1215 lines
48 KiB
C#
1215 lines
48 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Lights;
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namespace Barotrauma
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{
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abstract partial class MapEntity : Entity
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{
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protected static Vector2 selectionPos = Vector2.Zero;
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protected static Vector2 selectionSize = Vector2.Zero;
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private static Vector2 startMovingPos = Vector2.Zero;
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private static float keyDelay;
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public static Vector2 StartMovingPos => startMovingPos;
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public event Action<Rectangle> Resized;
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private static bool resizing;
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private int resizeDirX, resizeDirY;
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private Rectangle? prevRect;
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public static bool SelectionChanged;
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//which entities have been selected for editing
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public static HashSet<MapEntity> SelectedList { get; private set; } = new HashSet<MapEntity>();
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public static List<MapEntity> CopiedList = new List<MapEntity>();
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private static List<MapEntity> highlightedList = new List<MapEntity>();
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// Test feature. Not yet saved.
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public static Dictionary<MapEntity, HashSet<MapEntity>> SelectionGroups { get; private set; } = new Dictionary<MapEntity, HashSet<MapEntity>>();
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private static float highlightTimer;
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private static GUIListBox highlightedListBox;
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public static GUIListBox HighlightedListBox
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{
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get { return highlightedListBox; }
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}
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protected static GUIComponent editingHUD;
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public static GUIComponent EditingHUD
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{
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get
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{
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return editingHUD;
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}
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}
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private static bool disableSelect;
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public static bool DisableSelect
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{
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get { return disableSelect; }
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set
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{
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disableSelect = value;
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if (disableSelect)
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{
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startMovingPos = Vector2.Zero;
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selectionSize = Vector2.Zero;
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selectionPos = Vector2.Zero;
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}
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}
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}
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public virtual bool SelectableInEditor => true;
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public static bool SelectedAny => SelectedList.Count > 0;
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public bool IsSelected => SelectedList.Contains(this);
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public bool IsIncludedInSelection { get; set; }
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public virtual bool IsVisible(Rectangle worldView)
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{
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return true;
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}
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/// <summary>
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/// Used for undo/redo to determine what this item has been replaced with
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/// </summary>
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public MapEntity ReplacedBy;
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public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { }
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/// <summary>
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/// A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth
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/// </summary>
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public float GetDrawDepth(float baseDepth, Sprite sprite)
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{
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float depth = baseDepth
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//take texture into account to get entities with (roughly) the same base depth and texture to render consecutively to minimize texture swaps
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+ (sprite?.Texture?.SortingKey ?? 0) % 100 * 0.00001f
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+ ID % 100 * 0.000001f;
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return Math.Min(depth, 1.0f);
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}
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/// <summary>
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/// Update the selection logic in submarine editor
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/// </summary>
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public static void UpdateSelecting(Camera cam)
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{
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if (resizing)
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{
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if (!SelectedAny)
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{
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resizing = false;
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}
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return;
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}
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foreach (MapEntity e in mapEntityList)
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{
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e.isHighlighted = false;
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}
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if (DisableSelect)
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{
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DisableSelect = false;
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return;
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}
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if (GUI.MouseOn != null || !PlayerInput.MouseInsideWindow)
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{
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if (highlightedListBox == null ||
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(GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn)))
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{
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UpdateHighlightedListBox(null, false);
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return;
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}
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}
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if (MapEntityPrefab.Selected != null)
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{
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selectionPos = Vector2.Zero;
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SelectedList.Clear();
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return;
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}
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if (GUI.KeyboardDispatcher.Subscriber == null)
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{
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if (PlayerInput.KeyHit(Keys.Delete))
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{
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if (SelectedAny)
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{
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(SelectedList), true));
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}
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SelectedList.ForEach(e => { if (!e.Removed) { e.Remove(); } });
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SelectedList.Clear();
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}
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if (PlayerInput.IsCtrlDown())
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{
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#if DEBUG
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if (PlayerInput.KeyHit(Keys.D))
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{
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bool terminate = false;
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foreach (MapEntity entity in SelectedList)
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{
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if (entity is Item item && item.GetComponent<Planter>() is { } planter)
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{
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planter.Update(1.0f, cam);
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for (var i = 0; i < planter.GrowableSeeds.Length; i++)
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{
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Growable seed = planter.GrowableSeeds[i];
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PlantSlot slot = planter.PlantSlots.ContainsKey(i) ? planter.PlantSlots[i] : Planter.NullSlot;
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if (seed == null) { continue; }
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seed.CreateDebugHUD(planter, slot);
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terminate = true;
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break;
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}
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}
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if (terminate) { break; }
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}
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}
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#endif
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if (PlayerInput.KeyHit(Keys.C))
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{
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Copy(SelectedList.ToList());
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}
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else if (PlayerInput.KeyHit(Keys.X))
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{
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Cut(SelectedList.ToList());
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}
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else if (PlayerInput.KeyHit(Keys.V))
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{
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Paste(cam.ScreenToWorld(PlayerInput.MousePosition));
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}
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else if (PlayerInput.KeyHit(Keys.G))
