58c92888b7
commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 16:30:24 2019 +0200 Another nullref fix to the OpenHealthWindow property setter. Closes #1090 commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 16:19:05 2019 +0200 Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes #1093 commit 9ec1980fe90bcae65333c188b265ba16a6db6c05 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 16:16:53 2019 +0200 added correct effects for alien blood commit b6d2c56910b5d58477703abc6785ef80719a89a6 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 15:41:25 2019 +0200 adjustments to fent, glue and antibiotics commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 15:30:51 2019 +0200 More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now) commit 959c503c140196287ab60ec2357feb8bd5c85b18 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 14:00:48 2019 +0200 Don't allow severing the joint between a moloch's shell and the "bladder" commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:51:58 2019 +0200 Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes #1082 commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:23:38 2019 +0200 Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes #1088 commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 13:04:55 2019 +0200 Fixed client-side nullref exception if the round ends while the health window is open. Closes #1090 commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Thu Feb 7 12:48:34 2019 +0200 The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9 Author: ezjamsen <ezjames.fi@gmail.com> Date: Thu Feb 7 12:31:46 2019 +0200 Added linked hulls commit 937d50dca50d8c889a7c11b55765c208d2d16b67 Merge: 8109ae1a3 57731761f Author: EdusFF <pitkanen.eetu@gmail.com> Date: Thu Feb 7 12:16:43 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Thu Feb 7 12:16:37 2019 +0200 Fixed: AI not reloading coilgun if an empty box of ammunition is inserted. commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Feb 7 12:10:59 2019 +0200 Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic. commit 37577931e2706ce432cee2d48cd55990bc2bab4a Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Feb 7 12:04:49 2019 +0200 Add properties for getting the count of the undo and redo stacks. commit f226beb05a55749ac961e3a33ac594fdf903fc3b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 21:15:56 2019 +0200 Fixes to hull linking & displaying them as one hull on the minimap: - Links between hulls are now saved. - Simplified grouping logic (just store a list of linked hulls in hulldata). - Fixed water/oxygen calculations (use the average of the values instead of their sum). TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking? commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf Merge: 2ad9b5de4 d06a1557f Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 20:18:31 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf Author: Alex <olimpickusa6@gmail.com> Date: Wed Feb 6 18:26:40 2019 +0200 Test for connecting hulls task
1927 lines
82 KiB
C#
1927 lines
82 KiB
C#
using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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{
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class GameClient : NetworkMember
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{
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private NetClient client;
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private GUIMessageBox reconnectBox, waitInServerQueueBox;
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private GUIButton endRoundButton;
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private GUITickBox endVoteTickBox;
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private ClientPermissions permissions = ClientPermissions.None;
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private List<string> permittedConsoleCommands = new List<string>();
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private bool connected;
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private byte myID;
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private List<Client> otherClients;
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private string serverIP;
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private bool needAuth;
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private bool requiresPw;
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private int nonce;
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private string saltedPw;
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private Facepunch.Steamworks.Auth.Ticket steamAuthTicket;
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private UInt16 lastSentChatMsgID = 0; //last message this client has successfully sent
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private UInt16 lastQueueChatMsgID = 0; //last message added to the queue
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private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
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public UInt16 LastSentEntityEventID;
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private ClientEntityEventManager entityEventManager;
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private FileReceiver fileReceiver;
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//has the client been given a character to control this round
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public bool HasSpawned;
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public byte ID
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{
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get { return myID; }
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}
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public override List<Client> ConnectedClients
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{
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get
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{
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return otherClients;
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}
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}
