Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/PropertyTask.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

29 lines
643 B
C#

namespace Barotrauma
{
class PropertyTask : Task
{
Item item;
public delegate bool IsFinishedHandler();
private IsFinishedHandler IsFinishedChecker;
public PropertyTask(Item item, IsFinishedHandler isFinished, float priority, string name)
: base(priority, name)
{
if (taskManager == null) return;
this.item = item;
IsFinishedChecker = isFinished;
}
public override void Update(float deltaTime)
{
if (IsFinishedChecker())
{
Finished();
}
}
}
}