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LuaCsForBarotraumaEP
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65211ecbb66e6bf64d466b8a6e18d9eec997d823
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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Particles
History
Joonas Rikkonen
d772049cc0
Particle fixes, background sprites can emit particles if the camera is within the area where the particles are visible
2017-08-22 15:41:23 +03:00
..
Decal.cs
Fire & explosion decals
2017-07-08 18:30:07 +03:00
DecalManager.cs
Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
2017-07-06 21:38:32 +03:00
DecalPrefab.cs
Fire & explosion decals
2017-07-08 18:30:07 +03:00
Particle.cs
- The emission rate of ParticleEmitters can be set as particles per second (instead of particles per frame).
2017-08-20 19:05:25 +03:00
ParticleEmitter.cs
Particle fixes, background sprites can emit particles if the camera is within the area where the particles are visible
2017-08-22 15:41:23 +03:00
ParticleManager.cs
Particle fixes, background sprites can emit particles if the camera is within the area where the particles are visible
2017-08-22 15:41:23 +03:00
ParticlePrefab.cs
Particle fixes, background sprites can emit particles if the camera is within the area where the particles are visible
2017-08-22 15:41:23 +03:00