1111 lines
49 KiB
C#
1111 lines
49 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using Barotrauma.IO;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class MultiPlayerCampaign : CampaignMode
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{
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public bool SuppressStateSending = false;
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public override bool Paused
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{
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get { return ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"); }
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}
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private UInt16 pendingSaveID = 1;
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public UInt16 PendingSaveID
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{
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get
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{
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return pendingSaveID;
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}
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set
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{
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pendingSaveID = value;
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//pending save ID 0 means "no save received yet"
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//save IDs are always above 0, so we should never be waiting for 0
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if (pendingSaveID == 0) { pendingSaveID++; }
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}
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}
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public Wallet PersonalWallet => Character.Controlled?.Wallet ?? Wallet.Invalid;
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public override Wallet Wallet => GetWallet();
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public override int GetBalance(Client client = null)
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{
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if (!AllowedToManageWallets())
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{
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return PersonalWallet.Balance;
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}
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return PersonalWallet.Balance + Bank.Balance;
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}
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public override Wallet GetWallet(Client client = null)
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{
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return PersonalWallet;
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}
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public static void StartCampaignSetup(List<SaveInfo> saveFiles)
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{
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var parent = GameMain.NetLobbyScreen.CampaignSetupFrame;
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parent.ClearChildren();
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parent.Visible = true;
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GameMain.NetLobbyScreen.HighlightMode(
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GameMain.NetLobbyScreen.ModeList.Content.GetChildIndex(GameMain.NetLobbyScreen.ModeList.Content.GetChildByUserData(GameModePreset.MultiPlayerCampaign)));
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var layout = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform, Anchor.Center))
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{
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Stretch = true
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};
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), layout.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }, isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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var campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), layout.RectTransform, Anchor.BottomLeft), style: "GUIFrameListBox")
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{
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CanBeFocused = false
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};
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var newCampaignContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), campaignContainer.RectTransform, Anchor.Center), style: null);
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var loadCampaignContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), campaignContainer.RectTransform, Anchor.Center), style: null);
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GameMain.NetLobbyScreen.CampaignSetupUI = new MultiPlayerCampaignSetupUI(newCampaignContainer, loadCampaignContainer, saveFiles);
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var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("NewCampaign"), style: "GUITabButton")
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{
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Selected = true
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};
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var loadCampaignButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.00f), buttonContainer.RectTransform),
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TextManager.Get("LoadCampaign"), style: "GUITabButton");
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newCampaignButton.OnClicked = (btn, obj) =>
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{
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newCampaignButton.Selected = true;
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loadCampaignButton.Selected = false;
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newCampaignContainer.Visible = true;
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loadCampaignContainer.Visible = false;
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GameMain.NetLobbyScreen?.RefreshStartButtonVisibility();
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return true;
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};
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loadCampaignButton.OnClicked = (btn, obj) =>
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{
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newCampaignButton.Selected = false;
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loadCampaignButton.Selected = true;
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newCampaignContainer.Visible = false;
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loadCampaignContainer.Visible = true;
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GameMain.NetLobbyScreen?.RefreshStartButtonVisibility();
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return true;
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};
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loadCampaignContainer.Visible = false;
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GUITextBlock.AutoScaleAndNormalize(newCampaignButton.TextBlock, loadCampaignButton.TextBlock);
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GameMain.NetLobbyScreen.CampaignSetupUI.StartNewGame = GameMain.Client.SetupNewCampaign;
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GameMain.NetLobbyScreen.CampaignSetupUI.LoadGame = GameMain.Client.SetupLoadCampaign;
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}
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partial void InitProjSpecific()
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{
