Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Screens/CampaignUI.cs
T
Joonas Rikkonen d4c8fd5649 cd50479...1ec6577
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:10:31 2019 +0200

    Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)

commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:47:50 2019 +0200

    removed syringes from the fabricator

commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:55 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:51 2019 +0200

    Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events

commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:42:11 2019 +0200

    Fixed a bunch more buttons/sliders being invisible while pressed

commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:13:36 2019 +0200

    Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).

commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:04:57 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:03:54 2019 +0200

    Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.

commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:03:03 2019 +0200

    removed syringe from medical doctor default kit

commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:33 2019 +0200

    Nerfed door welding (takes 4x longer to weld a door shut now)

commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:09 2019 +0200

    Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes #1053

commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:52:38 2019 +0200

    Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes #1046

commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:47:16 2019 +0200

    Allow to delete the main limb in the character editor. Should not crash anymore.

commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:46:53 2019 +0200

    Add a bunch of null checks to prevent crashes when the main limb is null.

commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:35:20 2019 +0200

    Syringes removed from medical.xml due to being legacy items we should no longer support.

commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:30:13 2019 +0200

    Attempt to fix LightSource removal causing nullref exceptions.

commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:25:07 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:24:59 2019 +0200

    Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs

commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:15 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:01 2019 +0200

    Use inventory icons in the extra cargo menu, layout fixes

commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:06:11 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:05:39 2019 +0200

    redesigned walls in junction compartment of Typhon, closing #1042

commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:05:35 2019 +0200

    Add some null checks to prevent crashing if the xml document or the source element is not found.

commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:03:53 2019 +0200

    Fixed the layout of the extra cargo menu in server settings. Closes #1038

commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:10:34 2019 +0200

    Fixed fire sounds persisting in menus. Closes #1047

commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:06:03 2019 +0200

    Added a null check to CampaignUI to help diagnose #1029

commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:55:50 2019 +0200

    Fixed "attempting to remove an already removed item" console errors when ending a round.

commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:53:59 2019 +0200

    Fixed crashing when ending a round while a character is outside the sub. Closes #1040

commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:35:28 2019 +0200

    Fixed battery positioning in charging docks. Closes #1041

commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:26:00 2019 +0200

    Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes #1043

commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:04 2019 +0200

    Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired

commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 11:43:35 2019 +0200

    Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes #1019

commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:24 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:08 2019 +0200

    Warning about automatic hull generation not working correctly with sloped walls when using the autohull command

commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:40:20 2019 +0200

    Log the name of the item in the "attempting to remove an already removed item" error

commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:46 2019 +0200

    Fixed sliders not moving in the PowerContainer interface when an AI character is operating it

commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:09 2019 +0200

    Nullref fix in AIObjectiveGoto

commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:02:59 2019 -0300

    whoops

commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:01:51 2019 -0300

    ReduceAffliction loops back around if there's a surplus on index 0

commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 19:45:52 2019 -0300

    Fixed ReduceAffliction freezing

    Thanks to nilanthanimosus for catching this
2019-03-18 21:11:46 +02:00

763 lines
33 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
class CampaignUI
{
public enum Tab { Map, Crew, Store }
private Tab selectedTab;
private GUIFrame[] tabs;
private GUIButton startButton;
private GUIFrame topPanel;
private GUIListBox characterList;
private GUIListBox myItemList;
private GUIListBox storeItemList;
private GUIComponent missionPanel;
private GUIComponent selectedLocationInfo;
private GUIListBox selectedMissionInfo;
private GUIFrame characterPreviewFrame;
private List<GUIButton> tabButtons = new List<GUIButton>();
private List<GUIButton> itemCategoryButtons = new List<GUIButton>();
private List<GUITickBox> missionTickBoxes = new List<GUITickBox>();
public Action StartRound;
public Action<Location, LocationConnection> OnLocationSelected;
public Level SelectedLevel { get; private set; }
public GUIComponent MapContainer { get; private set; }
public CampaignMode Campaign { get; }
public CampaignUI(CampaignMode campaign, GUIFrame container)
{
this.Campaign = campaign;
MapContainer = new GUICustomComponent(new RectTransform(Vector2.One, container.RectTransform), DrawMap, UpdateMap);
new GUIFrame(new RectTransform(Vector2.One, MapContainer.RectTransform), style: "InnerGlow", color: Color.Black * 0.9f)
{
CanBeFocused = false
};
// top panel -------------------------------------------------------------------------
topPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), container.RectTransform, Anchor.TopCenter), style: null)
{
CanBeFocused = false
};
var topPanelContent = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), topPanel.RectTransform, Anchor.BottomCenter), style: null)
{
CanBeFocused = false
};
var outpostBtn = new GUIButton(new RectTransform(new Vector2(0.15f, 0.55f), topPanelContent.RectTransform),
TextManager.Get("Outpost"), textAlignment: Alignment.Center, style: "GUISlopedHeader")
{
OnClicked = (btn, userdata) => { SelectTab(Tab.Map); return true; }
};
outpostBtn.TextBlock.Font = GUI.LargeFont;
outpostBtn.TextBlock.AutoScale = true;
var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.3f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true);
int i = 0;
var tabValues = Enum.GetValues(typeof(Tab));
foreach (Tab tab in tabValues)
{
var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform),
TextManager.Get(tab.ToString()),
textAlignment: Alignment.Center,
style: i == 0 ? "GUISlopedTabButtonLeft" : (i == tabValues.Length - 1 ? "GUISlopedTabButtonRight" : "GUISlopedTabButtonMid"))
{
UserData = tab,
OnClicked = (btn, userdata) => { SelectTab((Tab)userdata); return true; },
Selected = tab == Tab.Map
};
var buttonSprite = tabButton.Style.Sprites[GUIComponent.ComponentState.None][0];
tabButton.RectTransform.MaxSize = new Point(
(int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue);
tabButtons.Add(tabButton);
tabButton.Font = GUI.LargeFont;
i++;
}
// crew tab -------------------------------------------------------------------------
tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
tabs[(int)Tab.Crew] = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.7f), container.RectTransform, Anchor.TopLeft)
{
RelativeOffset = new Vector2(0.0f, topPanel.RectTransform.RelativeSize.Y)
}, color: Color.Black * 0.7f);
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Crew].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{
CanBeFocused = false
};
characterList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.95f), tabs[(int)Tab.Crew].RectTransform, Anchor.Center))
{
OnSelected = SelectCharacter
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), characterList.Content.RectTransform),
TextManager.Get("CampaignMenuCrew"), font: GUI.LargeFont)
{
UserData = "mycrew",
CanBeFocused = false,
AutoScale = true
};
if (campaign is SinglePlayerCampaign)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), characterList.Content.RectTransform),
TextManager.Get("CampaignMenuHireable"), font: GUI.LargeFont)
{
UserData = "hire",
CanBeFocused = false,
AutoScale = true
};
}