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public FileReceiver FileReceiver
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{
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get { return fileReceiver; }
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}
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public bool MidRoundSyncing
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{
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get { return entityEventManager.MidRoundSyncing; }
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}
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public bool AllowDisguises
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{
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get;
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private set;
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}
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public GameClient(string newName)
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{
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var buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
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isHorizontal: true, childAnchor: Anchor.CenterRight)
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{
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CanBeFocused = false
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};
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endRoundButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("EndRound"))
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{
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OnClicked = (btn, userdata) =>
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{
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if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
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RequestRoundEnd();
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return true;
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},
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Visible = false
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};
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endVoteTickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("EndRound"))
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{
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OnSelected = ToggleEndRoundVote,
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Visible = false
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};
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showLogButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("ServerLog"))
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (ServerLog.LogFrame == null)
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{
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ServerLog.CreateLogFrame();
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}
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else
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{
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ServerLog.LogFrame = null;
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GUI.KeyboardDispatcher.Subscriber = null;
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}
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return true;
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}
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};
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GameMain.DebugDraw = false;
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Hull.EditFire = false;
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Hull.EditWater = false;
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newName = newName.Replace(":", "").Replace(";", "");
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name = newName;
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entityEventManager = new ClientEntityEventManager(this);
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fileReceiver = new FileReceiver();
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fileReceiver.OnFinished += OnFileReceived;
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fileReceiver.OnTransferFailed += OnTransferFailed;
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characterInfo = new CharacterInfo(Character.HumanConfigFile, name, Gender.None, null)
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{
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Job = null
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};
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otherClients = new List<Client>();
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ServerLog = new ServerLog("");
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ChatMessage.LastID = 0;
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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}
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public void ConnectToServer(string hostIP)
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{
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string[] address = hostIP.Split(':');
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if (address.Length == 1)
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{
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serverIP = hostIP;
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Port = NetConfig.DefaultPort;
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}
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else
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{
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serverIP = string.Join(":", address.Take(address.Length - 1));
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if (!int.TryParse(address[address.Length - 1], out int port))
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{
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DebugConsole.ThrowError("Invalid port: " + address[address.Length - 1] + "!");
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Port = NetConfig.DefaultPort;
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}