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CreateButtons();
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}
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public override void HUDScaleChanged()
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{
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CreateButtons();
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}
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private void CreateButtons()
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{
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endRoundButton = CreateEndRoundButton();
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endRoundButton.OnClicked = (btn, userdata) =>
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{
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TryEndRoundWithFuelCheck(
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onConfirm: () => GameMain.Client.RequestStartRound(),
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onReturnToMapScreen: () =>
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{
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ShowCampaignUI = true;
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if (CampaignUI == null) { InitCampaignUI(); }
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CampaignUI.SelectTab(InteractionType.Map);
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});
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return true;
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};
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int readyButtonWidth = (int)(GUI.Scale * 50 * (GUI.IsUltrawide ? 3.0f : 1.0f));
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int readyButtonHeight = (int)(GUI.Scale * 40);
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int readyButtonCenter = readyButtonHeight / 2,
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screenMiddle = GameMain.GraphicsWidth / 2;
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ReadyCheckButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle + (endRoundButton.Rect.Width / 2) + GUI.IntScale(16), HUDLayoutSettings.ButtonAreaTop.Center.Y - readyButtonCenter, readyButtonWidth, readyButtonHeight), GUI.Canvas),
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style: "RepairBuyButton")
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{
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ToolTip = TextManager.Get("ReadyCheck.Tooltip"),
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OnClicked = delegate
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{
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if (CrewManager != null && CrewManager.ActiveReadyCheck == null)
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{
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ReadyCheck.CreateReadyCheck();
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}
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return true;
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},
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UserData = "ReadyCheckButton"
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};
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}
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public void InitCampaignUI()
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{
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campaignUIContainer = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "InnerGlow", color: Color.Black);
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CampaignUI = new CampaignUI(this, campaignUIContainer)
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{
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StartRound = () =>
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{
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GameMain.Client.RequestStartRound();
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}
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};
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}
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public override void Start()
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{
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base.Start();
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CoroutineManager.StartCoroutine(DoInitialCameraTransition(), "MultiplayerCampaign.DoInitialCameraTransition");
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}
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protected override void LoadInitialLevel()
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{
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//clients should never call this
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throw new InvalidOperationException("");
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}
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private IEnumerable<CoroutineStatus> DoInitialCameraTransition()
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{
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while (GameMain.Instance.LoadingScreenOpen)
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{
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yield return CoroutineStatus.Running;
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}
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if (GameMain.Client == null)
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{
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yield return CoroutineStatus.Success;
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}
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if (GameMain.Client.LateCampaignJoin)
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{
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GameMain.Client.LateCampaignJoin = false;
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yield return CoroutineStatus.Success;
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}
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Character prevControlled = Character.Controlled;
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GUI.DisableHUD = true;
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if (IsFirstRound)
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{
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if (SlideshowPrefab.Prefabs.TryGet("campaignstart".ToIdentifier(), out var slideshow))
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{
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SlideshowPlayer = new SlideshowPlayer(GUICanvas.Instance, slideshow);
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}
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Character.Controlled = null;
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prevControlled?.ClearInputs();
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overlayColor = Color.LightGray;
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overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
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var outpost = GameMain.GameSession.Level.StartOutpost;
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var borders = outpost.GetDockedBorders();
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borders.Location += outpost.WorldPosition.ToPoint();
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GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
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float startZoom = 0.8f /
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((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
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GameMain.GameScreen.Cam.Zoom = GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
