Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
2025-03-12 12:56:27 +00:00

755 lines
36 KiB
C#

#nullable enable
using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class EventManager
{
private Graph intensityGraph;
private Graph targetIntensityGraph;
private Graph monsterStrengthGraph;
private const float intensityGraphUpdateInterval = 10;
private float lastIntensityUpdate;
private Vector2 pinnedPosition = new Vector2(256, 128);
private bool isDragging;
public Event? PinnedEvent { get; set; }
private bool isGraphSelected;
public void DebugDraw(SpriteBatch spriteBatch)
{
foreach (Event ev in activeEvents)
{
Vector2 drawPos = ev.DebugDrawPos;
drawPos.Y = -drawPos.Y;
var textOffset = new Vector2(-150, 0);
spriteBatch.DrawCircle(drawPos, 600, 6, Color.White, thickness: 20);
GUI.DrawString(spriteBatch, drawPos + textOffset, ev.ToString(), Color.White, Color.Black, 0, GUIStyle.LargeFont);
}
}
public void DebugDrawHUD(SpriteBatch spriteBatch, float y)
{
foreach (ScriptedEvent scriptedEvent in activeEvents.Where(ev => !ev.IsFinished && ev is ScriptedEvent).Cast<ScriptedEvent>())
{
DrawEventTargetTags(spriteBatch, scriptedEvent);
}
float theoreticalMaxMonsterStrength = 10000;
float relativeMaxMonsterStrength = theoreticalMaxMonsterStrength * (GameMain.GameSession?.Level?.Difficulty ?? 0f) / 100;
float absoluteMonsterStrength = monsterStrength / theoreticalMaxMonsterStrength;
float relativeMonsterStrength = monsterStrength / relativeMaxMonsterStrength;
GUI.DrawString(spriteBatch, new Vector2(10, y), "EventManager", Color.White, backgroundColor: Color.Black * 0.6f, font: GUIStyle.SmallFont);
DrawString("Event cooldown", Math.Max(eventCoolDown, 0), Color.White, spacing: 20);
DrawString("Current intensity", Math.Round(currentIntensity * 100), Color.Lerp(Color.White, GUIStyle.Red, currentIntensity));
DrawString("Target intensity", Math.Round(targetIntensity * 100), Color.Lerp(Color.White, GUIStyle.Red, targetIntensity));
DrawString("Crew health", Math.Round(avgCrewHealth * 100), Color.Lerp(GUIStyle.Red, GUIStyle.Green, avgCrewHealth));
DrawString("Hull integrity", Math.Round(avgHullIntegrity * 100), Color.Lerp(GUIStyle.Red, GUIStyle.Green, avgHullIntegrity));
DrawString("Flooding amount", Math.Round(floodingAmount * 100), Color.Lerp(GUIStyle.Green, GUIStyle.Red, floodingAmount));
DrawString("Fire amount", Math.Round(fireAmount * 100), Color.Lerp(GUIStyle.Green, GUIStyle.Red, fireAmount));
DrawString("Enemy danger", Math.Round(enemyDanger * 100), Color.Lerp(GUIStyle.Green, GUIStyle.Red, enemyDanger));
DrawString("Current monster strength (total)", Math.Round(monsterStrength), Color.Lerp(GUIStyle.Green, GUIStyle.Red, relativeMonsterStrength));
DrawString("Main events", Math.Round(CumulativeMonsterStrengthMain), Color.White);
DrawString("Ruin events", Math.Round(CumulativeMonsterStrengthRuins), Color.White);
DrawString("Wreck events", Math.Round(CumulativeMonsterStrengthWrecks), Color.White);
void DrawString(string text, double value, Color textColor, int spacing = 15)
{
y += GUI.AdjustForTextScale(spacing);
GUI.DrawString(spriteBatch, new Vector2(15, y), $"{text}: {(int)value}", textColor, backgroundColor: Color.Black * 0.6f, font: GUIStyle.SmallFont);
}
#if DEBUG
if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftAlt) &&
PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.T))
{
eventCoolDown = 1.0f;
}
#endif
if (intensityGraph == null)
{
int graphDensity = 360; // 60 min
intensityGraph = new Graph(graphDensity);
targetIntensityGraph = new Graph(graphDensity);
