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LuaCsForBarotraumaEP
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645df3fde6ff6a8f7b8cc8d0b22789d37b9ba1dc
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
History
Regalis
2cac176c87
More UI tweaking
2017-04-20 21:24:52 +03:00
..
BanList.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
ChatMessage.cs
Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
2016-11-20 18:47:22 -03:00
Client.cs
Added list of homoglyphs for name comparison
2017-03-02 12:09:08 -03:00
FileStreamReceiver.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
FileStreamSender.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
GameClient.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
GameServer.cs
Separate component style for item UIs + option to select the style in the item config files, removed a bunch of hard-coded UI element color changes
2017-04-10 18:11:33 +03:00
GameServerLogin.cs
-try-catch blocks for GUIComponents fixedChildren lists
2017-03-03 15:14:18 -03:00
GameServerSettings.cs
More UI tweaking
2017-04-20 21:24:52 +03:00
NetBufferExtensions.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
NetConfig.cs
Ragdoll.SetPosition takes platforms into account if the character isn't ignoring platforms (i.e. forcing a character on top of a platform won't make it fall through it), reaching the top/bottom of a ladder won't make networkplayers fall off, server ignores position updates from dead/unconscious characters, smaller ResetRagdollDistance
2016-08-10 19:16:18 +03:00
NetStats.cs
SharpFont + ScalableFont implementation
2017-03-07 13:44:42 -03:00
NetworkEvent.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
NetworkMember.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
ReliableSender.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00
RespawnManager.cs
Fixed respawned characters getting a different team ID than the rest of the characters (causing them to be displayed as a separate team in the crew menu)
2016-11-14 20:09:37 +02:00
ServerLog.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
WhiteList.cs
More UI tweaking
2017-04-20 21:24:52 +03:00