Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsSetup.cs
NotAlwaysTrue 679ffd380b OBT/1.1.0 (#50)
Finished CL-EP
Restored early Parallelism setting
2026-02-24 15:16:41 +08:00

550 lines
20 KiB
C#

using System;
using System.IO;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using System.Runtime.CompilerServices;
using System.Linq;
using System.Threading;
using LuaCsCompatPatchFunc = Barotrauma.LuaCsPatch;
using System.Diagnostics;
using MoonSharp.VsCodeDebugger;
using System.Reflection;
using System.Runtime.Loader;
using System.Xml.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
class LuaCsSetupConfig
{
public bool EnableCsScripting = false;
public bool TreatForcedModsAsNormal = true;
public bool PreferToUseWorkshopLuaSetup = false;
public bool DisableErrorGUIOverlay = false;
public bool HideUserNames
{
get { return LuaCsLogger.HideUserNames; }
set { LuaCsLogger.HideUserNames = value; }
}
public LuaCsSetupConfig() { }
public LuaCsSetupConfig(LuaCsSetupConfig config)
{
EnableCsScripting = config.EnableCsScripting;
TreatForcedModsAsNormal = config.TreatForcedModsAsNormal;
PreferToUseWorkshopLuaSetup = config.PreferToUseWorkshopLuaSetup;
DisableErrorGUIOverlay = config.DisableErrorGUIOverlay;
}
}
internal delegate void LuaCsMessageLogger(string message);
internal delegate void LuaCsErrorHandler(Exception ex, LuaCsMessageOrigin origin);
internal delegate void LuaCsExceptionHandler(Exception ex, LuaCsMessageOrigin origin);
partial class LuaCsSetup
{
public const string LuaSetupFile = "Lua/LuaSetup.lua";
public const string VersionFile = "luacsversion.txt";
#if WINDOWS
public static ContentPackageId LuaForBarotraumaId = new SteamWorkshopId(3629459376);
#elif LINUX
public static ContentPackageId LuaForBarotraumaId = new SteamWorkshopId(3632586273);
#elif OSX
public static ContentPackageId LuaForBarotraumaId = new SteamWorkshopId(3672543756);
#endif
public static ContentPackageId CsForBarotraumaId = new SteamWorkshopId(2795927223);
private const string configFileName = "LuaCsSetupConfig.xml";
#if SERVER
public const bool IsServer = true;
public const bool IsClient = false;
#else
public const bool IsServer = false;
public const bool IsClient = true;
#endif
public static bool IsRunningInsideWorkshop
{
get
{
#if SERVER
return Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location) != Directory.GetCurrentDirectory();
#else
return false; // unnecessary but just keeps things clear that this is NOT for client stuff
#endif
}
}
private static int executionNumber = 0;
public Script Lua { get; private set; }
public LuaScriptLoader LuaScriptLoader { get; private set; }
public LuaGame Game { get; private set; }
public LuaCsHook Hook { get; private set; }
public LuaCsTimer Timer { get; private set; }
public LuaCsNetworking Networking { get; private set; }
public LuaCsSteam Steam { get; private set; }
public LuaCsPerformanceCounter PerformanceCounter { get; private set; }
// must be available at anytime
private static AssemblyManager _assemblyManager;
public static AssemblyManager AssemblyManager => _assemblyManager ??= new AssemblyManager();
private CsPackageManager _pluginPackageManager;
public CsPackageManager PluginPackageManager => _pluginPackageManager ??= new CsPackageManager(AssemblyManager, this);
public LuaCsModStore ModStore { get; private set; }
private LuaRequire require { get; set; }
public LuaCsSetupConfig Config { get; private set; }
public MoonSharpVsCodeDebugServer DebugServer { get; private set; }
public bool IsInitialized { get; private set; }
private bool ShouldRunCs
{
get
{
#if SERVER
if (GetPackage(CsForBarotraumaId, false, false) != null && GameMain.Server.ServerPeer is LidgrenServerPeer) { return true; }
#endif
return Config.EnableCsScripting;
}
}
public LuaCsSetup()
{
Script.GlobalOptions.Platform = new LuaPlatformAccessor();
Hook = new LuaCsHook(this);
ModStore = new LuaCsModStore();
Game = new LuaGame();