monsterStrengthGraph = new Graph(graphDensity);
}
if (Timing.TotalTime > lastIntensityUpdate + intensityGraphUpdateInterval)
{
intensityGraph.Update(currentIntensity);
targetIntensityGraph.Update(targetIntensity);
monsterStrengthGraph.Update(relativeMonsterStrength);
lastIntensityUpdate = (float)Timing.TotalTime;
}
Rectangle graphRect = new Rectangle(15, (int)(y + GUI.AdjustForTextScale(55)), (int)(200 * GUI.xScale), (int)(100 * GUI.yScale));
bool isGraphHovered = graphRect.Contains(PlayerInput.MousePosition);
bool leftMousePressed = PlayerInput.PrimaryMouseButtonDown() || PlayerInput.PrimaryMouseButtonHeld();
bool rightMousePressed = PlayerInput.SecondaryMouseButtonHeld() || PlayerInput.SecondaryMouseButtonDown();
if (!isGraphSelected && isGraphHovered && leftMousePressed)
{
isGraphSelected = true;
}
if (isGraphSelected && rightMousePressed)
{
isGraphSelected = false;
}
Color intensityColor = Color.Lerp(Color.White, GUIStyle.Red, currentIntensity);
if (isGraphHovered || isGraphSelected)
{
int padding = 15;
int graphHeight = Math.Min((int)(GameMain.GraphicsHeight * 0.35f), GameMain.GraphicsHeight - (graphRect.Top + 3 * padding));
graphRect.Size = new Point(GameMain.GraphicsWidth - 2 * padding, graphHeight);
intensityColor = Color.Red;
GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.95f, isFilled: true);
}
else
{
GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.6f, isFilled: true);
}
intensityGraph.Draw(spriteBatch, graphRect, maxValue: 1.0f, xOffset: 0, intensityColor, (sBatch, value, order, pos) =>
{
if (isGraphHovered || isGraphSelected)
{
Vector2 bottomPoint = new Vector2(pos.X, graphRect.Bottom);
float height = 3 * GUI.yScale;
if (order % 6 == 0)
{
height *= 3;
string text = (order / 6).ToString();
var font = GUIStyle.SmallFont;
Vector2 textSize = font.MeasureString(text);
Vector2 textPos = new Vector2(bottomPoint.X - textSize.X / 2, bottomPoint.Y + height * 1.5f);
GUI.DrawString(sBatch, textPos, text, Color.White, font: font);
}
GUI.DrawLine(sBatch, bottomPoint, bottomPoint + Vector2.UnitY * height, Color.White, width: Math.Max(GUI.Scale, 1));
DrawTimeStamps(sBatch, Color.Red, pos, order);
}
});
targetIntensityGraph.Draw(spriteBatch, graphRect, maxValue: 1.0f, xOffset: 0, intensityColor * 0.5f);
if (isGraphHovered || isGraphSelected)
{
float? maxValue = 1;
Color color = Color.White;
if (relativeMonsterStrength > 1)
{
maxValue = null;
color = Color.Yellow;
}
monsterStrengthGraph.Draw(spriteBatch, graphRect, maxValue, color: color, doForEachValue: (sBatch, value, order, pos) => DrawTimeStamps(sBatch, color, pos, order));
}
void DrawTimeStamps(SpriteBatch sBatch, Color color, Vector2 pos, int order)
{
if (isGraphHovered || isGraphSelected)
{
foreach (var timeStamp in timeStamps)
{
int t = (int)Math.Abs(Math.Round((timeStamp.Time - lastIntensityUpdate) / intensityGraphUpdateInterval));
if (t == order)
{
float size = 6;
Vector2 p = new Vector2(pos.X - size / 2, pos.Y - size / 2);
ShapeExtensions.DrawPoint(sBatch, p, color, size);
break;
}
}
}
}
GUI.DrawLine(spriteBatch,
new Vector2(graphRect.Right, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)),
new Vector2(graphRect.Right + 5, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)), Color.Orange, width: 3);
int yStep = (int)(20 * GUI.yScale);
y = graphRect.Bottom + yStep;
if (isGraphHovered || isGraphSelected)
{
y += yStep;
}
int x = graphRect.X;
float adjustedYStep = GUI.AdjustForTextScale(15);
if (isCrewAway && crewAwayDuration < settings.FreezeDurationWhenCrewAway)
{