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while (SlideshowPlayer != null && !SlideshowPlayer.LastTextShown)
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{
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GUI.PreventPauseMenuToggle = true;
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yield return CoroutineStatus.Running;
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}
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GUI.PreventPauseMenuToggle = false;
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prevControlled ??= Character.Controlled;
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GameMain.LightManager.LosAlpha = 0.0f;
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var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
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null, null,
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fadeOut: false,
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losFadeIn: true,
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waitDuration: 1,
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panDuration: 5,
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startZoom: startZoom, endZoom: 1.0f)
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{
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AllowInterrupt = true,
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RemoveControlFromCharacter = false
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};
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overlayColor = Color.Transparent;
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while (transition.Running)
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{
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yield return CoroutineStatus.Running;
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}
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if (prevControlled != null)
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{
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Character.Controlled = prevControlled;
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}
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}
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else
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{
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var transition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam,
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null, null,
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fadeOut: false,
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losFadeIn: true,
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panDuration: 5,
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startZoom: 0.5f, endZoom: 1.0f)
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{
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AllowInterrupt = true,
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RemoveControlFromCharacter = true
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};
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while (transition.Running)
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{
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yield return CoroutineStatus.Running;
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}
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}
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if (prevControlled != null)
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{
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prevControlled.SelectedItem = prevControlled.SelectedSecondaryItem = null;
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if (prevControlled.AIController != null)
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{
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prevControlled.AIController.Enabled = true;
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}
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}
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GUI.DisableHUD = false;
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yield return CoroutineStatus.Success;
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}
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protected override IEnumerable<CoroutineStatus> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror)
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{
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yield return CoroutineStatus.Success;
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}
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private IEnumerable<CoroutineStatus> DoLevelTransition()
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{
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SoundPlayer.OverrideMusicType = (CrewManager.GetCharacters().Any(c => !c.IsDead) ? "endround" : "crewdead").ToIdentifier();
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SoundPlayer.OverrideMusicDuration = 18.0f;
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Level prevLevel = Level.Loaded;
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bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
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CrewDead = false;
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var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton;
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if (continueButton != null)
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{
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continueButton.Visible = false;
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}
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Character.Controlled = null;
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yield return new WaitForSeconds(0.1f);
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GameMain.Client.EndCinematic?.Stop();
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var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
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Alignment.Center,
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fadeOut: false,
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panDuration: EndTransitionDuration);
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GameMain.Client.EndCinematic = endTransition;
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Location portraitLocation = Map?.SelectedLocation ?? Map?.CurrentLocation ?? Level.Loaded?.StartLocation;
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if (portraitLocation != null)
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{
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overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
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}
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float fadeOutDuration = endTransition.PanDuration;
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float t = 0.0f;
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while (t < fadeOutDuration || endTransition.Running)
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{
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t += CoroutineManager.DeltaTime;
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overlayColor = Color.Lerp(Color.Transparent, Color.White, t / fadeOutDuration);
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yield return CoroutineStatus.Running;
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}
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overlayColor = Color.White;
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yield return CoroutineStatus.Running;
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//--------------------------------------
