185 lines
7.6 KiB
C#
185 lines
7.6 KiB
C#
using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class Level
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{
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private LevelRenderer renderer;
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private BackgroundCreatureManager backgroundCreatureManager;
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public BackgroundCreatureManager BackgroundCreatureManager => backgroundCreatureManager;
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public LevelRenderer Renderer => renderer;
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public void ReloadTextures()
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{
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renderer.ReloadTextures();
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HashSet<Texture2D> uniqueTextures = new HashSet<Texture2D>();
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HashSet<Sprite> uniqueSprites = new HashSet<Sprite>();
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var allLevelObjects = LevelObjectManager.GetAllObjects();
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foreach (var levelObj in allLevelObjects)
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{
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foreach (Sprite sprite in levelObj.Prefab.Sprites)
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{
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if (!uniqueTextures.Contains(sprite.Texture))
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{
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uniqueTextures.Add(sprite.Texture);
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uniqueSprites.Add(sprite);
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}
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}
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}
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foreach (Sprite sprite in uniqueSprites)
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{
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sprite.ReloadTexture();
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}
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}
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public void DrawDebugOverlay(SpriteBatch spriteBatch, Camera cam)
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{
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if (renderer == null) { return; }
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renderer.DrawDebugOverlay(spriteBatch, cam);
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if (GameMain.DebugDraw)
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{
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if (Screen.Selected.Cam.Zoom > 0.1f)
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{
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foreach (InterestingPosition pos in PositionsOfInterest)
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{
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Color color = Color.Yellow;
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if (pos.PositionType == PositionType.Cave || pos.PositionType == PositionType.AbyssCave)
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{
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color = Color.DarkOrange;
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}
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else if (pos.PositionType == PositionType.Ruin)
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{
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color = Color.LightGray;
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}
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if (!pos.IsValid)
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{
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color = Color.Red;
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}
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GUI.DrawRectangle(spriteBatch, new Vector2(pos.Position.X - 15.0f, -pos.Position.Y - 15.0f), new Vector2(30.0f, 30.0f), color, true);
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}
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foreach (RuinGeneration.Ruin ruin in Ruins)
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{
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Rectangle ruinArea = ruin.Area;
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ruinArea.Y = -ruinArea.Y - ruinArea.Height;
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GUI.DrawRectangle(spriteBatch, ruinArea, Color.DarkSlateBlue, false, 0, 5);
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}
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}
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float zoomFactor = MathHelper.Lerp(20, 1, MathUtils.InverseLerp(Screen.Selected.Cam.MinZoom, Screen.Selected.Cam.DefaultZoom, Screen.Selected.Cam.Zoom));
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foreach ((string debugInfo, List<Vector2> positions) in positionHistory)
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{
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for (int i = 0; i < positions.Count; i++)
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{
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float t = (i + 1) / (float)positions.Count;
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float multiplier = MathHelper.Lerp(0.1f, 1, t);
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Color color = Color.Red * multiplier;
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var pos = positions[i];
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pos.Y = -pos.Y;
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var size = new Vector2(200);
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if (i == 0)
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{
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GUI.DrawRectangle(spriteBatch, pos - size, size * 2, Color.Red, thickness: 2 * zoomFactor);
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GUI.DrawString(spriteBatch, pos - new Vector2(10, 20), debugInfo, Color.White, font: GUIStyle.LargeFont, forceUpperCase: ForceUpperCase.Yes);
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}
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if (i < positions.Count - 1)
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{
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if (i > 0)
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{
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GUI.DrawRectangle(spriteBatch, pos - size / 2, size, Color.Red, isFilled: true);
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}
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var nextPos = positions[i + 1];
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nextPos.Y = -nextPos.Y;
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GUI.DrawLine(spriteBatch, pos, nextPos, color, width: 4 * zoomFactor);
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}
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}
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}
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foreach ((Submarine sub, List<Rectangle> rects) in blockedRects)
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{
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foreach (Rectangle t in rects)
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{
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Rectangle newRect = t;
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newRect.Y = -newRect.Y;
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GUI.DrawRectangle(spriteBatch, newRect, Color.Red * 0.1f, isFilled: true);
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GUI.DrawString(spriteBatch, newRect.Center.ToVector2(), $"{sub.Info.Name}", Color.White, font: GUIStyle.LargeFont, forceUpperCase: ForceUpperCase.Yes);
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}
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}
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}
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}
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public void DrawBack(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam)
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{
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float brightness = MathHelper.Clamp(1.1f + (cam.Position.Y - Size.Y) / 100000.0f, 0.1f, 1.0f);
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var lightColorHLS = GenerationParams.AmbientLightColor.RgbToHLS();
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lightColorHLS.Y *= brightness;
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GameMain.LightManager.AmbientLight = ToolBox.HLSToRGB(lightColorHLS);
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graphics.Clear(BackgroundColor);
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if (renderer != null)
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{
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GameMain.LightManager.AmbientLight = GameMain.LightManager.AmbientLight.Add(renderer.FlashColor);
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renderer?.DrawBackground(spriteBatch, cam, LevelObjectManager, backgroundCreatureManager);
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}
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}
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public void DrawFront(SpriteBatch spriteBatch, Camera cam)
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{
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renderer?.DrawForeground(spriteBatch, cam, LevelObjectManager);
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}
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public void ClientEventRead(IReadMessage msg, float sendingTime)
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{
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EventType eventType = (EventType)msg.ReadByte();
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switch (eventType)
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{
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case EventType.GlobalDestructibleWall:
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{
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foreach (LevelWall levelWall in ExtraWalls)
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{
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if (levelWall.Body.BodyType == BodyType.Static) { continue; }
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Vector2 bodyPos = new Vector2(
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msg.ReadSingle(),
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msg.ReadSingle());
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levelWall.MoveState = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 16);
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if (Vector2.DistanceSquared(bodyPos, levelWall.Body.Position) > 0.5f
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&& !(levelWall is DestructibleLevelWall { Destroyed: true }))
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{
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levelWall.Body.SetTransformIgnoreContacts(ref bodyPos, levelWall.Body.Rotation);
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}
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}
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}
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break;
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case EventType.SingleDestructibleWall:
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{
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int index = msg.ReadUInt16();
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float damageByte = msg.ReadByte();
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if (index < ExtraWalls.Count && ExtraWalls[index] is DestructibleLevelWall destructibleWall)
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{
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destructibleWall.SetDamage(destructibleWall.MaxHealth * damageByte / 255.0f);
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}
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}
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break;
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default:
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throw new Exception($"Malformed incoming level event: {eventType} is not a supported event type");
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}
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}
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}
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}
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