GUI.DrawString(spriteBatch, new Vector2(x, y), "Events frozen (crew away from sub): " + ToolBox.SecondsToReadableTime(settings.FreezeDurationWhenCrewAway - crewAwayDuration), Color.LightGreen * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
else if (crewAwayResetTimer > 0.0f)
{
GUI.DrawString(spriteBatch, new Vector2(x, y), "Events frozen (crew just returned to the sub): " + ToolBox.SecondsToReadableTime(crewAwayResetTimer), Color.LightGreen * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
else if (eventCoolDown > 0.0f)
{
GUI.DrawString(spriteBatch, new Vector2(x, y), "Event cooldown active: " + ToolBox.SecondsToReadableTime(eventCoolDown), Color.LightGreen * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
else if (currentIntensity > eventThreshold)
{
GUI.DrawString(spriteBatch, new Vector2(x, y),
"Intensity too high for new events: " + (int)(currentIntensity * 100) + "%/" + (int)(eventThreshold * 100) + "%", Color.LightGreen * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
adjustedYStep = GUI.AdjustForTextScale(12);
foreach (EventSet eventSet in pendingEventSets)
{
if (Submarine.MainSub == null) { break; }
GUI.DrawString(spriteBatch, new Vector2(x, y), "New event (ID " + eventSet.Identifier + ") after: ", Color.Orange * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
if (eventSet.PerCave)
{
GUI.DrawString(spriteBatch, new Vector2(x, y), " submarine near cave", Color.Orange * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
if (eventSet.PerWreck)
{
GUI.DrawString(spriteBatch, new Vector2(x, y), " submarine near the wreck", Color.Orange * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
if (eventSet.PerRuin)
{
GUI.DrawString(spriteBatch, new Vector2(x, y), " submarine near the ruins", Color.Orange * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
if (roundDuration < eventSet.MinMissionTime)
{
GUI.DrawString(spriteBatch, new Vector2(x, y),
" " + (int) (eventSet.MinDistanceTraveled * 100.0f) + "% travelled (current: " + (int) (distanceTraveled * 100.0f) + " %)",
((Submarine.MainSub == null || distanceTraveled < eventSet.MinDistanceTraveled) ? Color.Lerp(GUIStyle.Yellow, GUIStyle.Red, eventSet.MinDistanceTraveled - distanceTraveled) : GUIStyle.Green) * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
if (CurrentIntensity < eventSet.MinIntensity || CurrentIntensity > eventSet.MaxIntensity)
{
GUI.DrawString(spriteBatch, new Vector2(x, y),
" intensity between " + eventSet.MinIntensity.FormatDoubleDecimal() + " and " + eventSet.MaxIntensity.FormatDoubleDecimal(),
Color.Orange * 0.8f, null, 0, GUIStyle.SmallFont);
y += adjustedYStep;
}
if (roundDuration < eventSet.MinMissionTime)
{
GUI.DrawString(spriteBatch, new Vector2(x, y),
" " + (int) (eventSet.MinMissionTime - roundDuration) + " s",
Color.Lerp(GUIStyle.Yellow, GUIStyle.Red, (eventSet.MinMissionTime - roundDuration)), null, 0, GUIStyle.SmallFont);
}
y += GUI.AdjustForTextScale(15);
if (y > GameMain.GraphicsHeight * 0.9f)
{
y = graphRect.Bottom + yStep * 2;
x += 300;
}
}
GUI.DrawString(spriteBatch, new Vector2(x, y), "Current events: ", Color.White * 0.9f, null, 0, GUIStyle.SmallFont);
y += yStep;
adjustedYStep = GUI.AdjustForTextScale(18);
foreach (Event ev in activeEvents.Where(ev => !ev.IsFinished || PlayerInput.IsShiftDown()))
{
GUI.DrawString(spriteBatch, new Vector2(x + 5, y), ev.ToString(), (!ev.IsFinished ? Color.White : Color.Red) * 0.8f, null, 0, GUIStyle.SmallFont);
Rectangle rect = new Rectangle(new Point(x + 5, (int)y), GUIStyle.SmallFont.MeasureString(ev.ToString()).ToPoint());
Rectangle outlineRect = new Rectangle(rect.Location, rect.Size);
