Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Artifacts/artifacts.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Skyholder Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Copper Bar"/>
<Item name="Uranium Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Body width="60" height="61" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
</Holdable>
</Item>
<Item
name="Thermal Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
</Deconstruct>
<Body radius="28" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always">
<Fire/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Faraday Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Body radius="25" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>
<Item
name="Oxygenite Shard"
pickdistance="150"
tags="smallitem"
impacttolerance="8">
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
<Body width="9" height="32" density="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Sulphurite Shard"
pickdistance="150"
tags="smallitem"
impacttolerance="8"
spritecolor="1.0,0.0,0.0,1.0">
<Deconstruct time="20">
<Item name="Steel Bar"/>
<Item name="Sulphuric Acid"/>
<Item name="Sulphuric Acid"/>
<Item name="Sulphuric Acid"/>
</Deconstruct>
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
<Body width="9" height="32" density="15"/>
<Body width="8" height="32" density="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
</Item>
<Item
name="Ancient Weapon"
category="Equipment"
Tags="smallitem"
pickdistance="200">
<Deconstruct time="20">
<Item name="Steel Bar"/>
<Item name="Steel Bar"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Sprite texture ="alientools.png" depth="0.5" sourcerect="0,0,95,50" origin="0.5,0.4"/>
<Body width="85" height="40" density="15"/>
<Holdable slots="Any,RightHand+LeftHand" aimpos="100,50" handle1="0,11" handle2="2,11"/>
<RepairTool structurefixamount="-5.0" limbfixamount="-3.0" range="600" barrelpos="30,15" particles="largeplasma">
<Fixable name="structure"/>
<StatusEffect type="OnUse" target="This" Condition="-0.5"/>
<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5" range="500">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
</RepairTool>
<Propulsion force="-40" usablein="both"/>
<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
</Items>