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else
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{
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Port = port;
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}
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}
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myCharacter = Character.Controlled;
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ChatMessage.LastID = 0;
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// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
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NetPeerConfiguration = new NetPeerConfiguration("barotrauma");
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NetPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
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| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
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client = new NetClient(NetPeerConfiguration);
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NetPeer = client;
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client.Start();
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System.Net.IPEndPoint IPEndPoint = null;
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try
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{
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IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
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}
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catch
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{
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new GUIMessageBox(TextManager.Get("CouldNotConnectToServer"),
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TextManager.Get("InvalidIPAddress").Replace("[serverip]", serverIP).Replace("[port]", Port.ToString()));
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return;
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}
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NetOutgoingMessage outmsg = client.CreateMessage();
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WriteAuthRequest(outmsg);
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// Connect client, to ip previously requested from user
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try
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{
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client.Connect(IPEndPoint, outmsg);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Couldn't connect to " + hostIP + ". Error message: " + e.Message);
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Disconnect();
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GameMain.ServerListScreen.Select();
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return;
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}
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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CoroutineManager.StartCoroutine(WaitForStartingInfo(), "WaitForStartingInfo");
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}
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private bool RetryConnection(GUIButton button, object obj)
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{
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if (client != null) client.Shutdown("Disconnecting");
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ConnectToServer(serverIP);
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return true;
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}
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private bool ReturnToServerList(GUIButton button, object obj)
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{
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Disconnect();
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Submarine.Unload();
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GameMain.NetworkMember = null;
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GameMain.GameSession = null;
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GameMain.ServerListScreen.Select();
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return true;
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}
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private bool connectCancelled;
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private bool CancelConnect(GUIButton button, object obj)
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{
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connectCancelled = true;
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return true;
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}
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// Before main looping starts, we loop here and wait for approval message
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private IEnumerable<object> WaitForStartingInfo()
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{
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requiresPw = false;
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needAuth = true;
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saltedPw = "";
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connectCancelled = false;
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// When this is set to true, we are approved and ready to go
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bool CanStart = false;
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
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DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
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// Loop until we are approved
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//TODO: show the name of the server instead of IP when connecting through the server list (more streamer-friendly)
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string connectingText = TextManager.Get("ConnectingTo").Replace("[serverip]", serverIP);
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while (!CanStart && !connectCancelled)
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{
