Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/ItemContainer.cs
T
Joonas Rikkonen d4c8fd5649 cd50479...1ec6577
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:10:31 2019 +0200

    Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)

commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:47:50 2019 +0200

    removed syringes from the fabricator

commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:55 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:51 2019 +0200

    Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events

commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:42:11 2019 +0200

    Fixed a bunch more buttons/sliders being invisible while pressed

commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:13:36 2019 +0200

    Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).

commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:04:57 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:03:54 2019 +0200

    Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.

commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:03:03 2019 +0200

    removed syringe from medical doctor default kit

commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:33 2019 +0200

    Nerfed door welding (takes 4x longer to weld a door shut now)

commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:09 2019 +0200

    Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes #1053

commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:52:38 2019 +0200

    Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes #1046

commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:47:16 2019 +0200

    Allow to delete the main limb in the character editor. Should not crash anymore.

commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:46:53 2019 +0200

    Add a bunch of null checks to prevent crashes when the main limb is null.

commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:35:20 2019 +0200

    Syringes removed from medical.xml due to being legacy items we should no longer support.

commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:30:13 2019 +0200

    Attempt to fix LightSource removal causing nullref exceptions.

commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:25:07 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:24:59 2019 +0200

    Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs

commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:15 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:01 2019 +0200

    Use inventory icons in the extra cargo menu, layout fixes

commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:06:11 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:05:39 2019 +0200

    redesigned walls in junction compartment of Typhon, closing #1042

commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:05:35 2019 +0200

    Add some null checks to prevent crashing if the xml document or the source element is not found.

commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:03:53 2019 +0200

    Fixed the layout of the extra cargo menu in server settings. Closes #1038

commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:10:34 2019 +0200

    Fixed fire sounds persisting in menus. Closes #1047

commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:06:03 2019 +0200

    Added a null check to CampaignUI to help diagnose #1029

commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:55:50 2019 +0200

    Fixed "attempting to remove an already removed item" console errors when ending a round.

commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:53:59 2019 +0200

    Fixed crashing when ending a round while a character is outside the sub. Closes #1040

commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:35:28 2019 +0200

    Fixed battery positioning in charging docks. Closes #1041

commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:26:00 2019 +0200

    Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes #1043

commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:04 2019 +0200

    Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired

commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 11:43:35 2019 +0200

    Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes #1019

commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:24 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:08 2019 +0200

    Warning about automatic hull generation not working correctly with sloped walls when using the autohull command

commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:40:20 2019 +0200

    Log the name of the item in the "attempting to remove an already removed item" error

commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:46 2019 +0200

    Fixed sliders not moving in the PowerContainer interface when an AI character is operating it

commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:09 2019 +0200

    Nullref fix in AIObjectiveGoto

commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:02:59 2019 -0300

    whoops

commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:01:51 2019 -0300

    ReduceAffliction loops back around if there's a surplus on index 0

commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 19:45:52 2019 -0300

    Fixed ReduceAffliction freezing

    Thanks to nilanthanimosus for catching this
2019-03-18 21:11:46 +02:00

313 lines
9.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ItemContainer : ItemComponent, IDrawableComponent
{
private List<RelatedItem> containableItems;
public ItemInventory Inventory;
private List<Pair<Item, StatusEffect>> itemsWithStatusEffects;
private ushort[] itemIds;
//how many items can be contained
private int capacity;
[Serialize(5, false)]
public int Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1); }
}
private bool hideItems;
[Serialize(true, false)]
public bool HideItems
{
get { return hideItems; }
set
{
hideItems = value;
Drawable = !hideItems;
}
}
[Serialize(true, false)]
public bool DrawInventory
{
get;
set;
}
[Serialize(false, false)]
public bool AutoInteractWithContained
{
get;
set;
}
[Serialize("0.5,0.5", false)]
public Vector2 HudPos { get; set; }
[Serialize(5, false)]
public int SlotsPerRow { get; set; }
public List<RelatedItem> ContainableItems
{
get { return containableItems; }
}
public ItemContainer(Item item, XElement element)
: base (item, element)
{
Inventory = new ItemInventory(item, this, capacity, HudPos, SlotsPerRow);
containableItems = new List<RelatedItem>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "containable":
RelatedItem containable = RelatedItem.Load(subElement, item.Name);
if (containable == null)
{
DebugConsole.ThrowError("Error in item config \"" + item.ConfigFile + "\" - containable with no identifiers.");
continue;
}
containableItems.Add(containable);
break;
}
}
InitProjSpecific(element);
itemsWithStatusEffects = new List<Pair<Item, StatusEffect>>();
}
partial void InitProjSpecific(XElement element);
public void OnItemContained(Item containedItem)
{
item.SetContainedItemPositions();
RelatedItem ri = containableItems.Find(x => x.MatchesItem(containedItem));
if (ri != null)
{
foreach (StatusEffect effect in ri.statusEffects)
{
itemsWithStatusEffects.Add(new Pair<Item, StatusEffect>(containedItem, effect));
}
}
//no need to Update() if this item has no statuseffects and no physics body
IsActive = itemsWithStatusEffects.Count > 0 || containedItem.body != null;
}
public void OnItemRemoved(Item item)
{
itemsWithStatusEffects.RemoveAll(i => i.First == item);
//deactivate if the inventory is empty
IsActive = itemsWithStatusEffects.Count > 0 || item.body != null;
}
public bool CanBeContained(Item item)
{
if (containableItems.Count == 0) return true;
return (containableItems.Find(x => x.MatchesItem(item)) != null);
}
public override void Update(float deltaTime, Camera cam)
{
if (item.body != null &&
item.body.Enabled &&
item.body.FarseerBody.Awake)
{
item.SetContainedItemPositions();
}
foreach (Pair<Item, StatusEffect> itemAndEffect in itemsWithStatusEffects)
{
Item contained = itemAndEffect.First;
if (contained.Condition <= 0.0f) continue;
StatusEffect effect = itemAndEffect.Second;
if (effect.HasTargetType(StatusEffect.TargetType.This))
effect.Apply(ActionType.OnContaining, deltaTime, item, item.AllPropertyObjects);
if (effect.HasTargetType(StatusEffect.TargetType.Contained))
effect.Apply(ActionType.OnContaining, deltaTime, item, contained.AllPropertyObjects);
}
}
public override bool Select(Character character)
{
if (item.Container != null) { return false; }
if (AutoInteractWithContained)
{
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.TryInteract(character))
{
return false;
}
}
}
return base.Select(character);
}
public override bool Pick(Character picker)
{
if (AutoInteractWithContained)
{
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.TryInteract(picker))
{
return true;
}
}
}
return (picker != null);
}
public override bool Combine(Item item)
{
if (!containableItems.Any(x => x.MatchesItem(item))) return false;
if (Inventory.TryPutItem(item, null))
{
IsActive = true;
if (hideItems && item.body != null) item.body.Enabled = false;
return true;
}
return false;
}
public void SetContainedItemPositions()
{
Vector2 simPos = item.SimPosition;
Vector2 displayPos = item.Position;
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.body != null)
{
try
{
contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
}
catch (Exception e)
{
DebugConsole.Log("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions ("+e.Message+")\n"+e.StackTrace);
GameAnalyticsManager.AddErrorEventOnce("ItemContainer.SetContainedItemPositions.InvalidPosition:"+contained.Name,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"SetTransformIgnoreContacts threw an exception in SetContainedItemPositions (" + e.Message + ")\n" + e.StackTrace);
}
}
contained.Rect =
new Rectangle(
(int)(displayPos.X - contained.Rect.Width / 2.0f),
(int)(displayPos.Y + contained.Rect.Height / 2.0f),
contained.Rect.Width, contained.Rect.Height);
contained.Submarine = item.Submarine;
contained.CurrentHull = item.CurrentHull;
contained.SetContainedItemPositions();
}
}
public override void OnMapLoaded()
{
if (itemIds == null) return;
for (ushort i = 0; i < itemIds.Length; i++)
{
Item item = Entity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
if (i >= Inventory.Capacity)
{
continue;
}
Inventory.TryPutItem(item, i, false, false, null, false);
}
itemIds = null;
}
protected override void ShallowRemoveComponentSpecific()
{
}
protected override void RemoveComponentSpecific()
{
#if CLIENT
inventoryTopSprite?.Remove();
inventoryBackSprite?.Remove();
inventoryBottomSprite?.Remove();
ContainedStateIndicator?.Remove();
if (Screen.Selected == GameMain.SubEditorScreen && !Submarine.Unloading)
{
GameMain.SubEditorScreen.HandleContainerContentsDeletion(Item, Inventory);
return;
}
#endif
foreach (Item item in Inventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
public override void Load(XElement componentElement)
{
base.Load(componentElement);
string containedString = componentElement.GetAttributeString("contained", "");
string[] itemIdStrings = containedString.Split(',');
itemIds = new ushort[itemIdStrings.Length];
for (int i = 0; i < itemIdStrings.Length; i++)
{
ushort id = 0;
if (!ushort.TryParse(itemIdStrings[i], out id)) continue;
itemIds[i] = id;
}
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
string[] itemIdStrings = new string[Inventory.Items.Length];
for (int i = 0; i < Inventory.Items.Length; i++)
{
itemIdStrings[i] = (Inventory.Items[i] == null) ? "0" : Inventory.Items[i].ID.ToString();
}
componentElement.Add(new XAttribute("contained", string.Join(",", itemIdStrings)));
return componentElement;
}
}
}