Networking = new LuaCsNetworking();
DebugServer = new MoonSharpVsCodeDebugServer();
ReadSettings();
}
[Obsolete("Use AssemblyManager::GetTypesByName()")]
public static Type GetType(string typeName, bool throwOnError = false, bool ignoreCase = false)
{
return AssemblyManager.GetTypesByName(typeName).FirstOrDefault((Type)null);
}
public void ToggleDebugger(int port = 41912)
{
if (!GameMain.LuaCs.DebugServer.IsStarted)
{
DebugServer.Start();
AttachDebugger();
LuaCsLogger.Log($"Lua Debug Server started on port {port}.");
}
else
{
DetachDebugger();
DebugServer.Stop();
LuaCsLogger.Log($"Lua Debug Server stopped.");
}
}
public void AttachDebugger()
{
DebugServer.AttachToScript(Lua, "Script", s =>
{
if (s.Name.StartsWith("LocalMods") || s.Name.StartsWith("Lua"))
{
return Environment.CurrentDirectory + "/" + s.Name;
}
return s.Name;
});
}
public void DetachDebugger() => DebugServer.Detach(Lua);
public void ReadSettings()
{
Config = new LuaCsSetupConfig();
if (File.Exists(configFileName))
{
try
{
using (var file = File.Open(configFileName, FileMode.Open, FileAccess.Read))
{
XDocument document = XDocument.Load(file);
Config.EnableCsScripting = document.Root.GetAttributeBool("EnableCsScripting", Config.EnableCsScripting);
Config.TreatForcedModsAsNormal = document.Root.GetAttributeBool("TreatForcedModsAsNormal", Config.TreatForcedModsAsNormal);
Config.PreferToUseWorkshopLuaSetup = document.Root.GetAttributeBool("PreferToUseWorkshopLuaSetup", Config.PreferToUseWorkshopLuaSetup);
Config.DisableErrorGUIOverlay = document.Root.GetAttributeBool("DisableErrorGUIOverlay", Config.DisableErrorGUIOverlay);
Config.HideUserNames = document.Root.GetAttributeBool("HideUserNames", Config.HideUserNames);
}
}
catch (Exception e)
{
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaCs);
}
}
}
public void WriteSettings()
{
XDocument document = new XDocument();
document.Add(new XElement("LuaCsSetupConfig"));
document.Root.SetAttributeValue("EnableCsScripting", Config.EnableCsScripting);
document.Root.SetAttributeValue("EnableCsScripting", Config.EnableCsScripting);
document.Root.SetAttributeValue("TreatForcedModsAsNormal", Config.TreatForcedModsAsNormal);
document.Root.SetAttributeValue("PreferToUseWorkshopLuaSetup", Config.PreferToUseWorkshopLuaSetup);
document.Root.SetAttributeValue("DisableErrorGUIOverlay", Config.DisableErrorGUIOverlay);
document.Root.SetAttributeValue("HideUserNames", Config.HideUserNames);
document.Save(configFileName);
}
public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
if (fallbackToAll)
{
foreach (ContentPackage package in ContentPackageManager.LocalPackages)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
foreach (ContentPackage package in ContentPackageManager.AllPackages)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
}
if (useBackup && ContentPackageManager.EnabledPackages.BackupPackages.Regular != null)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.BackupPackages.Regular.Value)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
}
return null;
}
private DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
if (!LuaCsFile.CanReadFromPath(file))
{
throw new ScriptRuntimeException($"dofile: File access to {file} not allowed.");
}
if (!LuaCsFile.Exists(file))
{
throw new ScriptRuntimeException($"dofile: File {file} not found.");
}
return Lua.DoFile(file, globalContext, codeStringFriendly);
}
private DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
if (!LuaCsFile.CanReadFromPath(file))
{
throw new ScriptRuntimeException($"loadfile: File access to {file} not allowed.");
}
if (!LuaCsFile.Exists(file))
{
throw new ScriptRuntimeException($"loadfile: File {file} not found.");
}
return Lua.LoadFile(file, globalContext, codeStringFriendly);
}
public DynValue CallLuaFunction(object function, params object[] args)
{
// XXX: `lua` might be null if `LuaCsSetup.Stop()` is called while
// a patched function is still running.