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//wait for the new level to be loaded
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DateTime timeOut = DateTime.Now + GameClient.LevelTransitionTimeOut;
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while (Level.Loaded == prevLevel || Level.Loaded == null)
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{
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if (DateTime.Now > timeOut || Screen.Selected != GameMain.GameScreen) { break; }
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yield return CoroutineStatus.Running;
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}
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endTransition.Stop();
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overlayColor = Color.Transparent;
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if (DateTime.Now > timeOut)
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{
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DebugConsole.ThrowError("Failed to start the round. Timed out while waiting for the level transition to finish.");
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GameMain.NetLobbyScreen.Select();
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}
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if (Screen.Selected is not RoundSummaryScreen)
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{
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if (continueButton != null)
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{
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continueButton.Visible = true;
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}
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}
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GUI.SetSavingIndicatorState(false);
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yield return CoroutineStatus.Success;
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}
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public override void Update(float deltaTime)
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{
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if (CoroutineManager.IsCoroutineRunning("LevelTransition") || Level.Loaded == null) { return; }
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if (ShowCampaignUI || ForceMapUI)
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{
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if (CampaignUI == null) { InitCampaignUI(); }
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Character.DisableControls = true;
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}
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base.Update(deltaTime);
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SlideshowPlayer?.UpdateManually(deltaTime);
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if (PlayerInput.SecondaryMouseButtonClicked() ||
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PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape))
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{
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ShowCampaignUI = false;
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if (GUIMessageBox.VisibleBox?.UserData is RoundSummary roundSummary &&
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roundSummary.ContinueButton != null &&
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roundSummary.ContinueButton.Visible)
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{
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GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
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}
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}
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if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
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{
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endRoundButton.UpdateManually(deltaTime);
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ReadyCheckButton?.UpdateManually(deltaTime);
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if (CoroutineManager.IsCoroutineRunning("LevelTransition") || ForceMapUI) { return; }
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}
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if (Level.Loaded.Type == LevelData.LevelType.Outpost)
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{
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if (wasDocked)
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{
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var connectedSubs = Submarine.MainSub.GetConnectedSubs();
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bool isDocked = Level.Loaded.StartOutpost != null && connectedSubs.Contains(Level.Loaded.StartOutpost);
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if (!isDocked)
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{
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//undocked from outpost, need to choose a destination
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ForceMapUI = true;
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if (CampaignUI == null) { InitCampaignUI(); }
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CampaignUI.SelectTab(InteractionType.Map);
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}
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}
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//end biome is handled by the server (automatic transition without a map screen when the end of the level is reached)
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else if (!Level.Loaded.IsEndBiome)
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{
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//wasn't initially docked (sub doesn't have a docking port?)
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// -> choose a destination when the sub is far enough from the start outpost
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if (!Submarine.MainSub.AtStartExit)
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{
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ForceMapUI = true;
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if (CampaignUI == null) { InitCampaignUI(); }
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CampaignUI.SelectTab(InteractionType.Map);
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}
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}
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if (CampaignUI == null) { InitCampaignUI(); }
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}
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else
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{
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var transitionType = GetAvailableTransition(out _, out _);
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if (transitionType == TransitionType.None && CampaignUI?.SelectedTab == InteractionType.Map)
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{
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ShowCampaignUI = false;
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}
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HintManager.OnAvailableTransition(transitionType);
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}
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}
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public override void UpdateWhilePaused(float deltaTime)
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{
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SlideshowPlayer?.UpdateManually(deltaTime);
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}