outlineRect.Inflate(4, 4);
if (PinnedEvent == ev) { GUI.DrawRectangle(spriteBatch, outlineRect, Color.White); }
if (rect.Contains(PlayerInput.MousePosition))
{
GUI.MouseCursor = CursorState.Hand;
GUI.DrawRectangle(spriteBatch, outlineRect, Color.White);
if (ev != PinnedEvent)
{
DrawEvent(spriteBatch, ev, rect);
}
else if (rightMousePressed)
{
PinnedEvent = null;
}
if (leftMousePressed)
{
PinnedEvent = ev;
}
}
y += adjustedYStep;
if (y > GameMain.GraphicsHeight * 0.9f)
{
y = graphRect.Bottom + yStep * 2;
x += 300;
}
}
}
public void DrawPinnedEvent(SpriteBatch spriteBatch)
{
if (PinnedEvent != null)
{
Rectangle rect = DrawEvent(spriteBatch, PinnedEvent, null);
if (rect != Rectangle.Empty)
{
if (rect.Contains(PlayerInput.MousePosition) && !isDragging)
{
GUI.MouseCursor = CursorState.Move;
if (PlayerInput.PrimaryMouseButtonDown() || PlayerInput.PrimaryMouseButtonHeld())
{
isDragging = true;
}
if (PlayerInput.SecondaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonHeld())
{
PinnedEvent = null;
isDragging = false;
}
}
}
if (isDragging)
{
GUI.MouseCursor = CursorState.Dragging;
pinnedPosition = PlayerInput.MousePosition - (new Vector2(rect.Width / 2.0f, -24));
if (!PlayerInput.PrimaryMouseButtonHeld())
{
isDragging = false;
}
}
}
}
private static void DrawEventTargetTags(SpriteBatch spriteBatch, ScriptedEvent scriptedEvent)
{
if (Screen.Selected is GameScreen screen)
{
Camera cam = screen.Cam;
Dictionary<Entity, List<Identifier>> tagsDictionary = new Dictionary<Entity, List<Identifier>>();
foreach ((Identifier key, List<Entity> value) in scriptedEvent.Targets)
{
foreach (Entity entity in value)
{
if (tagsDictionary.ContainsKey(entity))
{
tagsDictionary[entity].Add(key);
}
else
{
tagsDictionary.Add(entity, new List<Identifier> { key });
}
}
}
Identifier identifier = scriptedEvent.Prefab.Identifier;
foreach ((Entity entity, List<Identifier> tags) in tagsDictionary)
{
if (entity.Removed) { continue; }
string text = tags.Aggregate("Tags:\n", (current, tag) => current + $" {tag.ColorizeObject()}\n").TrimEnd('\r', '\n');
if (!identifier.IsEmpty) { text = $"Event: {identifier.ColorizeObject()}\n{text}"; }
ImmutableArray<RichTextData>? richTextData = RichTextData.GetRichTextData(text, out text);
Vector2 entityPos = cam.WorldToScreen(entity.WorldPosition);
Vector2 infoSize = GUIStyle.SmallFont.MeasureString(text);
Vector2 infoPos = entityPos + new Vector2(128 * cam.Zoom, -(128 * cam.Zoom));
infoPos.Y -= infoSize.Y / 2;
Rectangle infoRect = new Rectangle(infoPos.ToPoint(), infoSize.ToPoint());
infoRect.Inflate(4, 4);
GUI.DrawRectangle(spriteBatch, infoRect, Color.Black * 0.8f, isFilled: true);
GUI.DrawRectangle(spriteBatch, infoRect, Color.White, isFilled: false);
GUI.DrawStringWithColors(spriteBatch, infoPos, text, Color.White, richTextData, font: GUIStyle.SmallFont);
GUI.DrawLine(spriteBatch, entityPos, new Vector2(infoRect.Location.X, infoRect.Location.Y + infoRect.Height / 2), Color.White);
}
}
}
private readonly struct DebugLine
{
public readonly Vector2 Position;
public readonly Color Color;
public DebugLine(Vector2 position, Color color)
{
Position = position;
Color = color;
}
}
private Rectangle DrawEvent(SpriteBatch spriteBatch, Event ev, Rectangle? parentRect = null)
{
return ev switch
{
ScriptedEvent scriptedEvent => DrawScriptedEvent(spriteBatch, scriptedEvent, parentRect),
ArtifactEvent artifactEvent => DrawArtifactEvent(spriteBatch, artifactEvent, parentRect),
MonsterEvent monsterEvent => DrawMonsterEvent(spriteBatch, monsterEvent, parentRect),