// store tab -------------------------------------------------------------------------
tabs[(int)Tab.Store] = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), container.RectTransform, Anchor.TopLeft)
{
RelativeOffset = new Vector2(0.1f, topPanel.RectTransform.RelativeSize.Y)
}, color: Color.Black * 0.7f);
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Store].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{
CanBeFocused = false
};
List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
//don't show categories with no buyable items
itemCategories.RemoveAll(c =>
!MapEntityPrefab.List.Any(ep => ep.Category.HasFlag(c) && (ep is ItemPrefab) && ((ItemPrefab)ep).CanBeBought));
var storeContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), tabs[(int)Tab.Store].RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), storeContent.RectTransform), "", font: GUI.LargeFont)
{
TextGetter = GetMoney
};
var storeItemLists = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), storeContent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
myItemList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), storeItemLists.RectTransform));
storeItemList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), storeItemLists.RectTransform))
{
OnSelected = BuyItem
};
var categoryButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.1f, 0.9f), tabs[(int)Tab.Store].RectTransform, Anchor.CenterLeft, Pivot.CenterRight))
{
RelativeSpacing = 0.02f
};
foreach (MapEntityCategory category in itemCategories)
{
var categoryButton = new GUIButton(new RectTransform(new Point(categoryButtonContainer.Rect.Width), categoryButtonContainer.RectTransform),
"", style: "ItemCategory" + category.ToString())
{
UserData = category,
OnClicked = (btn, userdata) => { SelectItemCategory((MapEntityCategory)userdata); return true; }
};
itemCategoryButtons.Add(categoryButton);
new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.25f), categoryButton.RectTransform, Anchor.BottomCenter),
TextManager.Get("MapEntityCategory." + category), textAlignment: Alignment.Center, textColor: categoryButton.TextColor)
{
AutoScale = true,
Color = Color.Transparent,
HoverColor = Color.Transparent,
PressedColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false
};
}
SelectItemCategory(MapEntityCategory.Equipment);
// mission info -------------------------------------------------------------------------
missionPanel = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.5f), container.RectTransform, Anchor.TopRight)
{
RelativeOffset = new Vector2(0.0f, topPanel.RectTransform.RelativeSize.Y)
}, color: Color.Black * 0.7f)
{
Visible = false
};
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), missionPanel.RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.15f), missionPanel.RectTransform, Anchor.TopRight, Pivot.BottomRight)
{ RelativeOffset = new Vector2(0.1f, -0.05f) }, TextManager.Get("Mission"),
textAlignment: Alignment.Center, font: GUI.LargeFont, style: "GUISlopedHeader")
{
AutoScale = true
};
var missionPanelContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), missionPanel.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
selectedLocationInfo = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f), missionPanelContent.RectTransform))
{
RelativeSpacing = 0.02f,
Stretch = true
};
selectedMissionInfo = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.25f), missionPanel.RectTransform, Anchor.BottomRight, Pivot.TopRight))
{
Visible = false
};
// -------------------------------------------------------------------------
topPanel.RectTransform.SetAsLastChild();
SelectTab(Tab.Map);
UpdateLocationView(campaign.Map.CurrentLocation);
campaign.Map.OnLocationSelected += SelectLocation;
campaign.Map.OnLocationChanged += (prevLocation, newLocation) => UpdateLocationView(newLocation);
campaign.Map.OnMissionSelected += (connection, mission) =>
{
var selectedTickBox = missionTickBoxes.Find(tb => tb.UserData == mission);
if (selectedTickBox != null)
{
selectedTickBox.Selected = true;
}
};
campaign.CargoManager.OnItemsChanged += RefreshMyItems;
}
private void UpdateLocationView(Location location)
{
if (location == null)
{
string errorMsg = "Failed to update CampaignUI location view (location was null)\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("CampaignUI.UpdateLocationView:LocationNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
if (characterPreviewFrame != null)
{
characterPreviewFrame.Parent.RemoveChild(characterPreviewFrame);
characterPreviewFrame = null;
}
if (Campaign is SinglePlayerCampaign)
{