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public override void End(TransitionType transitionType = TransitionType.None)
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{
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base.End(transitionType);
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ForceMapUI = ShowCampaignUI = false;
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SlideshowPlayer?.Finish();
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// remove all event dialogue boxes
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GUIMessageBox.MessageBoxes.ForEachMod(mb =>
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{
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if (mb is GUIMessageBox msgBox)
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{
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if (ReadyCheck.IsReadyCheck(mb) || mb.UserData is Pair<string, ushort> pair && pair.First.Equals("conversationaction", StringComparison.OrdinalIgnoreCase))
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{
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msgBox.Close();
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}
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}
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});
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if (transitionType == TransitionType.End)
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{
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EndCampaign();
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}
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else
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{
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IsFirstRound = false;
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CoroutineManager.StartCoroutine(DoLevelTransition(), "LevelTransition");
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}
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}
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protected override void EndCampaignProjSpecific()
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{
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if (GUIMessageBox.VisibleBox?.UserData is RoundSummary roundSummary)
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{
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GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
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}
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GameMain.CampaignEndScreen.Select();
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GUI.DisableHUD = false;
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GameMain.CampaignEndScreen.OnFinished = () =>
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{
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GameMain.NetLobbyScreen.Select();
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if (GameMain.NetLobbyScreen.QuitCampaignButton != null) { GameMain.NetLobbyScreen.QuitCampaignButton.Enabled = false; }
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};
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}
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public void ClientWrite(IWriteMessage msg)
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{
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System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
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msg.WriteUInt16(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
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msg.WriteUInt16(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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var selectedMissionIndices = map.GetSelectedMissionIndices();
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msg.WriteByte((byte)selectedMissionIndices.Count());
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foreach (int selectedMissionIndex in selectedMissionIndices)
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{
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msg.WriteByte((byte)selectedMissionIndex);
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}
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msg.WriteBoolean(PurchasedHullRepairs);
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msg.WriteBoolean(PurchasedItemRepairs);
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msg.WriteBoolean(PurchasedLostShuttles);
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WriteItems(msg, CargoManager.ItemsInBuyCrate);
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WriteItems(msg, CargoManager.ItemsInSellFromSubCrate);
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WriteItems(msg, CargoManager.PurchasedItems);
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WriteItems(msg, CargoManager.SoldItems);
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msg.WriteUInt16((ushort)UpgradeManager.PurchasedUpgrades.Count);
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foreach (var (prefab, category, level) in UpgradeManager.PurchasedUpgrades)
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{
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msg.WriteIdentifier(prefab.Identifier);
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msg.WriteIdentifier(category.Identifier);
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msg.WriteByte((byte)level);
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}
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msg.WriteUInt16((ushort)UpgradeManager.PurchasedItemSwaps.Count);
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foreach (var itemSwap in UpgradeManager.PurchasedItemSwaps)
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{
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msg.WriteUInt16(itemSwap.ItemToRemove.ID);
|
|
msg.WriteIdentifier(itemSwap.ItemToInstall?.Identifier ?? Identifier.Empty);
|
|
}
|
|
}
|
|
|
|
//static because we may need to instantiate the campaign if it hasn't been done yet
|
|
public static void ClientRead(IReadMessage msg)
|
|
{
|
|
NetFlags requiredFlags = (NetFlags)msg.ReadUInt16();
|
|
|
|
bool isFirstRound = msg.ReadBoolean();
|
|
byte campaignID = msg.ReadByte();
|
|
byte roundId = msg.ReadByte();
|
|
UInt16 saveID = msg.ReadUInt16();
|
|
string mapSeed = msg.ReadString();
|
|
|
|
bool refreshCampaignUI = false;
|
|
|
|
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign || campaignID != campaign.CampaignID)
|
|
{
|
|
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
|
|
|
|
GameMain.GameSession = new GameSession(null, Option.None, CampaignDataPath.CreateRegular(savePath), GameModePreset.MultiPlayerCampaign, CampaignSettings.Empty, mapSeed);
|
|
campaign = (MultiPlayerCampaign)GameMain.GameSession.GameMode;
|
|
campaign.CampaignID = campaignID;
|
|
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
|
}
|
|
|
|
//server has a newer save file
|
|
if (NetIdUtils.IdMoreRecent(saveID, campaign.PendingSaveID)) { campaign.PendingSaveID = saveID; }
|
|
campaign.IsFirstRound = isFirstRound;
|
|
|
|
if (requiredFlags.HasFlag(NetFlags.Misc))
|
|
{
|
|
DebugConsole.Log("Received campaign update (Misc), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
bool purchasedHullRepairs = msg.ReadBoolean();
|
|
bool purchasedItemRepairs = msg.ReadBoolean();
|
|
bool purchasedLostShuttles = msg.ReadBoolean();
|
|
if (ShouldApply(NetFlags.Misc, id, requireUpToDateSave: false))
|
|
{
|
|
refreshCampaignUI = campaign.PurchasedHullRepairs != purchasedHullRepairs ||
|
|
campaign.PurchasedItemRepairs != purchasedItemRepairs ||
|
|
campaign.PurchasedLostShuttles != purchasedLostShuttles;
|
|
campaign.PurchasedHullRepairs = purchasedHullRepairs;
