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LuaCsForBarotraumaEP
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5a21d64b3a2d2d6c62c671b623058f711e5e20f5
LuaCsForBarotraumaEP
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Regalis
5a21d64b3a
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
..
Components
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
CharacterInventory.cs
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
FixRequirement.cs
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
Inventory.cs
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
Item.cs
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
ItemInventory.cs
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
2015-10-26 01:46:52 +02:00
ItemPrefab.cs
ghkjghk
2015-10-31 15:16:49 +02:00
RelatedItem.cs
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00