if (Lua == null) { return null; }
lock (Lua)
{
try
{
return Lua.Call(function, args);
}
catch (Exception e)
{
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaMod);
}
return null;
}
}
private void SetModulePaths(string[] str)
{
LuaScriptLoader.ModulePaths = str;
}
public void Update()
{
Timer?.Update();
Steam?.Update();
#if CLIENT
Stopwatch luaSw = new Stopwatch();
luaSw.Start();
#endif
Hook?.Call("think");
#if CLIENT
luaSw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("Think Hook", luaSw.ElapsedTicks);
#endif
}
public void Stop()
{
PluginPackageManager.UnloadPlugins();
// unregister types
foreach (Type type in AssemblyManager.GetAllLoadedACLs().SelectMany(
acl => acl.AssembliesTypes.Select(kvp => kvp.Value)))
{
UserData.UnregisterType(type, true);
}
if (Lua?.Globals is not null)
{
Lua.Globals.Remove("CsPackageManager");
Lua.Globals.Remove("AssemblyManager");
}
if (Thread.CurrentThread == GameMain.MainThread)
{
Hook?.Call("stop");
}
if (Lua != null && DebugServer.IsStarted)
{
DebugServer.Detach(Lua);
}
LuaUserData.Clear();
Game?.Stop();
Hook?.Clear();
ModStore.Clear();
LuaScriptLoader = null;
Lua = null;
// we can only unload assemblies after clearing ModStore/references.
PluginPackageManager.Dispose();
#pragma warning disable CS0618
ACsMod.LoadedMods.Clear();
#pragma warning restore CS0618
Game = new LuaGame();
Networking = new LuaCsNetworking();
Timer = new LuaCsTimer();
Steam = new LuaCsSteam();
PerformanceCounter = new LuaCsPerformanceCounter();
IsInitialized = false;
}
public void Initialize(bool forceEnableCs = false)
{
if (IsInitialized)
{
Stop();
}
IsInitialized = true;
LuaCsLogger.LogMessage("Lua! Version " + AssemblyInfo.GitRevision);
bool csActive = ShouldRunCs || forceEnableCs;
LuaScriptLoader = new LuaScriptLoader();
LuaScriptLoader.ModulePaths = new string[] { };
RegisterLuaConverters();
Lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug | CoreModules.IO | CoreModules.OS_System);
Lua.Options.DebugPrint = (o) => { LuaCsLogger.LogMessage(o); };
Lua.Options.ScriptLoader = LuaScriptLoader;
Lua.Options.CheckThreadAccess = false;
Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
require = new LuaRequire(Lua);
Game = new LuaGame();
Networking = new LuaCsNetworking();
Timer = new LuaCsTimer();
Steam = new LuaCsSteam();
PerformanceCounter = new LuaCsPerformanceCounter();
Hook.Initialize();
ModStore.Initialize();
Networking.Initialize();
UserData.RegisterType<LuaCsLogger>();
UserData.RegisterType<LuaCsConfig>();
UserData.RegisterType<LuaCsSetupConfig>();
UserData.RegisterType<LuaCsAction>();
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsCompatPatchFunc>();
UserData.RegisterType<LuaCsPatchFunc>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaCsTimer>();
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsNetworking>();
UserData.RegisterType<LuaCsSteam>();
var uuid = UserData.RegisterType<LuaUserData>();
UserData.RegisterType<LuaCsPerformanceCounter>();
UserData.RegisterType<IUserDataDescriptor>();
Lua.Globals["printerror"] = (DynValue o) => { LuaCsLogger.LogError(o.ToString(), LuaCsMessageOrigin.LuaMod); };
Lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
Lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
Lua.Globals["loadfile"] = (Func<string, Table, string, DynValue>)LoadFile;
Lua.Globals["require"] = (Func<string, Table, DynValue>)require.Require;
Lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)Lua.DoString;
Lua.Globals["load"] = (Func<string, Table, string, DynValue>)Lua.LoadString;
Lua.Globals["Logger"] = UserData.CreateStatic<LuaCsLogger>();
Lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
Lua.Globals["LuaUserDataIUUD"] = uuid;
Lua.Globals["Game"] = Game;
Lua.Globals["Hook"] = Hook;
Lua.Globals["ModStore"] = ModStore;
Lua.Globals["Timer"] = Timer;
Lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
Lua.Globals["Networking"] = Networking;
Lua.Globals["Steam"] = Steam;
Lua.Globals["PerformanceCounter"] = PerformanceCounter;
Lua.Globals["LuaCsConfig"] = new LuaCsSetupConfig(Config);
Lua.Globals["ExecutionNumber"] = executionNumber;
Lua.Globals["CSActive"] = csActive;
Lua.Globals["SERVER"] = IsServer;
Lua.Globals["CLIENT"] = IsClient;
if (DebugServer.IsStarted)
{
AttachDebugger();
}
if (csActive)
{
LuaCsLogger.LogMessage("Cs! Version " + AssemblyInfo.GitRevision);
UserData.RegisterType<CsPackageManager>();
UserData.RegisterType<AssemblyManager>();
UserData.RegisterType<IAssemblyPlugin>();
Lua.Globals["PluginPackageManager"] = PluginPackageManager;
Lua.Globals["AssemblyManager"] = AssemblyManager;
try
{
Stopwatch taskTimer = new();
taskTimer.Start();
ModStore.Clear();
var state = PluginPackageManager.LoadAssemblyPackages();
if (state is AssemblyLoadingSuccessState.Success or AssemblyLoadingSuccessState.AlreadyLoaded)
{
if(!PluginPackageManager.PluginsInitialized)
PluginPackageManager.InstantiatePlugins(true);
if(!PluginPackageManager.PluginsPreInit)
PluginPackageManager.RunPluginsPreInit(); // this is intended to be called at startup in the future
if(!PluginPackageManager.PluginsLoaded)
PluginPackageManager.RunPluginsInit();
state = AssemblyLoadingSuccessState.Success;
taskTimer.Stop();
ModUtils.Logging.PrintMessage($"{nameof(LuaCsSetup)}: Completed assembly loading. Total time {taskTimer.ElapsedMilliseconds}ms.");
}
else
{
PluginPackageManager.Dispose(); // cleanup if there's an error
}
if(state is not AssemblyLoadingSuccessState.Success)
{
ModUtils.Logging.PrintError($"{nameof(LuaCsSetup)}: Error while loading Cs-Assembly Mods | Err: {state}");
taskTimer.Stop();
}
}
catch (Exception e)
{
ModUtils.Logging.PrintError($"{nameof(LuaCsSetup)}::{nameof(Initialize)}() | Error while loading assemblies! Details: {e.Message} | {e.StackTrace}");
}
}
ContentPackage luaPackage = GetPackage(LuaForBarotraumaId);
void RunLocal()
{
LuaCsLogger.LogMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
string luaPath = LuaSetupFile;
CallLuaFunction(Lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
}
void RunWorkshop()
{
LuaCsLogger.LogMessage("Using LuaSetup.lua from the content package.");
string luaPath = Path.Combine(Path.GetDirectoryName(luaPackage.Path), "Binary/Lua/LuaSetup.lua");
CallLuaFunction(Lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
}
void RunNone()
{
LuaCsLogger.LogError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.", LuaCsMessageOrigin.LuaMod);
}
if (Config.PreferToUseWorkshopLuaSetup)
{
if (luaPackage != null) { RunWorkshop(); }
else if (File.Exists(LuaSetupFile)) { RunLocal(); }
else { RunNone(); }
}
else
{
if (File.Exists(LuaSetupFile)) { RunLocal(); }
else if (luaPackage != null) { RunWorkshop(); }
else { RunNone(); }
}
#if SERVER
GameMain.Server.ServerSettings.LoadClientPermissions();
#endif
executionNumber++;
}
}
}