Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/WhiteList.cs
2021-12-03 13:31:10 -03:00

208 lines
7.0 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Barotrauma.IO;
using System.Linq;
using System.Net;
namespace Barotrauma.Networking
{
partial class WhiteListedPlayer
{
private static UInt16 LastIdentifier = 0;
public WhiteListedPlayer(string name,string ip)
{
Name = name;
IP = ip;
UniqueIdentifier = LastIdentifier; LastIdentifier++;
}
}
partial class WhiteList
{
partial void InitProjSpecific()
{
if (!File.Exists(SavePath)) { return; }
string[] lines;
try
{
lines = File.ReadAllLines(SavePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to open whitelist in " + SavePath, e);
return;
}
foreach (string line in lines)
{
if (line[0] == '#')
{
string lineval = line.Substring(1, line.Length - 1);
Int32.TryParse(lineval, out int intVal);
if (lineval.ToLower() == "true" || intVal != 0)
{
Enabled = true;
}
else
{
Enabled = false;
}
}
else
{
string[] separatedLine = line.Split(',');
if (separatedLine.Length < 2) continue;
string name = string.Join(",", separatedLine.Take(separatedLine.Length - 1));
string ip = separatedLine.Last();
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
}
}
}
public void Save()
{
GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
GameMain.Server?.ServerSettings?.UpdateFlag(ServerSettings.NetFlags.Properties);
List<string> lines = new List<string>();
if (Enabled)
{
lines.Add("#true");
}
else
{
lines.Add("#false");
}
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
{
lines.Add(wlp.Name + "," + wlp.IP);
}
try
{
File.WriteAllLines(SavePath, lines);
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving the whitelist to " + SavePath + " failed", e);
}
}
public bool IsWhiteListed(string name, IPAddress address)
{
if (!Enabled) return true;
WhiteListedPlayer wlp = whitelistedPlayers.Find(p => p.Name == name);
if (wlp == null) return false;
if (!string.IsNullOrWhiteSpace(wlp.IP))
{
if (address.IsIPv4MappedToIPv6 && wlp.IP == address.MapToIPv4NoThrow().ToString())
{
return true;
}
else
{
return wlp.IP == address.ToString();
}
}
return true;
}
private void RemoveFromWhiteList(WhiteListedPlayer wlp)
{
GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
whitelistedPlayers.Remove(wlp);
}
private void AddToWhiteList(string name, string ip)
{
if (string.IsNullOrWhiteSpace(name)) return;
if (whitelistedPlayers.Any(x => x.Name.ToLower() == name.ToLower() && x.IP == ip)) return;
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
}
public void ServerAdminWrite(IWriteMessage outMsg, Client c)
{
if (!c.HasPermission(ClientPermissions.ManageSettings))
{
outMsg.Write(false); outMsg.WritePadBits();
return;
}
outMsg.Write(true);
outMsg.Write(c.Connection == GameMain.Server.OwnerConnection);
outMsg.Write(Enabled);
outMsg.WritePadBits();
outMsg.WriteVariableUInt32((UInt32)whitelistedPlayers.Count);
for (int i = 0; i < whitelistedPlayers.Count; i++)
{
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers[i];
outMsg.Write(whitelistedPlayer.Name);
outMsg.Write(whitelistedPlayer.UniqueIdentifier);
if (c.Connection == GameMain.Server.OwnerConnection)
{
outMsg.Write(whitelistedPlayer.IP);
//outMsg.Write(whitelistedPlayer.SteamID); //TODO: add steamid to whitelisted players
}
}
}
public bool ServerAdminRead(IReadMessage incMsg, Client c)
{
if (!c.HasPermission(ClientPermissions.ManageSettings))
{
bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
UInt16 removeCount = incMsg.ReadUInt16();
incMsg.BitPosition += removeCount * 4 * 8;
UInt16 addCount = incMsg.ReadUInt16();
for (int i = 0; i < addCount; i++)
{
incMsg.ReadString(); //skip name
incMsg.ReadString(); //skip ip
}
return false;
}
else
{
bool prevEnabled = Enabled;
bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
Enabled = enabled;
UInt16 removeCount = incMsg.ReadUInt16();
for (int i = 0; i < removeCount; i++)
{
UInt16 id = incMsg.ReadUInt16();
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers.Find(p => p.UniqueIdentifier == id);
if (whitelistedPlayer != null)
{
GameServer.Log(GameServer.ClientLogName(c) + " removed " + whitelistedPlayer.Name + " from whitelist (" + whitelistedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
RemoveFromWhiteList(whitelistedPlayer);
}
}
UInt16 addCount = incMsg.ReadUInt16();
for (int i = 0; i < addCount; i++)
{
string name = incMsg.ReadString();
string ip = incMsg.ReadString();
GameServer.Log(GameServer.ClientLogName(c) + " added " + name + " to whitelist (" + ip + ")", ServerLog.MessageType.ConsoleUsage);
AddToWhiteList(name, ip);
}
bool changed = removeCount > 0 || addCount > 0 || prevEnabled != enabled;
if (changed) { Save(); }
return changed;
}
}
}
}