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{
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if (SelectedList.Any())
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{
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if (SelectionGroups.ContainsKey(SelectedList.Last()))
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{
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// Ungroup all selected
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SelectedList.ForEach(e => SelectionGroups.Remove(e));
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}
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else
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{
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foreach (var entity in SelectedList)
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{
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// Remove the old group, if any
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SelectionGroups.Remove(entity);
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// Create a group that can be accessed with any member
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SelectionGroups.Add(entity, SelectedList);
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}
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}
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}
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}
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}
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}
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Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
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MapEntity highLightedEntity = null;
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if (startMovingPos == Vector2.Zero)
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{
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List<MapEntity> highlightedEntities = new List<MapEntity>();
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if (highlightedListBox != null && highlightedListBox.IsParentOf(GUI.MouseOn))
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{
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highLightedEntity = GUI.MouseOn.UserData as MapEntity;
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}
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else
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{
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foreach (MapEntity e in mapEntityList)
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{
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if (!e.SelectableInEditor) continue;
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if (e.IsMouseOn(position))
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{
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int i = 0;
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while (i < highlightedEntities.Count &&
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e.Sprite != null &&
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(highlightedEntities[i].Sprite == null || highlightedEntities[i].SpriteDepth < e.SpriteDepth))
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{
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i++;
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}
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highlightedEntities.Insert(i, e);
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if (i == 0) highLightedEntity = e;
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}
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}
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UpdateHighlighting(highlightedEntities);
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}
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if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
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}
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if (GUI.KeyboardDispatcher.Subscriber == null)
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{
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Vector2 nudge = GetNudgeAmount();
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if (nudge != Vector2.Zero)
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{
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foreach (MapEntity entityToNudge in SelectedList) { entityToNudge.Move(nudge); }
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}
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}
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else
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{
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keyDelay = 0;
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}
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bool isShiftDown = PlayerInput.IsShiftDown();
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//started moving selected entities
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if (startMovingPos != Vector2.Zero)
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{
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Item targetContainer = GetPotentialContainer(position, SelectedList);
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if (targetContainer != null) { targetContainer.IsHighlighted = true; }
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if (PlayerInput.PrimaryMouseButtonReleased())
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{
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//mouse released -> move the entities to the new position of the mouse
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Vector2 moveAmount = position - startMovingPos;
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if (!isShiftDown)
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{
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moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X;
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moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y;
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}
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if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown)
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{
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if (!isShiftDown) { moveAmount = Submarine.VectorToWorldGrid(moveAmount); }
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//clone
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if (PlayerInput.IsCtrlDown())
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{
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HashSet<MapEntity> clones = Clone(SelectedList.ToList()).Where(c => c != null).ToHashSet();
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SelectedList = clones;
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SelectedList.ForEach(c => c.Move(moveAmount));
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(clones), false));
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}
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else // move
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{
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var oldRects = SelectedList.Select(e => e.Rect).ToList();
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List<MapEntity> deposited = new List<MapEntity>();
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foreach (MapEntity e in SelectedList)
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{
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e.Move(moveAmount);
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if (isShiftDown && e is Item item && targetContainer != null)
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{
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if (targetContainer.OwnInventory.TryPutItem(item, Character.Controlled))
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{
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SoundPlayer.PlayUISound(GUISoundType.DropItem);
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deposited.Add(item);
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}
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else
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{
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SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
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}
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}
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}
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SubEditorScreen.StoreCommand(new TransformCommand(new List<MapEntity>(SelectedList),SelectedList.Select(entity => entity.Rect).ToList(), oldRects, false));
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if (deposited.Any() && deposited.Any(entity => entity is Item))
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{
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var depositedItems = deposited.Where(entity => entity is Item).Cast<Item>().ToList();
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SubEditorScreen.StoreCommand(new InventoryPlaceCommand(targetContainer.OwnInventory, depositedItems, false));
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}
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deposited.ForEach(entity => { SelectedList.Remove(entity); });
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}
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}
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startMovingPos = Vector2.Zero;
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}
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}
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//started dragging a "selection rectangle"
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else if (selectionPos != Vector2.Zero)
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{
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selectionSize.X = position.X - selectionPos.X;
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selectionSize.Y = selectionPos.Y - position.Y;
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foreach (MapEntity entity in mapEntityList)
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{
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entity.IsIncludedInSelection = false;
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}
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HashSet<MapEntity> newSelection = new HashSet<MapEntity>();// FindSelectedEntities(selectionPos, selectionSize);
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if (Math.Abs(selectionSize.X) > Submarine.GridSize.X || Math.Abs(selectionSize.Y) > Submarine.GridSize.Y)
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{
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newSelection = FindSelectedEntities(selectionPos, selectionSize);
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}
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else
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{
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if (highLightedEntity != null)
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{
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if (SelectionGroups.TryGetValue(highLightedEntity, out HashSet<MapEntity> group))
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{
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foreach (MapEntity entity in group.Where(e => !newSelection.Contains(e)))
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{
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newSelection.Add(entity);
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}
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foreach (MapEntity entity in group)
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{
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entity.IsIncludedInSelection = true;
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}
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}
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else
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{
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newSelection.Add(highLightedEntity);
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highLightedEntity.IsIncludedInSelection = true;