_ => Rectangle.Empty
};
}
private Rectangle DrawScriptedEvent(SpriteBatch spriteBatch, ScriptedEvent scriptedEvent, Rectangle? parentRect = null)
{
List<DebugLine> positions = new List<DebugLine>();
string text = scriptedEvent.GetDebugInfo();
if (scriptedEvent.Targets != null)
{
foreach ((_, List<Entity> entities) in scriptedEvent.Targets)
{
if (entities == null || !entities.Any()) { continue; }
foreach (var entity in entities)
{
positions.Add(new DebugLine(entity.WorldPosition, Color.White));
}
}
}
return DrawInfoRectangle(spriteBatch, scriptedEvent, text, parentRect, positions);
}
private readonly List<DebugLine> debugPositions = new List<DebugLine>();
private Rectangle DrawArtifactEvent(SpriteBatch spriteBatch, ArtifactEvent artifactEvent, Rectangle? parentRect = null)
{
debugPositions.Clear();
string text = artifactEvent.GetDebugInfo();
if (artifactEvent.Item != null && !artifactEvent.Item.Removed)
{
Vector2 pos = artifactEvent.Item.WorldPosition;
debugPositions.Add(new DebugLine(pos, Color.White));
}
return DrawInfoRectangle(spriteBatch, artifactEvent, text, parentRect, debugPositions);
}
private Rectangle DrawMonsterEvent(SpriteBatch spriteBatch, MonsterEvent monsterEvent, Rectangle? parentRect = null)
{
debugPositions.Clear();
string text = monsterEvent.GetDebugInfo();
if (monsterEvent.SpawnPos != null && Submarine.MainSub != null)
{
Vector2 pos = monsterEvent.SpawnPos.Value;
text += $"Distance from submarine: {Vector2.Distance(pos, Submarine.MainSub.WorldPosition).ColorizeObject()}\n";
debugPositions.Add(new DebugLine(pos, Color.White));
}
if (monsterEvent.Monsters != null)
{
text += !monsterEvent.Monsters.Any() ? $"Monsters: {"None".ColorizeObject()}" : "Monsters:\n";
foreach (Character monster in monsterEvent.Monsters)
{
text += $" {monster.ColorizeObject()} -> (Dead: {monster.IsDead.ColorizeObject()}, Health: {monster.HealthPercentage.ColorizeObject()}%, AIState: {(monster.AIController is EnemyAIController enemyAI ? enemyAI.State : AIState.Idle ).ColorizeObject()})\n";
if (monster.Removed) { continue; }
debugPositions.Add(new DebugLine(monster.WorldPosition, Color.Red));
}
}
return DrawInfoRectangle(spriteBatch, monsterEvent, text, parentRect, debugPositions);
}
private Rectangle DrawInfoRectangle(SpriteBatch spriteBatch, Event @event, string text, Rectangle? parentRect = null, List<DebugLine>? drawPoints = null)
{
text = text.TrimEnd('\r', '\n');
Identifier identifier = @event.Prefab.Identifier;
if (!identifier.IsEmpty)
{
text = $"Identifier: {identifier.ColorizeObject()}\n{text}";
}
ImmutableArray<RichTextData>? richTextData = RichTextData.GetRichTextData(text, out text);
Vector2 size = GUIStyle.SmallFont.MeasureString(text);
Vector2 pos = pinnedPosition;
Rectangle infoRect;
Rectangle? infoBarRect = null;
if (parentRect != null)
{
Rectangle rect = parentRect.Value;
pos = new Vector2(350, GameMain.GraphicsHeight / 2.0f - size.Y / 2);
infoRect = new Rectangle(pos.ToPoint(), size.ToPoint());
infoRect.Inflate(8, 8);
GUI.DrawLine(spriteBatch, new Vector2(rect.Right, rect.Y + rect.Height / 2), new Vector2(infoRect.X, infoRect.Y + infoRect.Height / 2), Color.White);
}
else
{
infoRect = new Rectangle(pos.ToPoint(), size.ToPoint());
infoRect.Inflate(8, 8);
Rectangle barRect = new Rectangle(infoRect.Left, infoRect.Top - 32, infoRect.Width, 32);
const string titleHeader = "Pinned event";
GUI.DrawRectangle(spriteBatch, barRect, Color.DarkGray * 0.8f, isFilled: true);
GUI.DrawString(spriteBatch, barRect.Location.ToVector2() + barRect.Size.ToVector2() / 2 - GUIStyle.SubHeadingFont.MeasureString(titleHeader) / 2, titleHeader, Color.White);
