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LuaCsForBarotraumaEP
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63dd5e1bf60154c4830aa41f88ce886e5f7b96f4
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
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BackgroundSprite
History
Regalis11
63dd5e1bf6
Added HhyperDescriptor, sorting backgroundsprites according to texture
2015-12-21 12:12:31 +02:00
..
BackgroundCreature.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
BackgroundCreatureManager.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
BackgroundCreaturePrefab.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
BackgroundSpriteManager.cs
Added HhyperDescriptor, sorting backgroundsprites according to texture
2015-12-21 12:12:31 +02:00
BackgroundSpritePrefab.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00