var hireableCharacters = location.GetHireableCharacters();
foreach (GUIComponent child in characterList.Content.Children.ToList())
{
if (child.UserData is CharacterInfo character)
{
if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
}
else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
{
continue;
}
characterList.RemoveChild(child);
}
if (!hireableCharacters.Any())
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
}
else
{
foreach (CharacterInfo c in hireableCharacters)
{
var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
}
}
}
characterList.UpdateScrollBarSize();
RefreshMyItems();
bool purchaseableItemsFound = false;
foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List)
{
var itemPrefab = mapEntityPrefab as ItemPrefab;
if (itemPrefab == null) { continue; }
PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation);
if (priceInfo != null) { purchaseableItemsFound = true; break; }
}
//disable store tab if there's nothing to buy
tabButtons.Find(btn => (Tab)btn.UserData == Tab.Store).Enabled = purchaseableItemsFound;
if (selectedTab == Tab.Store && !purchaseableItemsFound)
{
//switch out from store tab if there's nothing to buy
SelectTab(Tab.Map);
}
else
{
//refresh store view
SelectItemCategory(MapEntityCategory.Equipment);
}
}
private void DrawMap(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
{
GameMain.GameSession?.Map?.Draw(spriteBatch, mapContainer);
}
private void UpdateMap(float deltaTime, GUICustomComponent mapContainer)
{
GameMain.GameSession?.Map?.Update(deltaTime, mapContainer);
}
public void UpdateCharacterLists()
{
//remove the player's crew from the listbox (everything between the "mycrew" and "hire" labels)
foreach (GUIComponent child in characterList.Content.Children.ToList())
{
if (child.UserData as string == "mycrew")
{
continue;
}
else if (child.UserData as string == "hire")
{
break;
}
characterList.RemoveChild(child);
}
foreach (CharacterInfo c in GameMain.GameSession.CrewManager.GetCharacterInfos().Reverse())
{
var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ") ", c);
//add after the "mycrew" label
frame.RectTransform.RepositionChildInHierarchy(1);
}
characterList.UpdateScrollBarSize();
}
public void SelectLocation(Location location, LocationConnection connection)
{
selectedLocationInfo.ClearChildren();
missionPanel.Visible = location != null;
if (location == null) { return; }
var container = selectedLocationInfo;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform), location.Name, font: GUI.LargeFont)
{
AutoScale = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform), location.Type.DisplayName);
Sprite portrait = location.Type.GetPortrait(location.PortraitId);
new GUIImage(new RectTransform(new Vector2(1.0f, 0.6f),
container.RectTransform), portrait, scaleToFit: true);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform), "Select a mission", font: GUI.LargeFont)
{
AutoScale = true
};
var missionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), container.RectTransform), style: "InnerFrame");
var missionContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), missionFrame.RectTransform, Anchor.Center))
{
RelativeSpacing = 0.02f,
Stretch = true
};
SelectedLevel = connection?.Level;
if (connection != null)
{
Point maxTickBoxSize = new Point(int.MaxValue, missionContent.Rect.Height / 4) ;
List<Mission> availableMissions = Campaign.Map.CurrentLocation.GetMissionsInConnection(connection).ToList();
if (!availableMissions.Contains(null)) { availableMissions.Add(null); }
Mission selectedMission = Campaign.Map.CurrentLocation.SelectedMission != null && availableMissions.Contains(Campaign.Map.CurrentLocation.SelectedMission) ?
Campaign.Map.CurrentLocation.SelectedMission : null;
missionTickBoxes.Clear();
foreach (Mission mission in availableMissions)
{
var tickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.1f), missionContent.RectTransform) { MaxSize = maxTickBoxSize },
mission?.Name ?? TextManager.Get("NoMission"))
{
UserData = mission,
Enabled = GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign),
Selected = mission == selectedMission,
OnSelected = (tb) =>
{
if (!tb.Selected) { return false; }
RefreshMissionTab(tb.UserData as Mission);
Campaign.Map.OnMissionSelected?.Invoke(connection, mission);
if (GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
GameMain.Client?.SendCampaignState();
}
return true;
}
};
missionTickBoxes.Add(tickBox);
}
GUITickBox.CreateRadioButtonGroup(missionTickBoxes);
RefreshMissionTab(selectedMission);
startButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.7f), missionContent.RectTransform, Anchor.CenterRight),
TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; },
Enabled = true
};
}
OnLocationSelected?.Invoke(location, connection);
}
public void RefreshMissionTab(Mission selectedMission)
{
System.Diagnostics.Debug.Assert(
selectedMission == null ||
(GameMain.GameSession.Map?.SelectedConnection != null &&
GameMain.GameSession.Map.CurrentLocation.AvailableMissions.Contains(selectedMission)));
GameMain.GameSession.Map.CurrentLocation.SelectedMission = selectedMission;
selectedMissionInfo.ClearChildren();
var container = selectedMissionInfo.Content;
selectedMissionInfo.Visible = selectedMission != null;
selectedMissionInfo.Spacing = 10;
if (selectedMission == null) { return; }
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform),
selectedMission.Name, font: GUI.LargeFont)
{
AutoScale = true,
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform),
TextManager.Get("Reward").Replace("[reward]", selectedMission.Reward.ToString()))
{
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), container.RectTransform),
selectedMission.Description, wrap: true)
{
CanBeFocused = false
};
if (startButton != null) { startButton.Enabled = true; }
}
private void CreateItemFrame(PurchasedItem pi, PriceInfo priceInfo, GUIListBox listBox, int width)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Rect.Width, 50), listBox.Content.RectTransform), style: "ListBoxElement")
{
UserData = pi,
ToolTip = pi.ItemPrefab.Description
};
ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Rect.Width - 50, 25), frame.RectTransform, Anchor.CenterLeft)
{
AbsoluteOffset = new Point(40, 0)
}, pi.ItemPrefab.Name, font: font)
{
ToolTip = pi.ItemPrefab.Description
};
Sprite itemIcon = pi.ItemPrefab.InventoryIcon ?? pi.ItemPrefab.sprite;
if (itemIcon != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), frame.RectTransform, Anchor.CenterLeft), itemIcon)
{
Color = itemIcon == pi.ItemPrefab.InventoryIcon ? pi.ItemPrefab.InventoryIconColor : pi.ItemPrefab.SpriteColor
};
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
}
textBlock = new GUITextBlock(new RectTransform(new Point(120, 25), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(20, 0) },
priceInfo.BuyPrice.ToString(), font: font)
{
ToolTip = pi.ItemPrefab.Description
};
//If its the store menu, quantity will always be 0
if (pi.Quantity > 0)
{
var amountInput = new GUINumberInput(new RectTransform(new Point(50, 40), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(20, 0) },
GUINumberInput.NumberType.Int)
{
MinValueInt = 0,
MaxValueInt = 1000,
UserData = pi,
IntValue = pi.Quantity
};
amountInput.OnValueChanged += (numberInput) =>
{
PurchasedItem purchasedItem = numberInput.UserData as PurchasedItem;
//Attempting to buy
if (numberInput.IntValue > purchasedItem.Quantity)
{
int quantity = numberInput.IntValue - purchasedItem.Quantity;
//Cap the numberbox based on the amount we can afford.
quantity = Campaign.Money <= 0 ?
0 : Math.Min((int)(Campaign.Money / (float)priceInfo.BuyPrice), quantity);
for (int i = 0; i < quantity; i++)
{
BuyItem(numberInput, purchasedItem);
}
numberInput.IntValue = purchasedItem.Quantity;
}
//Attempting to sell
else
{
int quantity = purchasedItem.Quantity - numberInput.IntValue;
for (int i = 0; i < quantity; i++)
{
SellItem(numberInput, purchasedItem);
}
}
};
}
}
private bool BuyItem(GUIComponent component, object obj)
{
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.ItemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
PriceInfo priceInfo = pi.ItemPrefab.GetPrice(Campaign.Map.CurrentLocation);
if (priceInfo == null || priceInfo.BuyPrice > Campaign.Money) return false;
Campaign.CargoManager.PurchaseItem(pi.ItemPrefab, 1);
GameMain.Client?.SendCampaignState();
return false;
}
private bool SellItem(GUIComponent component, object obj)
{
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.ItemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
Campaign.CargoManager.SellItem(pi, 1);
GameMain.Client?.SendCampaignState();
return false;
}
private void RefreshMyItems()
{
myItemList.Content.ClearChildren();
foreach (PurchasedItem ip in Campaign.CargoManager.PurchasedItems)
{
CreateItemFrame(ip, ip.ItemPrefab.GetPrice(Campaign.Map.CurrentLocation), myItemList, myItemList.Rect.Width);
}
myItemList.Content.RectTransform.SortChildren((x, y) =>
(x.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name.CompareTo((y.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name));
myItemList.Content.RectTransform.SortChildren((x, y) =>