GUI.DrawRectangle(spriteBatch, barRect, Color.White);
infoBarRect = barRect;
}
if (drawPoints != null && drawPoints.Any() && Screen.Selected?.Cam != null)
{
foreach (DebugLine line in drawPoints)
{
if (line.Position != Vector2.Zero)
{
float xPos = infoRect.Right;
if (parentRect == null && pinnedPosition.X + infoRect.Width / 2.0f > GameMain.GraphicsWidth / 2.0f)
{
xPos = infoRect.Left;
}
GUI.DrawLine(spriteBatch, new Vector2(xPos, infoRect.Top + infoRect.Height / 2), Screen.Selected.Cam.WorldToScreen(line.Position), line.Color);
}
}
}
GUI.DrawRectangle(spriteBatch, infoRect, Color.Black * 0.8f, isFilled: true);
GUI.DrawRectangle(spriteBatch, infoRect, Color.White);
if (richTextData.HasValue && richTextData.Value.Length > 0)
{
GUI.DrawStringWithColors(spriteBatch, pos, text, Color.White, richTextData.Value, null, 0, GUIStyle.SmallFont);
}
else
{
GUI.DrawString(spriteBatch, pos, text, Color.White, null, 0, GUIStyle.SmallFont);
}
return infoBarRect ?? infoRect;
}
public void ClientRead(IReadMessage msg)
{
if (GameMain.GameSession.IsRunning && !GameMain.Instance.LoadingScreenOpen)
{
ClientApplyNetworkMessage(msg);
}
else
{
//if the game session is not currently running (round still loading),
//we need to wait because the entities the status effect / conversation / etc targets may not exist yet
CoroutineManager.StartCoroutine(ApplyNetworkMessageWhenRoundLoaded(msg));
}
}
public IEnumerable<CoroutineStatus> ApplyNetworkMessageWhenRoundLoaded(IReadMessage msg)
{
while (GameMain.GameSession is { IsRunning: false } || GameMain.Instance.LoadingScreenOpen)
{
yield return new WaitForSeconds(1.0f);
}
if (GameMain.GameSession != null && GameMain.Client != null)
{
ClientApplyNetworkMessage(msg);
}
yield return CoroutineStatus.Success;
}
public void ClientApplyNetworkMessage(IReadMessage msg)
{
NetworkEventType eventType = (NetworkEventType)msg.ReadByte();
switch (eventType)
{
case NetworkEventType.STATUSEFFECT:
Identifier eventIdentifier = msg.ReadIdentifier();
UInt16 actionIndex = msg.ReadUInt16();
UInt16 targetCount = msg.ReadUInt16();
List<Entity> targets = new List<Entity>();
for (int i = 0; i < targetCount; i++)
{
UInt16 targetID = msg.ReadUInt16();
Entity target = Entity.FindEntityByID(targetID);
if (target != null) { targets.Add(target); }
}
var eventPrefab = EventSet.GetEventPrefab(eventIdentifier);
if (eventPrefab == null) { return; }
int j = 0;
foreach (var element in eventPrefab.ConfigElement.Descendants())
{
if (j != actionIndex)
{
j++;
continue;
}
foreach (var subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("statuseffect", StringComparison.OrdinalIgnoreCase)) { continue; }
StatusEffect effect = StatusEffect.Load(subElement, $"EventManager.ClientRead ({eventIdentifier})");
foreach (Entity target in targets)
{
if (target is Item item)
{
effect.Apply(effect.type, 1.0f, item, item.AllPropertyObjects);
}
else
{
effect.Apply(effect.type, 1.0f, target, target as ISerializableEntity);
}
}
}
break;
}
break;
case NetworkEventType.CONVERSATION:
{
UInt16 identifier = msg.ReadUInt16();
string eventSprite = msg.ReadString();
byte dialogType = msg.ReadByte();
bool continueConversation = msg.ReadBoolean();
UInt16 speakerId = msg.ReadUInt16();
string text = msg.ReadString();
bool fadeToBlack = msg.ReadBoolean();
byte optionCount = msg.ReadByte();
List<string> options = new List<string>();
for (int i = 0; i < optionCount; i++)
{
options.Add(msg.ReadString());
}
byte endCount = msg.ReadByte();
int[] endings = new int[endCount];