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if (reconnectBox == null)
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{
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reconnectBox = new GUIMessageBox(TextManager.Get("Connecting"), connectingText, new string[] { TextManager.Get("Cancel") });
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reconnectBox.Buttons[0].OnClicked += CancelConnect;
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reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
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}
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reconnectBox.Text.Text = connectingText + new string('.', ((int)Timing.TotalTime % 3 + 1));
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if (DateTime.Now > reqAuthTime)
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{
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if (needAuth)
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{
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//request auth again
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NetOutgoingMessage reqAuthMsg = client.CreateMessage();
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WriteAuthRequest(reqAuthMsg);
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client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
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}
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else
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{
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//request init again
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NetOutgoingMessage outmsg = client.CreateMessage();
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outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
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if (requiresPw)
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{
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outmsg.Write(saltedPw);
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}
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outmsg.Write(GameMain.Version.ToString());
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var mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
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outmsg.Write((UInt16)mpContentPackages.Count());
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foreach (ContentPackage contentPackage in mpContentPackages)
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{
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outmsg.Write(contentPackage.Name);
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outmsg.Write(contentPackage.MD5hash.Hash);
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}
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outmsg.Write(name);
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client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
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DebugConsole.Log("Sending init request (" + (requiresPw ? "password required" : "no password required") + ")");
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}
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
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}
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yield return CoroutineStatus.Running;
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if (DateTime.Now > timeOut) break;
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NetIncomingMessage inc;
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// If new messages arrived
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if ((inc = client.ReadMessage()) == null) continue;
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string pwMsg = "Password required";
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try
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.Data:
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DecompressIncomingMessage(inc);
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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switch (header)
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{
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case ServerPacketHeader.AUTH_RESPONSE:
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DebugConsole.Log("Received auth response (needauth: " + needAuth + ")");
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if (needAuth)
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{
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if (inc.ReadBoolean())
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{
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DebugConsole.Log(" password required.");
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//requires password
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nonce = inc.ReadInt32();
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requiresPw = true;
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}
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else
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{
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DebugConsole.Log(" password not required.");
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requiresPw = false;
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
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}
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needAuth = false; //got auth!
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}
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break;
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case ServerPacketHeader.AUTH_FAILURE:
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//failed to authenticate, can still use same nonce
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DebugConsole.Log("Received auth failure message");
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pwMsg = inc.ReadString();
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requiresPw = true;
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break;
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case ServerPacketHeader.UPDATE_LOBBY:
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DebugConsole.Log("Recived lobby update");
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//server accepted client
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ReadLobbyUpdate(inc);
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CanStart = true;
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break;
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}
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break;
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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ReadDisconnectMessage(inc, false);
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connectCancelled = true;
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}
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break;
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}
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to the server", e);
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break;
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}
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if (requiresPw && !CanStart && !connectCancelled)
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{
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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var msgBox = new GUIMessageBox(pwMsg, "", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") });
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var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 0.1f), msgBox.InnerFrame.RectTransform, Anchor.Center))
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{
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IgnoreLayoutGroups = true,
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UserData = "password"
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};
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var okButton = msgBox.Buttons[0];
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var cancelButton = msgBox.Buttons[1];
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while (GUIMessageBox.MessageBoxes.Contains(msgBox))
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{
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while (client.ReadMessage() != null)
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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ReadDisconnectMessage(inc, false);
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msgBox.Close(null, null);
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connectCancelled = true;
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}
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break;
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}
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}
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if (DateTime.Now > reqAuthTime)
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{
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//request auth again to prevent timeout
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NetOutgoingMessage reqAuthMsg = client.CreateMessage();
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WriteAuthRequest(reqAuthMsg);
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client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 3);
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}
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okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
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if (okButton.Selected)
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{
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(passwordBox.Text)));
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saltedPw = saltedPw + Convert.ToString(nonce);
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
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timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
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msgBox.Close(null, null);
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break;
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}
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else if (cancelButton.Selected)
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{
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msgBox.Close(null, null);
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connectCancelled = true;
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}
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else
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{
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yield return CoroutineStatus.Running;
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}
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}
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}
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}
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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if (connectCancelled) yield return CoroutineStatus.Success;
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|
|
if (client.ConnectionStatus != NetConnectionStatus.Connected)
|
|
{
|
|
steamAuthTicket?.Cancel();
|
|
steamAuthTicket = null;
|
|
var reconnect = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get("CouldNotConnectToServer"), new string[] { TextManager.Get("Retry"), TextManager.Get("Cancel") });
|
|
|
|
DebugConsole.NewMessage("Failed to connect to the server - connection status: " + client.ConnectionStatus.ToString(), Color.Orange);
|
|
|
|
reconnect.Buttons[0].OnClicked += RetryConnection;
|
|
reconnect.Buttons[0].OnClicked += reconnect.Close;
|
|
reconnect.Buttons[1].OnClicked += ReturnToServerList;
|
|
reconnect.Buttons[1].OnClicked += reconnect.Close;
|
|
}
|
|
else
|
|
{
|
|
if (Screen.Selected != GameMain.GameScreen)
|
|
{
|
|
GameMain.NetLobbyScreen.Select();
|
|
}
|
|
connected = true;
|
|
}
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private void WriteAuthRequest(NetOutgoingMessage outmsg)
|
|
{
|
|
if (SteamManager.IsInitialized && SteamManager.USE_STEAM)
|
|
{
|
|
if (steamAuthTicket == null)
|
|
{
|
|
