Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFire.cs
T

121 lines
5.1 KiB
C#

using Barotrauma.Items.Components;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
class AIObjectiveExtinguishFire : AIObjective
{
public override string DebugTag => "extinguish fire";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
private Hull targetHull;
private AIObjectiveGetItem getExtinguisherObjective;
private AIObjectiveGoTo gotoObjective;
private float useExtinquisherTimer;
public AIObjectiveExtinguishFire(Character character, Hull targetHull, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.targetHull = targetHull;
}
public override float GetPriority()
{
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - targetHull.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - targetHull.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.1f, MathUtils.InverseLerp(0, 10000, dist));
float severity = AIObjectiveExtinguishFires.GetFireSeverity(targetHull);
float severityFactor = MathHelper.Lerp(0, 1, severity / 100);
float devotion = Math.Max(Priority, 10) / 100;
return MathHelper.Lerp(0, 100, MathHelper.Clamp(devotion + severityFactor * distanceFactor, 0, 1));
}
public override bool IsCompleted()
{
return targetHull.FireSources.Count == 0;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
var otherExtinguishFire = otherObjective as AIObjectiveExtinguishFire;
return otherExtinguishFire != null && otherExtinguishFire.targetHull == targetHull;
}
public override bool CanBeCompleted
{
get { return getExtinguisherObjective == null || getExtinguisherObjective.IsCompleted() || getExtinguisherObjective.CanBeCompleted; }
}
protected override void Act(float deltaTime)
{
var extinguisherItem = character.Inventory.FindItemByIdentifier("extinguisher") ?? character.Inventory.FindItemByTag("extinguisher");
if (extinguisherItem == null || extinguisherItem.Condition <= 0.0f || !character.HasEquippedItem(extinguisherItem))
{
if (getExtinguisherObjective == null)
{
character.Speak(TextManager.Get("DialogFindExtinguisher"), null, 2.0f, "findextinguisher", 30.0f);
getExtinguisherObjective = new AIObjectiveGetItem(character, "extinguisher", objectiveManager, equip: true);
}
else
{
getExtinguisherObjective.TryComplete(deltaTime);
}
return;
}
var extinguisher = extinguisherItem.GetComponent<RepairTool>();
if (extinguisher == null)
{
DebugConsole.ThrowError("AIObjectiveExtinguishFire failed - the item \"" + extinguisherItem + "\" has no RepairTool component but is tagged as an extinguisher");
return;
}
foreach (FireSource fs in targetHull.FireSources)
{
bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range));
if (targetHull == character.CurrentHull && (inRange || useExtinquisherTimer > 0.0f))
{
useExtinquisherTimer += deltaTime;
if (useExtinquisherTimer > 2.0f) useExtinquisherTimer = 0.0f;
character.AIController.SteeringManager.Reset();
character.CursorPosition = fs.Position;
if (extinguisher.Item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
extinguisher.Use(deltaTime, character);
if (!targetHull.FireSources.Contains(fs))
{
character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
}
return;
}
else
{
//go to the first firesource
if (gotoObjective == null || !gotoObjective.CanBeCompleted || gotoObjective.IsCompleted())
{
gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character, objectiveManager);
}
else
{
gotoObjective.TryComplete(deltaTime);
}
break;
}
}
}
}
}