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636b25d725bca3d9d64eb7412b6307e8478eb8e2
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
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Regalis d8476d9371 Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
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ConvexHull.cs
Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
2016-06-30 17:50:02 +03:00
LightManager.cs
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
LightSource.cs
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
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