Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/RepairTask.cs

21 lines
431 B
C#

namespace Barotrauma
{
class RepairTask : Task
{
Item item;
public RepairTask(Item item, float priority, string name)
: base(priority, name)
{
if (taskManager == null) return;
this.item = item;
}
public override void Update(float deltaTime)
{
if (item.Condition > item.Prefab.Health * 0.5f) Finished();
}
}
}