43 lines
1.8 KiB
C#
43 lines
1.8 KiB
C#
using System.Linq;
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using System.Collections.Generic;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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class AIObjectiveExtinguishFires : AIObjectiveLoop<Hull>
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{
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public override string DebugTag => "extinguish fires";
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public override bool ForceRun => true;
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public override bool KeepDivingGearOn => true;
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public AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
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protected override void FindTargets()
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{
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base.FindTargets();
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire", 30.0f);
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}
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}
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protected override bool Filter(Hull target)
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{
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if (target.FireSources.None()) { return false; }
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if (target.Submarine == null) { return false; }
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if (target.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target, true)) { return false; }
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return true;
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}
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protected override float TargetEvaluation() => (objectiveManager.CurrentObjective == this || objectiveManager.CurrentOrder == this) ? 100 : targets.Sum(t => GetFireSeverity(t));
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public static float GetFireSeverity(Hull hull) => hull.FireSources.Sum(fs => fs.Size.X);
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFires;
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protected override IEnumerable<Hull> GetList() => Hull.hullList;
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protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
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}
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}
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