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}
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}
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}
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if (PlayerInput.PrimaryMouseButtonReleased())
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{
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if (PlayerInput.IsCtrlDown())
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{
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foreach (MapEntity e in newSelection)
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{
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if (SelectedList.Contains(e))
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{
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RemoveSelection(e);
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}
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else
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{
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AddSelection(e);
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}
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}
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}
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else
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{
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SelectedList = new HashSet<MapEntity>(newSelection);
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//selectedList.Clear();
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//newSelection.ForEach(e => AddSelection(e));
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foreach (var entity in newSelection)
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{
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HandleDoorGapLinks(entity,
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onGapFound: (door, gap) =>
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{
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door.RefreshLinkedGap();
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if (!SelectedList.Contains(gap))
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{
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SelectedList.Add(gap);
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}
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},
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onDoorFound: (door, gap) =>
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{
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if (!SelectedList.Contains(door.Item))
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{
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SelectedList.Add(door.Item);
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}
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});
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}
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}
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//select wire if both items it's connected to are selected
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var selectedItems = SelectedList.Where(e => e is Item).Cast<Item>().ToList();
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foreach (Item item in Item.ItemList)
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{
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var wire = item.GetComponent<Wire>();
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if (wire == null) { continue; }
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Item item0 = wire.Connections[0]?.Item;
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Item item1 = wire.Connections[1]?.Item;
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if (item0 == null && item1 != null)
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{
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item0 = Item.ItemList.Find(it => it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(wire) ?? false);
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}
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else if (item0 != null && item1 == null)
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{
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item1 = Item.ItemList.Find(it => it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(wire) ?? false);
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}
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if (item0 != null && item1 != null && SelectedList.Contains(item0) && SelectedList.Contains(item1))
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{
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SelectedList.Add(item);
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}
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}
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selectionPos = Vector2.Zero;
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selectionSize = Vector2.Zero;
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foreach (MapEntity entity in mapEntityList)
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{
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entity.IsIncludedInSelection = false;
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}
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}
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}
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//default, not doing anything specific yet
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else
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{
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if (PlayerInput.PrimaryMouseButtonHeld() &&
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PlayerInput.KeyUp(Keys.Space) &&
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PlayerInput.KeyUp(Keys.LeftAlt) &&
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PlayerInput.KeyUp(Keys.RightAlt) &&
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(highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn))))
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{
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//if clicking a selected entity, start moving it
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foreach (MapEntity e in SelectedList)
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{
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if (e.IsMouseOn(position)) startMovingPos = position;
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}
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selectionPos = position;
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//stop camera movement to prevent accidental dragging or rect selection
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Screen.Selected.Cam.StopMovement();
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}
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}
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}
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public static Vector2 GetNudgeAmount(bool doHold = true)
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{
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Vector2 nudgeAmount = Vector2.Zero;
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if (doHold)
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{
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int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0,
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down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0,
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left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0,
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right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0;
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int xKeysDown = (left + right);
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int yKeysDown = (up + down);
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if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float) Timing.Step; } else { keyDelay = 0; }
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if (keyDelay >= 0.5f)
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{
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nudgeAmount.Y = yKeysDown;
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nudgeAmount.X = xKeysDown;
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}
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}
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if (PlayerInput.KeyHit(Keys.Up)) nudgeAmount.Y = 1f;
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if (PlayerInput.KeyHit(Keys.Down)) nudgeAmount.Y = -1f;
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if (PlayerInput.KeyHit(Keys.Left)) nudgeAmount.X = -1f;
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if (PlayerInput.KeyHit(Keys.Right)) nudgeAmount.X = 1f;
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return nudgeAmount;
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}
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public MapEntity GetReplacementOrThis()
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{
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return ReplacedBy?.GetReplacementOrThis() ?? this;
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}
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public static Item GetPotentialContainer(Vector2 position, HashSet<MapEntity> entities = null)
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{
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Item targetContainer = null;
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bool isShiftDown = PlayerInput.IsShiftDown();
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if (!isShiftDown) return null;
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foreach (MapEntity e in mapEntityList)
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{
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if (!e.SelectableInEditor ||!(e is Item potentialContainer)) { continue; }
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if (e.IsMouseOn(position))
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{
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if (entities == null)
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{
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if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && !potentialContainer.OwnInventory.IsFull(takeStacksIntoAccount: true))
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{
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targetContainer = potentialContainer;
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break;
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}
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}
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else
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{
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foreach (MapEntity selectedEntity in entities)
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{
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if (!(selectedEntity is Item selectedItem)) { continue; }
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if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && potentialContainer != selectedItem &&
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potentialContainer.OwnInventory.CanBePut(selectedItem))
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{
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targetContainer = potentialContainer;
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break;
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}
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}
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}
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}
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if (targetContainer != null) { break; }
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}
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return targetContainer;
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}
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|
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/// <summary>
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|
/// Updates the logic that runs the highlight box when the mouse is sitting still.
