Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/ScriptedTask.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

33 lines
765 B
C#

namespace Barotrauma
{
class ScriptedTask : Task
{
private ScriptedEvent scriptedEvent;
public override bool IsStarted
{
get
{
return scriptedEvent.IsActive;
}
}
public ScriptedTask(ScriptedEvent scriptedEvent)
: base(scriptedEvent.Difficulty, scriptedEvent.Name)
{
if (taskManager == null) return;
this.musicType = scriptedEvent.MusicType;
this.scriptedEvent = scriptedEvent;
scriptedEvent.Init();
}
public override void Update(float deltaTime)
{
scriptedEvent.Update(deltaTime);
if (scriptedEvent.IsFinished) Finished();
}
}
}