66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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class AIController : ISteerable
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{
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public enum AiState { None, Attack, GoTo, Escape }
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public enum SteeringState { Wander, Seek, Escape }
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public readonly Character Character;
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protected AiState state;
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protected SteeringManager steeringManager;
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public SteeringManager SteeringManager
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{
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get { return steeringManager; }
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}
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public Vector2 Steering
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{
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get { return Character.AnimController.TargetMovement; }
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set { Character.AnimController.TargetMovement = value; }
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}
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public Vector2 SimPosition
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{
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get { return Character.AnimController.Limbs[0].SimPosition; }
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}
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public Vector2 Velocity
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{
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get { return Character.AnimController.Limbs[0].LinearVelocity; }
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}
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public AiState State
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{
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get { return state; }
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set { state = value; }
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}
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public AIController (Character c)
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{
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Character = c;
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}
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public virtual void DebugDraw(SpriteBatch spriteBatch) { }
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public virtual void OnAttacked(IDamageable attacker, float amount) { }
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public virtual void SelectTarget(AITarget target) { }
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public virtual void Update(float deltaTime) { }
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//protected Structure lastStructurePicked;
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public virtual void FillNetworkData(NetBuffer message) { }
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public virtual void ReadNetworkData(NetIncomingMessage message) { }
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}
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}
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