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607acb6e8a85bdcb6e5f74b1c4e7ae110a6672cc
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items
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Joonas Rikkonen 3abbfcbc23 Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
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Components
Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
CharacterInventory.cs
Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters. Closes #306
2018-03-05 12:13:52 +02:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Fixed item removal by SecondaryUse not being synced
2018-03-08 23:54:28 +02:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
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