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|
/// </summary>
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|
/// <see cref="UpdateHighlightedListBox"/>
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|
/// <param name="highlightedEntities"></param>
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|
/// <param name="wiringMode">true to give items tooltip showing their connection</param>
|
|
public static void UpdateHighlighting(List<MapEntity> highlightedEntities, bool wiringMode = false)
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{
|
|
if (PlayerInput.MouseSpeed.LengthSquared() > 10)
|
|
{
|
|
highlightTimer = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
bool mouseNearHighlightBox = false;
|
|
|
|
if (highlightedListBox != null)
|
|
{
|
|
Rectangle expandedRect = highlightedListBox.Rect;
|
|
expandedRect.Inflate(20, 20);
|
|
mouseNearHighlightBox = expandedRect.Contains(PlayerInput.MousePosition);
|
|
if (!mouseNearHighlightBox) highlightedListBox = null;
|
|
}
|
|
|
|
highlightTimer += (float)Timing.Step;
|
|
if (highlightTimer > 1.0f)
|
|
{
|
|
if (!mouseNearHighlightBox)
|
|
{
|
|
UpdateHighlightedListBox(highlightedEntities, wiringMode);
|
|
highlightTimer = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void UpdateHighlightedListBox(List<MapEntity> highlightedEntities, bool wiringMode)
|
|
{
|
|
if (highlightedEntities == null || highlightedEntities.Count < 2)
|
|
{
|
|
highlightedListBox = null;
|
|
return;
|
|
}
|
|
if (highlightedListBox != null)
|
|
{
|
|
if (GUI.MouseOn == highlightedListBox || highlightedListBox.IsParentOf(GUI.MouseOn)) return;
|
|
if (highlightedEntities.SequenceEqual(highlightedList)) return;
|
|
}
|
|
|
|
highlightedList = highlightedEntities;
|
|
|
|
highlightedListBox = new GUIListBox(new RectTransform(new Point(180, highlightedEntities.Count * 18 + 5), GUI.Canvas)
|
|
{
|
|
MaxSize = new Point(int.MaxValue, 256),
|
|
ScreenSpaceOffset = PlayerInput.MousePosition.ToPoint() + new Point(15)
|
|
}, style: "GUIToolTip");
|
|
|
|
foreach (MapEntity entity in highlightedEntities)
|
|
{
|
|
var tooltip = string.Empty;
|
|
|
|
if (wiringMode && entity is Item item)
|
|
{
|
|
var wire = item.GetComponent<Wire>();
|
|
if (wire?.Connections != null)
|
|
{
|
|
for (var i = 0; i < wire.Connections.Length; i++)
|
|
{
|
|
var conn = wire.Connections[i];
|
|
if (conn != null)
|
|
{
|
|
string[] tags = { "[item]", "[pin]" };
|
|
string[] values = { conn.Item?.Name, conn.Name };
|
|
tooltip += TextManager.GetWithVariables("wirelistformat",tags , values);
|
|
}
|
|
if (i != wire.Connections.Length - 1) { tooltip += '\n'; }
|
|
}
|
|
}
|
|
}
|
|
|
|
var textBlock = new GUITextBlock(new RectTransform(new Point(highlightedListBox.Content.Rect.Width, 15), highlightedListBox.Content.RectTransform),
|
|
ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), font: GUI.SmallFont)
|
|
{
|
|
ToolTip = tooltip,
|
|
UserData = entity
|
|
};
|
|
}
|
|
|
|
highlightedListBox.OnSelected = (GUIComponent component, object obj) =>
|
|
{
|
|
MapEntity entity = obj as MapEntity;
|
|
|
|
if (PlayerInput.IsCtrlDown() && !wiringMode)
|
|
{
|
|
if (SelectedList.Contains(entity))
|
|
{
|
|
RemoveSelection(entity);
|
|
}
|
|
else
|
|
{
|
|
AddSelection(entity);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
SelectEntity(entity);
|
|
|
|
return true;
|
|
};
|
|
}
|
|
|
|
public static void AddSelection(MapEntity entity)
|
|
{
|
|
if (SelectedList.Contains(entity)) { return; }
|
|
SelectedList.Add(entity);
|
|
HandleDoorGapLinks(entity,
|
|
onGapFound: (door, gap) =>
|
|
{
|
|
door.RefreshLinkedGap();
|
|
if (!SelectedList.Contains(gap))
|
|
{
|
|
SelectedList.Add(gap);
|
|
}
|
|
},
|
|
onDoorFound: (door, gap) =>
|
|
{
|
|
if (!SelectedList.Contains(door.Item))
|
|
{
|
|
SelectedList.Add(door.Item);
|
|
}
|
|
});
|
|
}
|
|
