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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Input/Joystick.cs
2019-06-25 16:00:44 +03:00

42 lines
1.5 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Input
{
/// <summary>
/// Allows interaction with joysticks. Unlike <see cref="GamePad"/> the number of Buttons/Axes/DPads is not limited.
/// </summary>
public static partial class Joystick
{
/// <summary>
/// Gets a value indicating whether the current platform supports reading raw joystick data.
/// </summary>
/// <value><c>true</c> if the current platform supports reading raw joystick data; otherwise, <c>false</c>.</value>
public static bool IsSupported
{
get { return PlatformIsSupported; }
}
/// <summary>
/// Gets the capabilites of the joystick.
/// </summary>
/// <param name="index">Index of the joystick you want to access.</param>
/// <returns>The capabilites of the joystick.</returns>
public static JoystickCapabilities GetCapabilities(int index)
{
return PlatformGetCapabilities(index);
}
/// <summary>
/// Gets the current state of the joystick.
/// </summary>
/// <param name="index">Index of the joystick you want to access.</param>
/// <returns>The state of the joystick.</returns>
public static JoystickState GetState(int index)
{
return PlatformGetState(index);
}
}
}