Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/LuaCs/LuaCsSetup.cs
NotAlwaysTrue 59bc21973a OBT/1.2.0(Spring Update)
Sync with Upstream
2026-04-25 13:25:41 +08:00

26 lines
663 B
C#

using System;
using System.IO;
using Barotrauma.Networking;
namespace Barotrauma;
partial class LuaCsSetup
{
partial void CheckReadyToRun(Action onReadyToRun)
{
onReadyToRun?.Invoke();
}
/// <summary>
/// Handles changes in game states tracked by screen changes.
/// </summary>
/// <param name="screen">The new game screen.</param>
public partial void OnScreenSelected(Screen screen)
{
// the server is always in the running state unless explicitly stopped.
if (screen == UnimplementedScreen.Instance)
SetRunState(RunState.Unloaded);
SetRunState(RunState.Running);
}
}