|
|
private static void HandleDoorGapLinks(MapEntity entity, Action<Door, Gap> onGapFound, Action<Door, Gap> onDoorFound)
|
|
{
|
|
switch (entity)
|
|
{
|
|
case Item i:
|
|
{
|
|
var door = i.GetComponent<Door>();
|
|
var gap = door?.LinkedGap;
|
|
if (gap != null)
|
|
{
|
|
onGapFound(door, gap);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Gap gap:
|
|
{
|
|
var door = gap.ConnectedDoor;
|
|
if (door != null)
|
|
{
|
|
onDoorFound(door, gap);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void RemoveSelection(MapEntity entity)
|
|
{
|
|
SelectedList.Remove(entity);
|
|
HandleDoorGapLinks(entity,
|
|
onGapFound: (door, gap) => SelectedList.Remove(gap),
|
|
onDoorFound: (door, gap) => SelectedList.Remove(door.Item));
|
|
}
|
|
|
|
static partial void UpdateAllProjSpecific(float deltaTime)
|
|
{
|
|
var entitiesToRender = Submarine.VisibleEntities ?? mapEntityList;
|
|
foreach (MapEntity me in entitiesToRender)
|
|
{
|
|
if (me is Item item)
|
|
{
|
|
item.UpdateSpriteStates(deltaTime);
|
|
}
|
|
else if (me is Structure structure)
|
|
{
|
|
structure.UpdateSpriteStates(deltaTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the "selection rectangle" and outlines of entities that are being dragged (if any)
|
|
/// </summary>
|
|
public static void DrawSelecting(SpriteBatch spriteBatch, Camera cam)
|
|
{
|
|
if (GUI.MouseOn != null) return;
|
|
|
|
Vector2 position = PlayerInput.MousePosition;
|
|
position = cam.ScreenToWorld(position);
|
|
|
|
if (startMovingPos != Vector2.Zero)
|
|
{
|
|
Vector2 moveAmount = position - startMovingPos;
|
|
moveAmount.Y = -moveAmount.Y;
|
|
|
|
bool isShiftDown = PlayerInput.IsShiftDown();
|
|
|
|
if (!isShiftDown)
|
|
{
|
|
moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X;
|
|
moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y;
|
|
}
|
|
|
|
//started moving the selected entities
|
|
if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown)
|
|
{
|
|
foreach (MapEntity e in SelectedList)
|
|
{
|
|
SpriteEffects spriteEffects = SpriteEffects.None;
|
|
switch (e)
|
|
{
|
|
case Item item:
|
|
{
|
|
if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
|
if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
|
break;
|
|
}
|
|
case Structure structure:
|
|
{
|
|
if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
|
if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
|
break;
|
|
}
|
|
case WayPoint wayPoint:
|
|
{
|
|
Vector2 drawPos = e.WorldPosition;
|
|
drawPos.Y = -drawPos.Y;
|
|
drawPos += moveAmount;
|
|
wayPoint.Draw(spriteBatch, drawPos);
|
|
continue;
|
|
}
|
|
case LinkedSubmarine linkedSub:
|
|
{
|
|
var ma = moveAmount;
|
|
ma.Y = -ma.Y;
|
|
Vector2 lPos = linkedSub.Position;
|
|
lPos += ma;
|
|
linkedSub.Draw(spriteBatch, lPos, alpha: 0.5f);
|
|
break;
|
|
}
|
|
}
|
|
e.prefab?.DrawPlacing(spriteBatch,
|
|
new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects);
|
|
GUI.DrawRectangle(spriteBatch,
|
|
new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
|
|
new Vector2(e.rect.Width, e.rect.Height),
|
|
Color.White, false, 0, (int)Math.Max(3.0f / GameScreen.Selected.Cam.Zoom, 2.0f));
|
|
}
|
|
|
|
//stop dragging the "selection rectangle"
|
|
selectionPos = Vector2.Zero;
|
|
}
|
|
}
|
|
if (selectionPos != null && selectionPos != Vector2.Zero)
|
|
{
|
|
var (sizeX, sizeY) = selectionSize;
|
|
var (posX, posY) = selectionPos;
|
|
|
|
posY = -posY;
|
|
|
|
Vector2[] corners =
|
|
{
|
|
new Vector2(posX, posY),
|
|
new Vector2(posX + sizeX, posY),
|
|
new Vector2(posX + sizeX, posY + sizeY),
|
|
new Vector2(posX, posY + sizeY)
|
|
};
|
|
|
|
Color selectionColor = GUI.Style.Blue;
|
|
float thickness = Math.Max(2f, 2f / Screen.Selected.Cam.Zoom);
|
|
|
|
GUI.DrawFilledRectangle(spriteBatch, corners[0], selectionSize, selectionColor * 0.1f);
|
|
|
|
Vector2 offset = new Vector2(0f, thickness / 2f);