for (int i = 0; i < endCount; i++)
{
endings[i] = msg.ReadByte();
}
if (string.IsNullOrEmpty(text) && optionCount == 0)
{
GUIMessageBox.MessageBoxes.ForEachMod(mb =>
{
if (mb.UserData is Pair<string, UInt16> pair && pair.First == "ConversationAction" && pair.Second == identifier)
{
(mb as GUIMessageBox)?.Close();
}
});
}
else
{
ConversationAction.CreateDialog(text, Entity.FindEntityByID(speakerId) as Character, options, endings, eventSprite, identifier, fadeToBlack, (ConversationAction.DialogTypes)dialogType, continueConversation);
}
if (Entity.FindEntityByID(speakerId) is Character speaker)
{
speaker.CampaignInteractionType = CampaignMode.InteractionType.None;
speaker.SetCustomInteract(null, null);
}
break;
}
case NetworkEventType.CONVERSATION_SELECTED_OPTION:
{
UInt16 identifier = msg.ReadUInt16();
int selectedOption = msg.ReadByte() - 1;
ConversationAction.SelectOption(identifier, selectedOption);
break;
}
case NetworkEventType.MISSION:
Identifier missionIdentifier = msg.ReadIdentifier();
int locationIndex = msg.ReadInt32();
int destinationIndex = msg.ReadInt32();
string missionName = msg.ReadString();
if (Screen.Selected != GameMain.NetLobbyScreen)
{
MissionPrefab? prefab = MissionPrefab.Prefabs.Find(mp => mp.Identifier == missionIdentifier);
if (prefab != null)
{
new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", missionName),
Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
{
IconColor = prefab.IconColor
};
if (GameMain.GameSession?.Map is { } map && locationIndex >= 0 && locationIndex < map.Locations.Count)
{
Location location = map.Locations[locationIndex];
map.Discover(location, checkTalents: false);
LocationConnection? connection = null;
if (destinationIndex != locationIndex && destinationIndex >= 0 && destinationIndex < map.Locations.Count)
{
Location destination = map.Locations[destinationIndex];
connection = map.Connections.FirstOrDefault(c => c.Locations.Contains(location) && c.Locations.Contains(destination));
}
if (connection != null)
{
location.UnlockMission(prefab, connection);
}
else
{
location.UnlockMission(prefab);
}
}
}
}
break;
case NetworkEventType.UNLOCKPATH:
UInt16 connectionIndex = msg.ReadUInt16();
if (GameMain.GameSession?.Map?.Connections != null)
{
if (connectionIndex >= GameMain.GameSession.Map.Connections.Count)
{
DebugConsole.ThrowError($"Failed to unlock a path on the campaign map. Connection index out of bounds (index: {connectionIndex}, number of connections: {GameMain.GameSession.Map.Connections.Count})");
}
else
{
GameMain.GameSession.Map.Connections[connectionIndex].Locked = false;
new GUIMessageBox(string.Empty, TextManager.Get("pathunlockedgeneric"),
Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, iconStyle: "UnlockPathIcon", relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128));
}
}
break;
case NetworkEventType.EVENTLOG:
ClientReadEventLog(GameMain.Client, msg);
break;
case NetworkEventType.EVENTOBJECTIVE:
ClientReadEventObjective(GameMain.Client, msg);
break;
}
}
private void ClientReadEventLog(GameClient client, IReadMessage msg)
{
NetEventLogEntry entry = INetSerializableStruct.Read<NetEventLogEntry>(msg);
EventLog.AddEntry(entry.EventPrefabId, entry.LogEntryId, entry.Text.Replace("\\n", "\n"));
}
private static void ClientReadEventObjective(GameClient client, IReadMessage msg)
{
NetEventObjective entry = INetSerializableStruct.Read<NetEventObjective>(msg);
EventObjectiveAction.Trigger(
entry.Type,
entry.Identifier,
entry.ObjectiveTag,
entry.ParentObjectiveId,
entry.TextTag,
entry.CanBeCompleted);
}
}
}