Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectivePumpWater.cs
T
2019-05-16 05:16:13 +03:00

56 lines
2.4 KiB
C#

using Barotrauma.Items.Components;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class AIObjectivePumpWater : AIObjectiveLoop<Pump>
{
public override string DebugTag => "pump water";
public override bool KeepDivingGearOn => true;
private IEnumerable<Pump> pumpList;
public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier, option) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
protected override void FindTargets()
{
if (Option == null) { return; }
base.FindTargets();
// TODO: add dialog when no targets found and the objective is an order
}
protected override bool Filter(Pump pump)
{
if (pump.Item.HasTag("ballast")) { return false; }
if (pump.Item.Submarine == null) { return false; }
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
if (Option == "stoppumping")
{
if (!pump.IsActive || pump.FlowPercentage == 0.0f) { return false; }
}
else
{
if (!pump.Item.InWater) { return false; }
if (pump.IsActive && pump.FlowPercentage <= -90.0f) { return false; }
}
return true;
}
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = true };
protected override float TargetEvaluation() => targets.Max(t => MathHelper.Lerp(100, 0, t.CurrFlow / t.MaxFlow));
protected override IEnumerable<Pump> GetList()
{
if (pumpList == null)
{
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
}
return pumpList;
}
}
}