Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveChargeBatteries.cs
T
2019-05-16 05:16:13 +03:00

53 lines
2.0 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Extensions;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class AIObjectiveChargeBatteries : AIObjectiveLoop<PowerContainer>
{
public override string DebugTag => "charge batteries";
private IEnumerable<PowerContainer> batteryList;
public AIObjectiveChargeBatteries(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier)
: base(character, objectiveManager, priorityModifier, option) { }
public override bool IsDuplicate(AIObjective otherObjective)
{
return otherObjective is AIObjectiveChargeBatteries other && other.Option == Option;
}
protected override void FindTargets()
{
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoBatteries"), null, 4.0f, "nobatteries", 10.0f);
}
}
protected override bool Filter(PowerContainer battery)
{
var item = battery.Item;
if (item.Submarine == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
return true;
}
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ChargePercentage);
protected override IEnumerable<PowerContainer> GetList()
{
if (batteryList == null)
{
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
}
return batteryList;
}
protected override AIObjective ObjectiveConstructor(PowerContainer battery)
=> new AIObjectiveOperateItem(battery, character, objectiveManager, Option, false, priorityModifier: PriorityModifier) { IsLoop = true };
}
}