|
|
campaign.PurchasedItemRepairs = purchasedItemRepairs;
|
|
campaign.PurchasedLostShuttles = purchasedLostShuttles;
|
|
}
|
|
}
|
|
|
|
if (requiredFlags.HasFlag(NetFlags.MapAndMissions))
|
|
{
|
|
DebugConsole.Log("Received campaign update (MapAndMissions), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
bool forceMapUI = msg.ReadBoolean();
|
|
bool allowDebugTeleport = msg.ReadBoolean();
|
|
UInt16 currentLocIndex = msg.ReadUInt16();
|
|
UInt16 selectedLocIndex = msg.ReadUInt16();
|
|
|
|
byte missionCount = msg.ReadByte();
|
|
var availableMissions = new List<(Identifier Identifier, byte ConnectionIndex)>();
|
|
for (int i = 0; i < missionCount; i++)
|
|
{
|
|
Identifier missionIdentifier = msg.ReadIdentifier();
|
|
byte connectionIndex = msg.ReadByte();
|
|
availableMissions.Add((missionIdentifier, connectionIndex));
|
|
}
|
|
|
|
byte selectedMissionCount = msg.ReadByte();
|
|
List<int> selectedMissionIndices = new List<int>();
|
|
for (int i = 0; i < selectedMissionCount; i++)
|
|
{
|
|
selectedMissionIndices.Add(msg.ReadByte());
|
|
}
|
|
|
|
if (ShouldApply(NetFlags.MapAndMissions, id, requireUpToDateSave: true))
|
|
{
|
|
campaign.ForceMapUI = forceMapUI;
|
|
campaign.Map.AllowDebugTeleport = allowDebugTeleport;
|
|
campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
|
|
campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
|
|
foreach (var availableMission in availableMissions)
|
|
{
|
|
MissionPrefab missionPrefab = MissionPrefab.Prefabs.Find(mp => mp.Identifier == availableMission.Identifier);
|
|
if (missionPrefab == null)
|
|
{
|
|
DebugConsole.ThrowError($"Error when receiving campaign data from the server: mission prefab \"{availableMission.Identifier}\" not found.");
|
|
continue;
|
|
}
|
|
if (availableMission.ConnectionIndex == 255)
|
|
{
|
|
campaign.Map.CurrentLocation.UnlockMission(missionPrefab);
|
|
}
|
|
else
|
|
{
|
|
if (availableMission.ConnectionIndex < 0 || availableMission.ConnectionIndex >= campaign.Map.CurrentLocation.Connections.Count)
|
|
{
|
|
DebugConsole.ThrowError($"Error when receiving campaign data from the server: connection index for mission \"{availableMission.Identifier}\" out of range (index: {availableMission.ConnectionIndex}, current location: {campaign.Map.CurrentLocation.DisplayName}, connections: {campaign.Map.CurrentLocation.Connections.Count}).");
|
|
continue;
|
|
}
|
|
LocationConnection connection = campaign.Map.CurrentLocation.Connections[availableMission.ConnectionIndex];
|
|
campaign.Map.CurrentLocation.UnlockMission(missionPrefab, connection);
|
|
}
|
|
}
|
|
campaign.Map.SelectMission(selectedMissionIndices);
|
|
ReadStores(msg, apply: true);
|
|
}
|
|
else
|
|
{
|
|
ReadStores(msg, apply: false);
|
|
}
|
|
}
|
|
|
|
if (requiredFlags.HasFlag(NetFlags.SubList))
|
|
{
|
|
DebugConsole.Log("Received campaign update (SubList), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
ushort ownedSubCount = msg.ReadUInt16();
|
|
List<ushort> ownedSubIndices = new List<ushort>();
|
|
for (int i = 0; i < ownedSubCount; i++)
|
|
{
|
|
ownedSubIndices.Add(msg.ReadUInt16());
|
|
}
|
|
|
|
if (ShouldApply(NetFlags.SubList, id, requireUpToDateSave: false))
|
|
{
|
|
foreach (ushort ownedSubIndex in ownedSubIndices)
|
|
{
|
|
if (ownedSubIndex >= GameMain.Client.ServerSubmarines.Count)
|
|
{
|
|
string errorMsg;
|
|
if (GameMain.Client.ServerSubmarines.None())
|
|
{
|
|
errorMsg = $"Error in {nameof(MultiPlayerCampaign.ClientRead)}. Owned submarine index was out of bounds (list of server submarines is empty).";
|
|
}
|
|
else
|
|
{
|
|
errorMsg = $"Error in {nameof(MultiPlayerCampaign.ClientRead)}. Owned submarine index was out of bounds. Index: {ownedSubIndex}, submarines: {string.Join(", ", GameMain.Client.ServerSubmarines.Select(s => s.Name))}";
|
|
}
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce(
|
|
"MultiPlayerCampaign.ClientRead.OwnerSubIndexOutOfBounds" + ownedSubIndex,
|
|
GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
|
continue;
|
|
}
|
|
|
|
SubmarineInfo sub = GameMain.Client.ServerSubmarines[ownedSubIndex];
|
|
if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, NetLobbyScreen.SubmarineDeliveryData.Owned))
|
|
{
|
|
if (GameMain.GameSession.OwnedSubmarines.None(s => s.Name == sub.Name))
|
|
{
|
|
GameMain.GameSession.OwnedSubmarines.Add(sub);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (requiredFlags.HasFlag(NetFlags.UpgradeManager))
|
|
{
|
|
DebugConsole.Log("Received campaign update (UpgradeManager), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
|
|
ushort pendingUpgradeCount = msg.ReadUInt16();
|
|
List<PurchasedUpgrade> pendingUpgrades = new List<PurchasedUpgrade>();
|
|
for (int i = 0; i < pendingUpgradeCount; i++)
|
|
{
|
|
Identifier upgradeIdentifier = msg.ReadIdentifier();
|
|
UpgradePrefab prefab = UpgradePrefab.Find(upgradeIdentifier);
|
|
Identifier categoryIdentifier = msg.ReadIdentifier();
|
|
UpgradeCategory category = UpgradeCategory.Find(categoryIdentifier);
|
|
int upgradeLevel = msg.ReadByte();
|
|
if (prefab == null || category == null) { continue; }
|
|
pendingUpgrades.Add(new PurchasedUpgrade(prefab, category, upgradeLevel));
|
|
}
|
|
|
|
ushort purchasedItemSwapCount = msg.ReadUInt16();
|
|
List<PurchasedItemSwap> purchasedItemSwaps = new List<PurchasedItemSwap>();
|
|
for (int i = 0; i < purchasedItemSwapCount; i++)
|
|
{
|
|
UInt16 itemToRemoveID = msg.ReadUInt16();
|
|
Identifier itemToInstallIdentifier = msg.ReadIdentifier();
|
|
ItemPrefab itemToInstall = itemToInstallIdentifier.IsEmpty ? null : ItemPrefab.Find(string.Empty, itemToInstallIdentifier);
|
|
if (!(Entity.FindEntityByID(itemToRemoveID) is Item itemToRemove)) { continue; }
|
|
purchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
|
|
}
|
|
|
|
if (!Submarine.Unloading && !(Submarine.MainSub is { Loading: true }) &&
|
|
ShouldApply(NetFlags.UpgradeManager, id, requireUpToDateSave: true))
|
|
{
|
|
UpgradeStore.WaitForServerUpdate = false;
|
|
campaign.UpgradeManager.SetPendingUpgrades(pendingUpgrades);
|
|
campaign.UpgradeManager.PurchasedUpgrades.Clear();
|
|
foreach (var purchasedItemSwap in purchasedItemSwaps)
|
|
{
|
|
if (purchasedItemSwap.ItemToInstall == null)
|
|
{
|
|
campaign.UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove, force: true);
|
|
}
|
|
else
|
|
{
|
|
campaign.UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, isNetworkMessage: true);
|
|
}
|
|
}
|
|
foreach (Item item in Item.ItemList.ToList())
|
|
{
|
|
if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
|
|
{
|
|
item.PendingItemSwap = null;
|
|
}
|
|
}
|
|
campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
|
|
}
|
|
}
|
|
|
|
|
|
if (requiredFlags.HasFlag(NetFlags.ItemsInBuyCrate))
|
|
{
|
|
DebugConsole.Log("Received campaign update (ItemsInBuyCrate), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
var buyCrateItems = ReadPurchasedItems(msg, sender: null);
|
|
if (ShouldApply(NetFlags.ItemsInBuyCrate, id, requireUpToDateSave: true))
|
|
{
|
|
campaign.CargoManager.SetItemsInBuyCrate(buyCrateItems);
|
|
campaign.SetLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate, id);
|
|
ReadStores(msg, apply: true);
|
|
}
|
|
else
|
|
{
|
|
ReadStores(msg, apply: false);
|
|
}
|
|
}
|
|
if (requiredFlags.HasFlag(NetFlags.ItemsInSellFromSubCrate))
|
|
{
|
|
DebugConsole.Log("Received campaign update (ItemsInSellFromSubCrate), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
var subSellCrateItems = ReadPurchasedItems(msg, sender: null);
|
|
if (ShouldApply(NetFlags.ItemsInSellFromSubCrate, id, requireUpToDateSave: true))
|
|
{
|
|
campaign.CargoManager.SetItemsInSubSellCrate(subSellCrateItems);
|
|
campaign.SetLastUpdateIdForFlag(NetFlags.ItemsInSellFromSubCrate, id);
|
|
ReadStores(msg, apply: true);
|
|
}
|
|
else
|
|
{
|
|
ReadStores(msg, apply: false);