steamAuthTicket = SteamManager.GetAuthSessionTicket();
|
|
}
|
|
|
|
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 3);
|
|
while ((steamAuthTicket.Data == null || steamAuthTicket.Data.Length == 0) &&
|
|
DateTime.Now < timeOut)
|
|
{
|
|
System.Threading.Thread.Sleep(10);
|
|
}
|
|
|
|
outmsg.Write((byte)ClientPacketHeader.REQUEST_STEAMAUTH);
|
|
outmsg.Write(SteamManager.GetSteamID());
|
|
outmsg.Write(steamAuthTicket.Data.Length);
|
|
outmsg.Write(steamAuthTicket.Data);
|
|
|
|
DebugConsole.Log("Sending Steam auth request");
|
|
DebugConsole.Log(" Steam ID: " + SteamManager.GetSteamID());
|
|
DebugConsole.Log(" Ticket data: " +
|
|
ToolBox.LimitString(string.Concat(steamAuthTicket.Data.Select(b => b.ToString("X2"))), 16));
|
|
DebugConsole.Log(" Msg length: " + outmsg.LengthBytes);
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.Log("Sending auth request");
|
|
outmsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
|
|
}
|
|
}
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
#if DEBUG
|
|
if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
|
|
#endif
|
|
if (gameStarted) SetRadioButtonColor();
|
|
|
|
base.Update(deltaTime);
|
|
|
|
if (!connected) return;
|
|
|
|
if (reconnectBox != null)
|
|
{
|
|
reconnectBox.Close(null, null);
|
|
reconnectBox = null;
|
|
}
|
|
|
|
try
|
|
{
|
|
CheckServerMessages();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
string errorMsg = "Error while reading a message from server. {" + e + "}\n" + e.StackTrace;
|
|
GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
DebugConsole.ThrowError("Error while reading a message from server.", e);
|
|
new GUIMessageBox(TextManager.Get("Error"), "Error while reading a message from the server. (" + e.Message + " Target site: " + e.TargetSite + ")");
|
|
Disconnect();
|
|
GameMain.MainMenuScreen.Select();
|
|
return;
|
|
}
|
|
|
|
if (gameStarted && Screen.Selected == GameMain.GameScreen)
|
|
{
|
|
endVoteTickBox.Visible = Voting.AllowEndVoting && HasSpawned;
|
|
|
|
if (respawnManager != null)
|
|
{
|
|
respawnManager.Update(deltaTime);
|
|
}
|
|
|
|
if (updateTimer > DateTime.Now) return;
|
|
SendIngameUpdate();
|
|
}
|
|
else
|
|
{
|
|
if (updateTimer > DateTime.Now) return;
|
|
SendLobbyUpdate();
|
|
}
|
|
|
|
// Update current time
|
|
updateTimer = DateTime.Now + updateInterval;
|
|
}
|
|
|
|
private CoroutineHandle startGameCoroutine;
|
|
|
|
private void DecompressIncomingMessage(NetIncomingMessage inc)
|
|
{
|
|
byte[] data = inc.Data;
|
|
if (data[data.Length - 1] == 1)
|
|
{
|
|
using (MemoryStream stream = new MemoryStream())
|
|
{
|
|
stream.Write(data, 0, inc.LengthBytes-1);
|
|
stream.Position = 0;
|
|
using (MemoryStream decompressed = new MemoryStream())
|
|
{
|
|
using (DeflateStream deflate = new DeflateStream(stream, CompressionMode.Decompress, false))
|
|
{
|
|
deflate.CopyTo(decompressed);
|
|
}
|
|
byte[] newData = decompressed.ToArray();
|
|
|
|
inc.Data = newData;
|
|
inc.LengthBytes = newData.Length;
|
|
inc.Position = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check for new incoming messages from server
|
|
/// </summary>
|
|
private void CheckServerMessages()
|
|
{
|
|
// Create new incoming message holder
|
|
NetIncomingMessage inc;
|
|
|
|
if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
|
|
|
|
while ((inc = client.ReadMessage()) != null)
|
|
{
|
|
switch (inc.MessageType)
|
|
{
|
|
case NetIncomingMessageType.Data:
|
|
DecompressIncomingMessage(inc);
|
|
|
|
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
|
|
switch (header)
|
|
{
|
|
case ServerPacketHeader.UPDATE_LOBBY:
|
|
ReadLobbyUpdate(inc);
|
|
break;
|
|
case ServerPacketHeader.UPDATE_INGAME:
|
|
ReadIngameUpdate(inc);
|
|
break;
|
|
case ServerPacketHeader.QUERY_STARTGAME:
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
bool usingShuttle = inc.ReadBoolean();
|
|
string shuttleName = inc.ReadString();
|
|
string shuttleHash = inc.ReadString();
|
|
|
|
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
|
|
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
|
|
|
|
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
|
|
readyToStartMsg.Write(
|
|
GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
|
|
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
|
|
|
|
WriteCharacterInfo(readyToStartMsg);
|
|
|
|
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
|
|
|
|
break;
|
|
case ServerPacketHeader.STARTGAME:
|
|
startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
|
|
break;
|
|
case ServerPacketHeader.ENDGAME:
|
|
string endMessage = inc.ReadString();
|
|
bool missionSuccessful = inc.ReadBoolean();
|
|
if (missionSuccessful && GameMain.GameSession?.Mission != null)
|
|
{
|
|
GameMain.GameSession.Mission.Completed = true;
|
|
}
|
|
CoroutineManager.StartCoroutine(EndGame(endMessage));
|
|
break;
|
|
case ServerPacketHeader.PERMISSIONS:
|
|
ReadPermissions(inc);
|
|
break;
|
|
case ServerPacketHeader.ACHIEVEMENT:
|
|
ReadAchievement(inc);
|
|
break;
|
|
case ServerPacketHeader.FILE_TRANSFER:
|
|
fileReceiver.ReadMessage(inc);
|
|
break;
|
|
}
|
|
break;
|
|
case NetIncomingMessageType.StatusChanged:
|
|
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
|
|
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
|
|
|
|
if (connectionStatus == NetConnectionStatus.Disconnected)
|
|
{
|
|
ReadDisconnectMessage(inc, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReadDisconnectMessage(NetIncomingMessage inc, bool allowReconnect)
|
|
{
|
|
steamAuthTicket?.Cancel();
|
|
steamAuthTicket = null;
|
|
|
|
string disconnectMsg = inc.ReadString();
|
|
string[] splitMsg = disconnectMsg.Split(';');
|
|
DisconnectReason disconnectReason = DisconnectReason.Unknown;
|
|
if (splitMsg.Length > 0) Enum.TryParse(splitMsg[0], out disconnectReason);
|
|
|
|
if (disconnectReason == DisconnectReason.ServerFull)
|
|
{
|
|
//already waiting for a slot to free up, do nothing
|
|
if (CoroutineManager.IsCoroutineRunning("WaitInServerQueue")) return;
|
|
|
|
reconnectBox?.Close(); reconnectBox = null;
|
|
|
|
var queueBox = new GUIMessageBox(
|
|
TextManager.Get("DisconnectReason.ServerFull"),
|
|
TextManager.Get("ServerFullQuestionPrompt"), new string[] { TextManager.Get("Cancel"), TextManager.Get("ServerQueue") });