|
|
|
|
if (sizeY < 0) { offset.Y = -offset.Y; }
|
|
|
|
spriteBatch.DrawLine(corners[0], corners[1], selectionColor, thickness);
|
|
spriteBatch.DrawLine(corners[1] - offset, corners[2] + offset, selectionColor, thickness);
|
|
spriteBatch.DrawLine(corners[2], corners[3], selectionColor, thickness);
|
|
spriteBatch.DrawLine(corners[3] + offset, corners[0] - offset, selectionColor, thickness);
|
|
}
|
|
}
|
|
|
|
public static List<MapEntity> FilteredSelectedList { get; private set; } = new List<MapEntity>();
|
|
|
|
public static void UpdateEditor(Camera cam, float deltaTime)
|
|
{
|
|
if (highlightedListBox != null) { highlightedListBox.UpdateManually(deltaTime); }
|
|
|
|
if (editingHUD != null)
|
|
{
|
|
if (FilteredSelectedList.Count == 0 || editingHUD.UserData != FilteredSelectedList[0])
|
|
{
|
|
foreach (GUIComponent component in editingHUD.Children)
|
|
{
|
|
var textBox = component as GUITextBox;
|
|
if (textBox == null) continue;
|
|
textBox.Deselect();
|
|
}
|
|
editingHUD = null;
|
|
}
|
|
}
|
|
FilteredSelectedList.Clear();
|
|
if (SelectedList.Count == 0) return;
|
|
foreach (var e in SelectedList)
|
|
{
|
|
if (e is Gap gap && gap.ConnectedDoor != null) { continue; }
|
|
FilteredSelectedList.Add(e);
|
|
}
|
|
var first = FilteredSelectedList.FirstOrDefault();
|
|
if (first != null)
|
|
{
|
|
first.UpdateEditing(cam, deltaTime);
|
|
if (first.ResizeHorizontal || first.ResizeVertical)
|
|
{
|
|
first.UpdateResizing(cam);
|
|
}
|
|
}
|
|
|
|
if (PlayerInput.IsCtrlDown())
|
|
{
|
|
if (PlayerInput.KeyHit(Keys.N))
|
|
{
|
|
MapEntity firstSelected = SelectedList.First();
|
|
|
|
float minX = firstSelected.WorldRect.X,
|
|
maxX = firstSelected.WorldRect.Right;
|
|
|
|
foreach (MapEntity entity in SelectedList)
|
|
{
|
|
minX = Math.Min(minX, entity.WorldRect.X);
|
|
maxX = Math.Max(maxX, entity.WorldRect.Right);
|
|
}
|
|
|
|
float centerX = (minX + maxX) / 2.0f;
|
|
foreach (MapEntity me in SelectedList)
|
|
{
|
|
me.FlipX(false);
|
|
me.Move(new Vector2((centerX - me.WorldPosition.X) * 2.0f, 0.0f));
|
|
}
|
|
}
|
|
else if (PlayerInput.KeyHit(Keys.M))
|
|
{
|
|
MapEntity firstSelected = SelectedList.First();
|
|
|
|
float minY = firstSelected.WorldRect.Y - firstSelected.WorldRect.Height,
|
|
maxY = firstSelected.WorldRect.Y;
|
|
|
|
foreach (MapEntity entity in SelectedList)
|
|
{
|
|
|
|
minY = Math.Min(minY, entity.WorldRect.Y - entity.WorldRect.Height);
|
|
maxY = Math.Max(maxY, entity.WorldRect.Y);
|
|
}
|
|
|
|
float centerY = (minY + maxY) / 2.0f;
|
|
foreach (MapEntity me in SelectedList)
|
|
{
|
|
me.FlipY(false);
|
|
me.Move(new Vector2(0.0f, (centerY - me.WorldPosition.Y) * 2.0f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void DrawEditor(SpriteBatch spriteBatch, Camera cam)
|
|
{
|
|
if (SelectedList.Count == 1)
|
|
{
|
|
MapEntity firstSelected = SelectedList.First();
|
|
firstSelected.DrawEditing(spriteBatch, cam);
|
|
if (firstSelected.ResizeHorizontal || firstSelected.ResizeVertical)
|
|
{
|
|
firstSelected.DrawResizing(spriteBatch, cam);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void DeselectAll()
|
|
{
|
|
SelectedList.Clear();
|
|
}
|
|
|
|
public static void SelectEntity(MapEntity entity)
|
|
{
|
|
DeselectAll();
|
|
AddSelection(entity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy the selected entities to the "clipboard" (copiedList)
|
|
/// </summary>
|
|
public static void Copy(List<MapEntity> entities)
|
|
{
|
|
if (entities.Count == 0) { return; }
|
|
CopyEntities(entities);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy the entities to the "clipboard" (copiedList) and delete them
|
|
/// </summary>
|
|
public static void Cut(List<MapEntity> entities)
|
|
{
|
|
if (entities.Count == 0) { return; }
|
|
|
|
CopyEntities(entities);
|
|
|
|
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(entities), true));
