inc.ReadString();
string jobIdentifier = inc.ReadString();
int variant = inc.ReadByte();
JobPrefab jobPrefab = null;
Dictionary<string, float> skillLevels = new Dictionary<string, float>();
if (!string.IsNullOrEmpty(jobIdentifier))
{
jobPrefab = JobPrefab.Get(jobIdentifier);
byte skillCount = inc.ReadByte();
for (int i = 0; i < skillCount; i++)
{
string skillIdentifier = inc.ReadString();
float skillLevel = inc.ReadSingle();
skillLevels.Add(skillIdentifier, skillLevel);
}
}
// TODO: animations
CharacterInfo ch = new CharacterInfo(speciesName, newName, jobPrefab, ragdollFile, variant)
{
ID = infoID,
};
ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
if (ch.Job != null)
{
foreach (KeyValuePair<string, float> skill in skillLevels)
{
Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
if (matchingSkill == null)
{
ch.Job.Skills.Add(new Skill(skill.Key, skill.Value));
continue;
}
matchingSkill.Level = skill.Value;
}
ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
}
return ch;
}
}
}