(x.GUIComponent.UserData as PurchasedItem).ItemPrefab.Category.CompareTo((y.GUIComponent.UserData as PurchasedItem).ItemPrefab.Category));
myItemList.UpdateScrollBarSize();
}
public void SelectTab(Tab tab)
{
selectedTab = tab;
for (int i = 0; i < tabs.Length; i++)
{
if (tabs[i] != null)
{
tabs[i].Visible = (int)selectedTab == i;
}
}
foreach (GUIButton button in tabButtons)
{
button.Selected = (Tab)button.UserData == tab;
}
}
private bool SelectItemCategory(MapEntityCategory category)
{
storeItemList.ClearChildren();
int width = storeItemList.Rect.Width;
foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List)
{
var itemPrefab = mapEntityPrefab as ItemPrefab;
if (itemPrefab == null || !itemPrefab.Category.HasFlag(category)) continue;
PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation);
if (priceInfo == null) continue;
CreateItemFrame(new PurchasedItem(itemPrefab, 0), priceInfo, storeItemList, width);
}
storeItemList.Content.RectTransform.SortChildren(
(x, y) => (x.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name.CompareTo((y.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name));
foreach (GUIButton btn in itemCategoryButtons)
{
btn.Selected = (MapEntityCategory)btn.UserData == category;
}
storeItemList.BarScroll = 0.0f;
return true;
}
public string GetMoney()
{
return TextManager.Get("PlayerCredits").Replace("[credits]",
((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", Campaign.Money)));
}
private bool SelectCharacter(GUIComponent component, object selection)
{
GUIComponent prevInfoFrame = null;
foreach (GUIComponent child in tabs[(int)selectedTab].Children)
{
if (!(child.UserData is CharacterInfo)) { continue; }
prevInfoFrame = child;
}
if (prevInfoFrame != null) { tabs[(int)selectedTab].RemoveChild(prevInfoFrame); }
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) { return false; }
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) { return false; }
if (characterPreviewFrame == null || characterPreviewFrame.UserData != characterInfo)
{
characterPreviewFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.5f), tabs[(int)selectedTab].RectTransform, Anchor.TopRight, Pivot.TopLeft))
{
UserData = characterInfo
};
characterInfo.CreateInfoFrame(characterPreviewFrame);
}
var currentCrew = GameMain.GameSession.CrewManager.GetCharacterInfos();
if (currentCrew.Contains(characterInfo))
{
new GUIButton(new RectTransform(new Vector2(0.5f, 0.1f), characterPreviewFrame.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) },
TextManager.Get("FireButton"))
{
Color = Color.Red,
UserData = characterInfo,
Enabled = currentCrew.Count() > 1, //can't fire if there's only one character in the crew
OnClicked = (btn, obj) =>
{
var confirmDialog = new GUIMessageBox(
TextManager.Get("FireWarningHeader"),
TextManager.Get("FireWarningText").Replace("[charactername]", ((CharacterInfo)obj).Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
confirmDialog.Buttons[0].UserData = (CharacterInfo)obj;
confirmDialog.Buttons[0].OnClicked = FireCharacter;
confirmDialog.Buttons[0].OnClicked += confirmDialog.Close;
confirmDialog.Buttons[1].OnClicked = confirmDialog.Close;
return true;
}
};
}
else
{
new GUIButton(new RectTransform(new Vector2(0.5f, 0.1f), characterPreviewFrame.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) },
TextManager.Get("HireButton"))
{
Enabled = Campaign.Money >= characterInfo.Salary,
UserData = characterInfo,
OnClicked = HireCharacter
};
}
return true;
}
private bool HireCharacter(GUIButton button, object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) { return false; }
SinglePlayerCampaign spCampaign = Campaign as SinglePlayerCampaign;
if (spCampaign == null)
{
DebugConsole.ThrowError("Characters can only be hired in the single player campaign.\n" + Environment.StackTrace);
return false;
}
if (spCampaign.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation, characterInfo))
{
UpdateLocationView(GameMain.GameSession.Map.CurrentLocation);
SelectCharacter(null, null);
characterList.Content.RemoveChild(characterList.Content.FindChild(characterInfo));
UpdateCharacterLists();
}
return false;
}
private bool FireCharacter(GUIButton button, object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
SinglePlayerCampaign spCampaign = Campaign as SinglePlayerCampaign;
if (spCampaign == null)
{
DebugConsole.ThrowError("Characters can only be fired in the single player campaign.\n" + Environment.StackTrace);
return false;
}
spCampaign.FireCharacter(characterInfo);
SelectCharacter(null, null);
UpdateCharacterLists();
return false;
}
}
}