|
|
|
|
entities.ForEach(e => { if (!e.Removed) { e.Remove(); } });
|
|
entities.Clear();
|
|
}
|
|
|
|
public static void Paste(Vector2 position)
|
|
{
|
|
if (CopiedList.Count == 0) { return; }
|
|
|
|
List<MapEntity> prevEntities = new List<MapEntity>(mapEntityList);
|
|
Clone(CopiedList);
|
|
|
|
var clones = mapEntityList.Except(prevEntities).ToList();
|
|
var nonWireClones = clones.Where(c => !(c is Item item) || item.GetComponent<Wire>() == null);
|
|
if (!nonWireClones.Any()) { nonWireClones = clones; }
|
|
|
|
Vector2 center = Vector2.Zero;
|
|
nonWireClones.ForEach(c => center += c.WorldPosition);
|
|
center = Submarine.VectorToWorldGrid(center / nonWireClones.Count());
|
|
|
|
Vector2 moveAmount = Submarine.VectorToWorldGrid(position - center);
|
|
|
|
SelectedList = new HashSet<MapEntity>(clones);
|
|
foreach (MapEntity clone in SelectedList)
|
|
{
|
|
clone.Move(moveAmount);
|
|
clone.Submarine = Submarine.MainSub;
|
|
}
|
|
foreach (MapEntity clone in SelectedList)
|
|
{
|
|
(clone as Item)?.GetComponent<ItemContainer>()?.SetContainedItemPositions();
|
|
}
|
|
|
|
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false, handleInventoryBehavior: false));
|
|
}
|
|
|
|
/// <summary>
|
|
/// copies a list of entities to the "clipboard" (copiedList)
|
|
/// </summary>
|
|
public static List<MapEntity> CopyEntities(List<MapEntity> entities)
|
|
{
|
|
List<MapEntity> prevEntities = new List<MapEntity>(mapEntityList);
|
|
|
|
CopiedList = Clone(entities);
|
|
|
|
//find all new entities created during cloning
|
|
var newEntities = mapEntityList.Except(prevEntities).ToList();
|
|
|
|
//do a "shallow remove" (removes the entities from the game without removing links between them)
|
|
// -> items will stay in their containers
|
|
newEntities.ForEach(e => e.ShallowRemove());
|
|
|
|
return newEntities;
|
|
}
|
|
|
|
public virtual void AddToGUIUpdateList(int order = 0)
|
|
{
|
|
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(order: order); }
|
|
}
|
|
|
|
public virtual void UpdateEditing(Camera cam, float deltaTime) { }
|
|
|
|
protected static void PositionEditingHUD()
|
|
{
|
|
int maxHeight = 100;
|
|
if (Screen.Selected == GameMain.SubEditorScreen)
|
|
{
|
|
editingHUD.RectTransform.SetPosition(Anchor.TopRight);
|
|
editingHUD.RectTransform.AbsoluteOffset = new Point(0, GameMain.SubEditorScreen.TopPanel.Rect.Bottom);
|
|
maxHeight = (GameMain.GraphicsHeight - GameMain.SubEditorScreen.EntityMenu.Rect.Height) - GameMain.SubEditorScreen.TopPanel.Rect.Bottom * 2 - 20;
|
|
}
|
|
else
|
|
{
|
|
editingHUD.RectTransform.SetPosition(Anchor.TopRight);
|
|
editingHUD.RectTransform.RelativeOffset = new Vector2(0.0f, (HUDLayoutSettings.CrewArea.Bottom + 10.0f) / (editingHUD.RectTransform.Parent ?? GUI.Canvas).Rect.Height);
|
|
maxHeight = HUDLayoutSettings.InventoryAreaLower.Y - HUDLayoutSettings.CrewArea.Bottom - 10;
|
|
}
|
|
|
|
var listBox = editingHUD.GetChild<GUIListBox>();
|
|
if (listBox != null)
|
|
{
|
|
int padding = 20;
|
|
int contentHeight = 0;
|
|
foreach (GUIComponent child in listBox.Content.Children)
|
|
{
|
|
contentHeight += child.Rect.Height + listBox.Spacing;
|
|
child.RectTransform.MaxSize = new Point(int.MaxValue, child.Rect.Height);
|
|
child.RectTransform.MinSize = new Point(0, child.Rect.Height);
|
|
}
|
|
|
|
editingHUD.RectTransform.Resize(
|
|
new Point(
|
|
editingHUD.RectTransform.NonScaledSize.X,
|
|
MathHelper.Clamp(contentHeight + padding * 2, 50, maxHeight)), resizeChildren: false);
|
|
listBox.RectTransform.Resize(new Point(listBox.RectTransform.NonScaledSize.X, editingHUD.RectTransform.NonScaledSize.Y - padding * 2), resizeChildren: false);
|
|
}
|
|
}
|
|
|
|
public virtual void DrawEditing(SpriteBatch spriteBatch, Camera cam) { }
|
|
|
|
private void UpdateResizing(Camera cam)
|
|
{
|
|
