261 lines
8.2 KiB
C#
261 lines
8.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Barotrauma
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{
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public class GUIImage : GUIComponent
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{
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//paths of the textures that are being loaded asynchronously
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private static readonly List<string> activeTextureLoads = new List<string>();
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private static bool loadingTextures;
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public static bool LoadingTextures
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{
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get
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{
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return loadingTextures;
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}
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}
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public float Rotation;
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private Sprite sprite;
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private Rectangle sourceRect;
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private bool crop;
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private readonly bool scaleToFit;
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private bool lazyLoaded, loading;
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public bool LoadAsynchronously;
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public bool Crop
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{
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get
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{
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return crop;
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}
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}
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public void SetCrop(bool state, bool center = true)
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{
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crop = state;
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if (crop && sprite != null)
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{
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sourceRect.Width = Math.Min(sprite.SourceRect.Width, (int)(Rect.Width / Scale));
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sourceRect.Height = Math.Min(sprite.SourceRect.Height, (int)(Rect.Height / Scale));
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if (center)
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{
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sourceRect.X = (sprite.SourceRect.Width - sourceRect.Width) / 2;
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sourceRect.Y = (sprite.SourceRect.Height - sourceRect.Height) / 2;
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}
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origin = sourceRect.Size.ToVector2() / 2;
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}
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else
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{
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origin = sprite == null ? Vector2.Zero : sprite.size / 2;
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}
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}
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private Vector2 origin;
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public float Scale
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{
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get;
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set;
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}
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public Rectangle SourceRect
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{
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get { return sourceRect; }
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set { sourceRect = value; }
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}
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public Sprite Sprite
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{
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get { return sprite; }
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set
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{
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if (sprite == value) return;
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sprite = value;
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sourceRect = value == null ? Rectangle.Empty : value.SourceRect;
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origin = value == null ? Vector2.Zero : value.size / 2;
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if (scaleToFit) RecalculateScale();
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}
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}
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public BlendState BlendState;
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public ComponentState? OverrideState = null;
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public GUIImage(RectTransform rectT, string style, bool scaleToFit = false)
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: this(rectT, null, null, scaleToFit, style)
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{
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}
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public GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect = null, bool scaleToFit = false)
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: this(rectT, sprite, sourceRect, scaleToFit, null)
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{
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}
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private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
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{
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this.scaleToFit = scaleToFit;
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Sprite = sprite;
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if (sourceRect.HasValue)
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{
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this.sourceRect = sourceRect.Value;
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}
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else
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{
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this.sourceRect = sprite == null ? Rectangle.Empty : sprite.SourceRect;
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}
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if (style == null)
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{
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color = hoverColor = selectedColor = pressedColor = disabledColor = Color.White;
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}
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if (!scaleToFit)
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{
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Scale = 1.0f;
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}
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else
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{
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if (Sprite != null && !Sprite.LazyLoad)
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{
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rectT.SizeChanged += RecalculateScale;
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}
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}
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Enabled = true;
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}
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protected override void Draw(SpriteBatch spriteBatch)
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{
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if (!Visible || loading) { return; }
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if (Parent != null) { State = Parent.State; }
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if (OverrideState != null) { State = OverrideState.Value; }
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if (Sprite != null && Sprite.LazyLoad && !lazyLoaded)
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{
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if (LoadAsynchronously)
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{
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loadingTextures = true;
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loading = true;
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TaskPool.Add("LoadTextureAsync",
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LoadTextureAsync(), (Task) =>
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{
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loading = false;
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lazyLoaded = true;
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RectTransform.SizeChanged += RecalculateScale;
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RecalculateScale();
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});
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return;
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}
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else
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{
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Sprite.EnsureLazyLoaded();
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RectTransform.SizeChanged += RecalculateScale;
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RecalculateScale();
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lazyLoaded = true;
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}
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}
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Color currentColor = GetColor(State);
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if (BlendState != null)
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{
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spriteBatch.End();
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spriteBatch.Begin(blendState: BlendState, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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if (style != null)
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{
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foreach (UISprite uiSprite in style.Sprites[State])
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{
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if (Math.Abs(Rotation) > float.Epsilon)
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{
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float scale = Math.Min(Rect.Width / uiSprite.Sprite.size.X, Rect.Height / uiSprite.Sprite.size.Y);
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spriteBatch.Draw(uiSprite.Sprite.Texture, Rect.Center.ToVector2(), uiSprite.Sprite.SourceRect, currentColor * (currentColor.A / 255.0f), Rotation, uiSprite.Sprite.size / 2,
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Scale * scale, SpriteEffects, 0.0f);
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}
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else
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{
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uiSprite.Draw(spriteBatch, Rect, currentColor * (currentColor.A / 255.0f), SpriteEffects);
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}
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}
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}
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else if (sprite?.Texture != null)
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{
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spriteBatch.Draw(sprite.Texture, Rect.Center.ToVector2(), sourceRect, currentColor * (currentColor.A / 255.0f), Rotation, origin,
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Scale, SpriteEffects, 0.0f);
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}
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if (BlendState != null)
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{
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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}
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private void RecalculateScale()
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{
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if (sourceRect == Rectangle.Empty && sprite != null)
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{
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sourceRect = sprite.SourceRect;
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}
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Scale = sprite == null || sprite.SourceRect.Width == 0 || sprite.SourceRect.Height == 0 ?
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1.0f :
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Math.Min(RectTransform.Rect.Width / (float)sprite.SourceRect.Width, RectTransform.Rect.Height / (float)sprite.SourceRect.Height);
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}
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private async Task<bool> LoadTextureAsync()
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{
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await Task.Yield();
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bool wait = true;
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{
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//if another GUIImage is already loading the same texture, wait for it to finish
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while (wait)
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{
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await Task.Delay(5);
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lock (activeTextureLoads)
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{
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wait = activeTextureLoads.Contains(Sprite.FullPath);
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}
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}
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}
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try
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{
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lock (activeTextureLoads)
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{
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activeTextureLoads.Add(Sprite.FullPath);
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}
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await Sprite.LazyLoadAsync();
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}
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finally
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{
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
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while (!Sprite.Loaded && DateTime.Now < timeOut)
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{
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await Task.Delay(5);
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}
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lock (activeTextureLoads)
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{
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activeTextureLoads.Remove(Sprite.FullPath);
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loadingTextures = activeTextureLoads.Count > 0;
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}
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}
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return true;
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}
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}
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}
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