Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/Map/MapGenerationParams.cs
T
2021-02-25 13:44:23 +02:00

251 lines
10 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class MapGenerationParams : ISerializableEntity
{
private static MapGenerationParams instance;
private static string loadedFile;
public static MapGenerationParams Instance
{
get
{
return instance;
}
}
#if DEBUG
[Serialize(true, true), Editable]
public bool ShowLocations { get; set; }
[Serialize(true, true), Editable]
public bool ShowLevelTypeNames { get; set; }
[Serialize(true, true), Editable]
public bool ShowOverlay { get; set; }
#else
public readonly bool ShowLocations = true;
public readonly bool ShowLevelTypeNames = false;
public readonly bool ShowOverlay = true;
#endif
[Serialize(6, true)]
public int DifficultyZones { get; set; } //Number of difficulty zones
[Serialize(8000, true), Editable]
public int Width { get; set; }
[Serialize(500, true), Editable]
public int Height { get; set; }
[Serialize(20.0f, true, description: "Connections with a length smaller or equal to this generate the smallest possible levels (using the MinWidth parameter in the level generation paramaters)."), Editable(0.0f, 5000.0f)]
public float SmallLevelConnectionLength { get; set; }
[Serialize(200.0f, true, description: "Connections with a length larger or equal to this generate the largest possible levels (using the MaxWidth parameter in the level generation paramaters)."), Editable(0.0f, 5000.0f)]
public float LargeLevelConnectionLength { get; set; }
[Serialize("20,20", true, description: "How far from each other voronoi sites are placed. " +
"Sites determine shape of the voronoi graph. Locations are placed at the vertices of the voronoi cells. " +
"(Decreasing this value causes the number of sites, and the complexity of the map, to increase exponentially - be careful when adjusting)"), Editable]
public Point VoronoiSiteInterval { get; set; }
[Serialize("5,5", true), Editable]
public Point VoronoiSiteVariance { get; set; }
[Serialize(10.0f, true, description: "Connections smaller than this are removed."), Editable(0.0f, 500.0f)]
public float MinConnectionDistance { get; set; }
[Serialize(5.0f, true, description: "Locations that are closer than this to another location are removed."), Editable(0.0f, 100.0f)]
public float MinLocationDistance { get; set; }
[Serialize(0.1f, true, description: "ConnectionIterationMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f, DecimalCount = 2)]
public float ConnectionIndicatorIterationMultiplier { get; set; }
[Serialize(0.1f, true, description: "ConnectionDisplacementMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f, DecimalCount = 2)]
public float ConnectionIndicatorDisplacementMultiplier { get; set; }
#if CLIENT
[Serialize(0.75f, true), Editable(DecimalCount = 2)]
public float MinZoom { get; set; }
[Serialize(1.5f, true), Editable(DecimalCount = 2)]
public float MaxZoom { get; set; }
[Serialize(1.0f, true), Editable(DecimalCount = 2)]
public float MapTileScale { get; set; }
[Serialize(15.0f, true, description: "Size of the location icons in pixels when at 100% zoom."), Editable(1.0f, 1000.0f)]
public float LocationIconSize { get; set; }
[Serialize(5.0f, true, description: "Width of the connections between locations, in pixels when at 100% zoom."), Editable(1.0f, 1000.0f)]
public float LocationConnectionWidth { get; set; }
[Serialize("220,220,100,255", true, description: "The color used to display the indicators (current location, selected location, etc)."), Editable()]
public Color IndicatorColor { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the connections between locations."), Editable()]
public Color ConnectionColor { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the connections between locations when they're highlighted."), Editable()]
public Color HighlightedConnectionColor { get; set; }
[Serialize("150,150,150,255", true, description: "The color used to display the connections the player hasn't travelled through."), Editable()]
public Color UnvisitedConnectionColor { get; set; }
public Sprite ConnectionSprite { get; private set; }
public Sprite PassedConnectionSprite { get; private set; }
public SpriteSheet DecorativeGraphSprite { get; private set; }
public Sprite MissionIcon { get; private set; }
public Sprite TypeChangeIcon { get; private set; }
public Sprite FogOfWarSprite { get; private set; }
public Sprite CurrentLocationIndicator { get; private set; }
public Sprite SelectedLocationIndicator { get; private set; }
private readonly Dictionary<string, List<Sprite>> mapTiles = new Dictionary<string, List<Sprite>>();
public Dictionary<string, List<Sprite>> MapTiles
{
get { return mapTiles; }
}
#endif
public string Name
{
get { return GetType().ToString(); }
}
public Dictionary<string, SerializableProperty> SerializableProperties
{
get; private set;
}
public RadiationParams RadiationParams;
public static void Init()
{
var files = ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.MapGenerationParameters);
if (!files.Any())
{
DebugConsole.ThrowError("No map generation parameters found in the selected content packages!");
return;
}
// Let's not actually load the parameters until we have solved which file is the last, because loading the parameters takes some resources that would also need to be released.