isHighlighted = true;
|
|
|
|
int startX = ResizeHorizontal ? -1 : 0;
|
|
int StartY = ResizeVertical ? -1 : 0;
|
|
|
|
for (int x = startX; x < 2; x += 2)
|
|
{
|
|
for (int y = StartY; y < 2; y += 2)
|
|
{
|
|
Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5)));
|
|
|
|
bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f;
|
|
|
|
if (highlighted && PlayerInput.PrimaryMouseButtonDown())
|
|
{
|
|
selectionPos = Vector2.Zero;
|
|
resizeDirX = x;
|
|
resizeDirY = y;
|
|
resizing = true;
|
|
startMovingPos = Vector2.Zero;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (resizing)
|
|
{
|
|
if (prevRect == null)
|
|
{
|
|
prevRect = new Rectangle(Rect.Location, Rect.Size);
|
|
}
|
|
|
|
Vector2 placePosition = new Vector2(rect.X, rect.Y);
|
|
Vector2 placeSize = new Vector2(rect.Width, rect.Height);
|
|
|
|
Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
|
|
|
if (PlayerInput.IsShiftDown())
|
|
{
|
|
mousePos = cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
}
|
|
|
|
if (resizeDirX > 0)
|
|
{
|
|
mousePos.X = Math.Max(mousePos.X, rect.X + Submarine.GridSize.X);
|
|
placeSize.X = mousePos.X - placePosition.X;
|
|
}
|
|
else if (resizeDirX < 0)
|
|
{
|
|
mousePos.X = Math.Min(mousePos.X, rect.Right - Submarine.GridSize.X);
|
|
|
|
placeSize.X = (placePosition.X + placeSize.X) - mousePos.X;
|
|
placePosition.X = mousePos.X;
|
|
}
|
|
if (resizeDirY < 0)
|
|
{
|
|
mousePos.Y = Math.Min(mousePos.Y, rect.Y - Submarine.GridSize.Y);
|
|
placeSize.Y = placePosition.Y - mousePos.Y;
|
|
}
|
|
else if (resizeDirY > 0)
|
|
{
|
|
mousePos.Y = Math.Max(mousePos.Y, rect.Y - rect.Height + Submarine.GridSize.X);
|
|
|
|
placeSize.Y = mousePos.Y - (rect.Y - rect.Height);
|
|
placePosition.Y = mousePos.Y;
|
|
}
|
|
|
|
if ((int)placePosition.X != rect.X || (int)placePosition.Y != rect.Y || (int)placeSize.X != rect.Width || (int)placeSize.Y != rect.Height)
|
|
{
|
|
Rect = new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y);
|
|
}
|
|
|
|
if (!PlayerInput.PrimaryMouseButtonHeld())
|
|
{
|
|
resizing = false;
|
|
Resized?.Invoke(rect);
|
|
if (prevRect != null)
|
|
{
|
|
var newData = new List<Rectangle> { Rect };
|
|
var oldData = new List<Rectangle> { prevRect.Value };
|
|
SubEditorScreen.StoreCommand(new TransformCommand(new List<MapEntity> { this }, newData, oldData, true));
|
|
}
|
|
|
|
if (this is Structure structure)
|
|
{
|
|
foreach (LightSource light in structure.Lights)
|
|
{
|
|
light.LightTextureTargetSize = Rect.Size.ToVector2();
|
|
light.Position = rect.Location.ToVector2();
|
|
}
|
|
}
|
|
prevRect = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DrawResizing(SpriteBatch spriteBatch, Camera cam)
|
|
{
|
|
isHighlighted = true;
|
|
|
|
int startX = ResizeHorizontal ? -1 : 0;
|
|
int StartY = ResizeVertical ? -1 : 0;
|
|
|
|
for (int x = startX; x < 2; x += 2)
|
|
{
|
|
for (int y = StartY; y < 2; y += 2)
|
|
{
|
|
Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5)));
|
|
|
|
bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f;
|
|
|
|
GUI.DrawRectangle(spriteBatch,
|
|
handlePos - new Vector2(3.0f, 3.0f),
|
|
new Vector2(6.0f, 6.0f),
|
|
Color.White * (highlighted ? 1.0f : 0.6f),
|
|
true, 0,
|
|
(int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find entities whose rect intersects with the "selection rect"
|
|
/// </summary>
|
|
public static HashSet<MapEntity> FindSelectedEntities(Vector2 pos, Vector2 size)
|
|
{
|
|
HashSet<MapEntity> foundEntities = new HashSet<MapEntity>();
|
|
|
|
Rectangle selectionRect = Submarine.AbsRect(pos, size);
|
|
|
|
foreach (MapEntity e in mapEntityList)
|
|
{
|
|
if (!e.SelectableInEditor) continue;
|
|
|
|
if (Submarine.RectsOverlap(selectionRect, e.rect))
|
|
{
|
|
foundEntities.Add(e);
|
|
e.IsIncludedInSelection = true;
|
|
}
|
|
}
|
|
|
|
return foundEntities;
|
|
}
|
|
}
|
|
}
|