|
|
}
|
|
}
|
|
if (requiredFlags.HasFlag(NetFlags.PurchasedItems))
|
|
{
|
|
DebugConsole.Log("Received campaign update (PuchasedItems), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
var purchasedItems = ReadPurchasedItems(msg, sender: null);
|
|
if (ShouldApply(NetFlags.PurchasedItems, id, requireUpToDateSave: true))
|
|
{
|
|
campaign.CargoManager.SetPurchasedItems(purchasedItems);
|
|
campaign.SetLastUpdateIdForFlag(NetFlags.PurchasedItems, id);
|
|
ReadStores(msg, apply: true);
|
|
}
|
|
else
|
|
{
|
|
ReadStores(msg, apply: false);
|
|
}
|
|
}
|
|
if (requiredFlags.HasFlag(NetFlags.SoldItems))
|
|
{
|
|
DebugConsole.Log("Received campaign update (SoldItems), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
var soldItems = ReadSoldItems(msg);
|
|
if (ShouldApply(NetFlags.SoldItems, id, requireUpToDateSave: true))
|
|
{
|
|
campaign.CargoManager.SetSoldItems(soldItems);
|
|
campaign.SetLastUpdateIdForFlag(NetFlags.SoldItems, id);
|
|
ReadStores(msg, apply: true);
|
|
}
|
|
else
|
|
{
|
|
ReadStores(msg, apply: false);
|
|
}
|
|
}
|
|
if (requiredFlags.HasFlag(NetFlags.Reputation))
|
|
{
|
|
DebugConsole.Log("Received campaign update (Reputation), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
Dictionary<Identifier, float> factionReps = new Dictionary<Identifier, float>();
|
|
byte factionsCount = msg.ReadByte();
|
|
for (int i = 0; i < factionsCount; i++)
|
|
{
|
|
factionReps.Add(msg.ReadIdentifier(), msg.ReadSingle());
|
|
}
|
|
if (ShouldApply(NetFlags.Reputation, id, requireUpToDateSave: true))
|
|
{
|
|
foreach (var (identifier, rep) in factionReps)
|
|
{
|
|
Faction faction = campaign.Factions.FirstOrDefault(f => f.Prefab.Identifier == identifier);
|
|
if (faction?.Reputation != null)
|
|
{
|
|
faction.Reputation.SetReputation(rep);
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.ThrowError($"Received an update for a faction that doesn't exist \"{identifier}\".");
|
|
}
|
|
}
|
|
campaign?.CampaignUI?.UpgradeStore?.RequestRefresh();
|
|
}
|
|
}
|
|
if (requiredFlags.HasFlag(NetFlags.CharacterInfo))
|
|
{
|
|
DebugConsole.Log("Received campaign update (CharacterInfo), round id: " + roundId);
|
|
UInt16 id = msg.ReadUInt16();
|
|
bool hasCharacterData = msg.ReadBoolean();
|
|
CharacterInfo myCharacterInfo = null;
|
|
bool waitForModsDownloaded = Screen.Selected is ModDownloadScreen;
|
|
if (hasCharacterData)
|
|
{
|
|
myCharacterInfo = CharacterInfo.ClientRead(CharacterPrefab.HumanSpeciesName, msg, requireJobPrefabFound: !waitForModsDownloaded);
|
|
}
|
|
//don't require the correct round ID for the character info if we're in the lobby
|
|
// = allow updating the character to the latest one in the lobby, even though we've not loaded to the same round as the server
|
|
if (!waitForModsDownloaded && ShouldApply(NetFlags.CharacterInfo, id, requireUpToDateSave: true, requireCorrectRoundId: Screen.Selected != GameMain.NetLobbyScreen))
|
|
{
|
|
if (myCharacterInfo != null)
|
|
{
|
|
GameMain.Client.CharacterInfo = myCharacterInfo;
|
|
GameMain.NetLobbyScreen.SetCampaignCharacterInfo(myCharacterInfo);
|
|
GameMain.GameSession.RefreshAnyOpenPlayerInfo();
|
|
}
|
|
else
|
|
{
|
|
//don't reset the character info nor the open UI here here,
|
|
//the client needs it to be able to customize the character they want to next spawn as
|
|
GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
|
|
//if we've already discarded our current character and the server is just "verifying" that,
|
|
//no need to refresh the UI (no changes, refreshing would just throw the client out of the character settings panel)
|
|
if (!GameMain.NetLobbyScreen.CampaignCharacterDiscarded)
|
|
{
|
|
GameMain.GameSession.RefreshAnyOpenPlayerInfo();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
campaign.SuppressStateSending = true;
|
|
//we need to have the latest save file to display location/mission/store
|
|
if (campaign.LastSaveID == saveID)
|
|
{
|
|
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
|
}
|
|
if (refreshCampaignUI)
|
|
{
|
|
campaign?.CampaignUI?.UpgradeStore?.RequestRefresh();
|
|
}
|
|
campaign.SuppressStateSending = false;
|
|
|
|
bool ShouldApply(NetFlags flag, UInt16 id, bool requireUpToDateSave, bool requireCorrectRoundId = true)
|
|
{
|
|
if (requireCorrectRoundId && roundId != campaign.RoundID)
|
|
{
|
|
//set update flag anyway so we can tell the server we received this data and it won't need to keep resending it
|
|
campaign.SetLastUpdateIdForFlag(flag, id);
|
|
DebugConsole.Log($"Received campaing update for a different round (client: {campaign.RoundID}, server: {roundId}), ignoring...");
|
|
return false;
|
|
}
|
|
|
|
if (NetIdUtils.IdMoreRecent(id, campaign.GetLastUpdateIdForFlag(flag)) &&
|
|
(!requireUpToDateSave || saveID == campaign.LastSaveID))
|
|
{
|
|
campaign.SetLastUpdateIdForFlag(flag, id);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ReadStores(IReadMessage msg, bool apply)
|
|
{
|
|
var storeBalances = new Dictionary<Identifier, UInt16>();
|
|
if (msg.ReadBoolean())
|
|
{
|
|
byte storeCount = msg.ReadByte();
|
|
for (int i = 0; i < storeCount; i++)
|
|
{
|
|
Identifier identifier = msg.ReadIdentifier();
|
|
UInt16 storeBalance = msg.ReadUInt16();
|
|
storeBalances.Add(identifier, storeBalance);
|
|
}
|
|
}
|
|
if (apply)
|
|
{
|
|
foreach (var balance in storeBalances)
|
|
{
|
|
if (campaign.Map?.CurrentLocation?.GetStore(balance.Key) is { } store)
|
|
{
|
|
store.Balance = balance.Value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public void ClientReadCrew(IReadMessage msg)
|
|
{
|
|
bool createNotification = msg.ReadBoolean();
|
|
|
|
ushort availableHireLength = msg.ReadUInt16();
|
|
List<CharacterInfo> availableHires = new List<CharacterInfo>();
|
|
for (int i = 0; i < availableHireLength; i++)
|
|
{
|
|
CharacterInfo hire = CharacterInfo.ClientRead(CharacterPrefab.HumanSpeciesName, msg);
|
|
hire.Salary = msg.ReadInt32();
|
|
availableHires.Add(hire);
|
|
}
|
|
|
|
ushort pendingHireLength = msg.ReadUInt16();
|
|
List<UInt16> pendingHires = new List<UInt16>();
|
|
bool[] pendingHiresToReserveBench = new bool[pendingHireLength];
|
|
for (int i = 0; i < pendingHireLength; i++)
|
|
{
|
|
pendingHires.Add(msg.ReadUInt16());
|
|
pendingHiresToReserveBench[i] = msg.ReadBoolean();
|
|
}
|
|
|
|
List<CharacterInfo> hiredCharacters = new List<CharacterInfo>();
|
|
List<CharacterInfo> updatedCrewManager = new List<CharacterInfo>();
|
|
ushort crewLength = msg.ReadUInt16();
|
|
for (int i = 0; i < crewLength; i++)
|
|
{
|
|
CharacterInfo crewMember = CharacterInfo.ClientRead(CharacterPrefab.HumanSpeciesName, msg);
|
|
if (crewMember.IsNewHire)
|
|
{
|
|
hiredCharacters.Add(crewMember);
|
|
}
|
|
updatedCrewManager.Add(crewMember);
|
|
}
|
|
bool crewManagerUpdated = GameMain.GameSession.CrewManager?.UpdateCrewManagerIfNecessary(updatedCrewManager) ?? false;
|
|
|
|
ushort reserveBenchLength = msg.ReadUInt16();
|
|
List<CharacterInfo> updatedReserveBench = new List<CharacterInfo>();
|
|
for (int i = 0; i < reserveBenchLength; i++)
|
|
{
|
|
CharacterInfo info = CharacterInfo.ClientRead(CharacterPrefab.HumanSpeciesName, msg);
|
|
updatedReserveBench.Add(info);
|
|
}
|
|
bool reserveBenchUpdated = GameMain.GameSession.CrewManager?.UpdateReserveBenchIfNeeded(updatedReserveBench) ?? false;
|
|
|
|
bool renameCrewMember = msg.ReadBoolean();
|
|
if (renameCrewMember)
|
|
{
|
|
UInt16 renamedIdentifier = msg.ReadUInt16();
|
|
string newName = msg.ReadString();
|
|
CharacterInfo renamedCharacter = CrewManager.GetCharacterInfos(includeReserveBench: true).FirstOrDefault(info => info.ID == renamedIdentifier);
|
|
if (renamedCharacter != null)
|
|
{
|
|
CrewManager.RenameCharacter(renamedCharacter, newName);
|
|
// Since renaming can only be done once in permadeath, we can safely set this to false to disable the renaming in the UI.