XElement selectedElement = null;
string selectedFile = null;
foreach (ContentFile file in files)
{
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
if (doc == null) { continue; }
var mainElement = doc.Root;
if (doc.Root.IsOverride())
{
mainElement = doc.Root.FirstElement();
if (selectedElement != null)
{
DebugConsole.NewMessage($"Overriding the map generation parameters with '{file.Path}'", Color.Yellow);
}
}
else if (selectedElement != null)
{
DebugConsole.ThrowError($"Error in {file.Path}: Another map generation parameter file already loaded! Use <override></override> tags to override it.");
break;
}
selectedElement = mainElement;
selectedFile = file.Path;
}
if (selectedFile == loadedFile) { return; }
#if CLIENT
if (instance != null)
{
instance?.ConnectionSprite?.Remove();
instance?.PassedConnectionSprite?.Remove();
instance?.SelectedLocationIndicator?.Remove();
instance?.CurrentLocationIndicator?.Remove();
instance?.DecorativeGraphSprite?.Remove();
instance?.MissionIcon?.Remove();
instance?.TypeChangeIcon?.Remove();
instance?.FogOfWarSprite?.Remove();
foreach (List<Sprite> spriteList in instance.mapTiles.Values)
{
foreach (Sprite sprite in spriteList)
{
sprite.Remove();
}
}
instance.mapTiles.Clear();
}
#endif
instance = null;
if (selectedElement == null)
{
DebugConsole.ThrowError("Could not find a valid element in the map generation parameter files!");
}
else
{
instance = new MapGenerationParams(selectedElement);
loadedFile = selectedFile;
}
}
private MapGenerationParams(XElement element)
{
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
#if CLIENT
case "connectionsprite":
ConnectionSprite = new Sprite(subElement);
break;
case "passedconnectionsprite":
PassedConnectionSprite = new Sprite(subElement);
break;
case "maptile":
string biome = subElement.GetAttributeString("biome", "");
if (!mapTiles.ContainsKey(biome))
{
mapTiles[biome] = new List<Sprite>();
}
mapTiles[biome].Add(new Sprite(subElement));
break;
case "fogofwarsprite":
FogOfWarSprite = new Sprite(subElement);
break;
case "locationindicator":
case "currentlocationindicator":
CurrentLocationIndicator = new Sprite(subElement);
break;
case "selectedlocationindicator":
SelectedLocationIndicator = new Sprite(subElement);
break;
case "decorativegraphsprite":
DecorativeGraphSprite = new SpriteSheet(subElement);
break;
case "missionicon":
MissionIcon = new Sprite(subElement);
break;
case "typechangeicon":
TypeChangeIcon = new Sprite(subElement);
break;
#endif
case "radiationparams":
RadiationParams = new RadiationParams(subElement);
break;
}
}
}
}
}