Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/AbandonedOutpostMission.cs
T
2021-03-05 17:00:56 +02:00

30 lines
1.1 KiB
C#

using Barotrauma.Networking;
using System;
using System.Linq;
namespace Barotrauma
{
partial class AbandonedOutpostMission : Mission
{
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
if (characters.Count == 0)
{
throw new InvalidOperationException("Server attempted to write AbandonedOutpostMission data when no characters had been spawned.");
}
msg.Write((byte)characters.Count);
foreach (Character character in characters)
{
character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
msg.Write(requireKill.Contains(character));
msg.Write(requireRescue.Contains(character));
msg.Write((ushort)characterItems[character].Count());
foreach (Item item in characterItems[character])
{
item.WriteSpawnData(msg, item.ID, item.ParentInventory.Owner?.ID ?? Entity.NullEntityID, 0);
}
}
}
}
}