|
|
renamedCharacter.RenamingEnabled = false;
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.ThrowError($"Could not find a character to rename with the ID {renamedIdentifier}.");
|
|
}
|
|
}
|
|
|
|
bool fireCharacter = msg.ReadBoolean();
|
|
if (fireCharacter)
|
|
{
|
|
UInt16 firedIdentifier = msg.ReadUInt16();
|
|
CharacterInfo firedCharacter = CrewManager.GetCharacterInfos(includeReserveBench: true).FirstOrDefault(info => info.ID == firedIdentifier);
|
|
// this one might and is allowed to be null since the character is already fired on the original sender's game
|
|
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
|
|
}
|
|
|
|
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.HRManagerUI != null)
|
|
{
|
|
//can't apply until we have the latest save file
|
|
if (!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
|
|
{
|
|
CampaignUI.HRManagerUI.SetHireables(map.CurrentLocation, availableHires);
|
|
if (hiredCharacters.Any()) { CampaignUI.HRManagerUI.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
|
|
//don't check the crew size limit: if the server says someone's hired, then it's so
|
|
CampaignUI.HRManagerUI.SetPendingHires(pendingHires, pendingHiresToReserveBench, map.CurrentLocation, checkCrewSizeLimit: false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//This is pretty nasty: setting hireables is handled through CrewManagement,
|
|
//which is part of the Campaign UI that might not exist when the client is still initializing the round.
|
|
//If that's the case, let's force the available hires here so they're available when the UI is created
|
|
CurrentLocation?.ForceHireableCharacters(availableHires);
|
|
}
|
|
|
|
if (fireCharacter || renameCrewMember || crewManagerUpdated || reserveBenchUpdated)
|
|
{
|
|
CampaignUI?.HRManagerUI?.RefreshHRView();
|
|
GameMain.GameSession?.DeathPrompt?.UpdateBotList();
|
|
}
|
|
}
|
|
|
|
public void ClientReadMoney(IReadMessage inc)
|
|
{
|
|
NetWalletUpdate update = INetSerializableStruct.Read<NetWalletUpdate>(inc);
|
|
foreach (NetWalletTransaction transaction in update.Transactions)
|
|
{
|
|
WalletInfo info = transaction.Info;
|
|
if (transaction.CharacterID.TryUnwrap(out var charID))
|
|
{
|
|
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
|
if (targetCharacter is null) { break; }
|
|
Wallet wallet = targetCharacter.Wallet;
|
|
|
|
wallet.Balance = info.Balance;
|
|
wallet.RewardDistribution = info.RewardDistribution;
|
|
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
|
}
|
|
else
|
|
{
|
|
Bank.Balance = info.Balance;
|
|
Bank.RewardDistribution = info.RewardDistribution;
|
|
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
|
}
|
|
}
|
|
|
|
void TryInvokeEvent(Wallet wallet, WalletChangedData data, WalletInfo info)
|
|
{
|
|
if (data.BalanceChanged.IsSome() || data.RewardDistributionChanged.IsSome())
|
|
{
|
|
OnMoneyChanged.Invoke(new WalletChangedEvent(wallet, data, info));
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool TryPurchase(Client client, int price)
|
|
{
|
|
if (price == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
|
|
{
|
|
return PersonalWallet.TryDeduct(price);
|
|
}
|
|
|
|
int balance = PersonalWallet.Balance;
|
|
|
|
if (balance >= price)
|
|
{
|
|
return PersonalWallet.TryDeduct(price);
|
|
}
|
|
|
|
if (balance + Bank.Balance >= price)
|
|
{
|
|
int remainder = price - balance;
|
|
if (balance > 0) { PersonalWallet.Deduct(balance); }
|
|
Bank.Deduct(remainder);
|
|
return true ;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void Save(XElement element, bool isSavingOnLoading)
|
|
{
|
|
//do nothing, the clients get the save files from the server
|
|
}
|
|
|
|
public void LoadState(string filePath)
|
|
{
|
|
DebugConsole.Log($"Loading save file for an existing game session ({filePath})");
|
|
SaveUtil.DecompressToDirectory(filePath, SaveUtil.TempPath);
|
|
|
|
string gamesessionDocPath = Path.Combine(SaveUtil.TempPath, SaveUtil.GameSessionFileName);
|
|
XDocument doc = XMLExtensions.TryLoadXml(gamesessionDocPath);
|
|
if (doc == null)
|
|
{
|
|
DebugConsole.ThrowError($"Failed to load the state of a multiplayer campaign. Could not open the file \"{gamesessionDocPath}\".");
|
|
return;
|
|
}
|
|
Load(doc.Root.Element("MultiPlayerCampaign"));
|
|
GameMain.GameSession.OwnedSubmarines = SaveUtil.LoadOwnedSubmarines(doc, out SubmarineInfo selectedSub);
|
|
GameMain.GameSession.SubmarineInfo = selectedSub;
|
|
}
|
|
}
|
|
}
|