|
|
|
|
queueBox.Buttons[0].OnClicked += queueBox.Close;
|
|
queueBox.Buttons[1].OnClicked += queueBox.Close;
|
|
queueBox.Buttons[1].OnClicked += (btn, userdata) =>
|
|
{
|
|
reconnectBox?.Close(); reconnectBox = null;
|
|
CoroutineManager.StartCoroutine(WaitInServerQueue(), "WaitInServerQueue");
|
|
return true;
|
|
};
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
//disconnected/denied for some other reason than the server being full
|
|
// -> stop queuing and show a message box
|
|
waitInServerQueueBox?.Close();
|
|
waitInServerQueueBox = null;
|
|
CoroutineManager.StopCoroutines("WaitInServerQueue");
|
|
}
|
|
|
|
if (allowReconnect && disconnectReason == DisconnectReason.Unknown)
|
|
{
|
|
reconnectBox = new GUIMessageBox(
|
|
TextManager.Get("ConnectionLost"),
|
|
TextManager.Get("ConnectionLostReconnecting"), new string[0]);
|
|
connected = false;
|
|
ConnectToServer(serverIP);
|
|
}
|
|
else
|
|
{
|
|
string msg = "";
|
|
if (disconnectReason == DisconnectReason.Unknown)
|
|
{
|
|
msg = disconnectMsg;
|
|
}
|
|
else
|
|
{
|
|
msg = TextManager.Get("DisconnectReason." + disconnectReason.ToString());
|
|
for (int i = 1; i < splitMsg.Length; i++)
|
|
{
|
|
msg += splitMsg[i];
|
|
}
|
|
}
|
|
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
|
|
msgBox.Buttons[0].OnClicked += ReturnToServerList;
|
|
}
|
|
}
|
|
|
|
private IEnumerable<object> WaitInServerQueue()
|
|
{
|
|
waitInServerQueueBox = new GUIMessageBox(
|
|
TextManager.Get("ServerQueuePleaseWait"),
|
|
TextManager.Get("WaitingInServerQueue"), new string[] { TextManager.Get("Cancel") });
|
|
waitInServerQueueBox.Buttons[0].OnClicked += (btn, userdata) =>
|
|
{
|
|
CoroutineManager.StopCoroutines("WaitInServerQueue");
|
|
waitInServerQueueBox?.Close();
|
|
waitInServerQueueBox = null;
|
|
return true;
|
|
};
|
|
|
|
while (!connected)
|
|
{
|
|
if (!CoroutineManager.IsCoroutineRunning("WaitForStartingInfo"))
|
|
{
|
|
ConnectToServer(serverIP);
|
|
yield return new WaitForSeconds(2.0f);
|
|
}
|
|
yield return new WaitForSeconds(0.5f);
|
|
}
|
|
|
|
waitInServerQueueBox?.Close();
|
|
waitInServerQueueBox = null;
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
|
|
private void ReadAchievement(NetIncomingMessage inc)
|
|
{
|
|
string achievementIdentifier = inc.ReadString();
|
|
SteamAchievementManager.UnlockAchievement(achievementIdentifier);
|
|
}
|
|
|
|
private void ReadPermissions(NetIncomingMessage inc)
|
|
{
|
|
List<string> permittedConsoleCommands = new List<string>();
|
|
ClientPermissions newPermissions = (ClientPermissions)inc.ReadUInt16();
|
|
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
|
|
{
|
|
UInt16 consoleCommandCount = inc.ReadUInt16();
|
|
for (int i = 0; i < consoleCommandCount; i++)
|
|
{
|
|
permittedConsoleCommands.Add(inc.ReadString());
|
|
}
|
|
}
|
|
|
|
SetPermissions(newPermissions, permittedConsoleCommands);
|
|
}
|
|
|
|
private void SetPermissions(ClientPermissions newPermissions, List<string> permittedConsoleCommands)
|
|
{
|
|
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
|
|
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
|
|
{
|
|
if (newPermissions == permissions) return;
|
|
}
|
|
|
|
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
|
|
|
|
string msg = "";
|
|
if (newPermissions == ClientPermissions.None)
|
|
{
|
|
msg = TextManager.Get("PermissionsRemoved");
|
|
}
|
|
else
|
|
{
|
|
msg = TextManager.Get("CurrentPermissions") + '\n';
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) continue;
|
|
msg += " - " + TextManager.Get("ClientPermission." + permission) + "\n";
|
|
}
|
|
}
|
|
|
|
permissions = newPermissions;
|
|
this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
|
|
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg, GUIMessageBox.DefaultWidth, 0)
|
|
{
|
|
UserData = "permissions"
|
|
};
|
|
|
|
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
|
|
{
|
|
int listBoxWidth = (int)(msgBox.InnerFrame.Rect.Width) / 2 - 30;
|
|
new GUITextBlock(new RectTransform(new Vector2(0.4f, 0.1f), msgBox.InnerFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.05f, 0.1f) },
|
|
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUI.SmallFont);
|
|
var commandList = new GUIListBox(new RectTransform(new Vector2(0.4f, 0.6f), msgBox.InnerFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.05f, 0.2f) });
|
|
foreach (string permittedCommand in permittedConsoleCommands)
|
|
{
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), commandList.Content.RectTransform, minSize: new Point(0, 15)),
|
|
permittedCommand, font: GUI.SmallFont)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
}
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.SubList.Enabled = Voting.AllowSubVoting || HasPermission(ClientPermissions.SelectSub);
|
|
GameMain.NetLobbyScreen.ModeList.Enabled = Voting.AllowModeVoting || HasPermission(ClientPermissions.SelectMode);
|
|
GameMain.NetLobbyScreen.ShowLogButton.Visible = HasPermission(ClientPermissions.ServerLog);
|
|
showLogButton.Visible = HasPermission(ClientPermissions.ServerLog);
|
|
|
|
endRoundButton.Visible = HasPermission(ClientPermissions.EndRound);
|
|
}
|
|
|
|
private IEnumerable<object> StartGame(NetIncomingMessage inc)
|
|
{
|
|
if (Character != null) Character.Remove();
|
|
HasSpawned = false;
|
|
|
|
GameMain.LightManager.LightingEnabled = true;
|
|
|
|
//enable spectate button in case we fail to start the round now
|
|
//(for example, due to a missing sub file or an error)
|
|
GameMain.NetLobbyScreen.ShowSpectateButton();
|
|
|
|
entityEventManager.Clear();
|
|
LastSentEntityEventID = 0;
|
|
|
|
endVoteTickBox.Selected = false;
|
|
|
|
int seed = inc.ReadInt32();
|
|
string levelSeed = inc.ReadString();
|
|
float levelDifficulty = inc.ReadFloat();
|
|
|
|
byte losMode = inc.ReadByte();
|
|
|
|
int missionTypeIndex = inc.ReadByte();
|
|
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
bool usingShuttle = inc.ReadBoolean();
|
|
string shuttleName = inc.ReadString();
|
|
string shuttleHash = inc.ReadString();
|
|
|
|
string modeIdentifier = inc.ReadString();
|
|
int missionIndex = inc.ReadInt16();
|
|
|
|
bool respawnAllowed = inc.ReadBoolean();
|
|
bool loadSecondSub = inc.ReadBoolean();
|
|
|
|
bool disguisesAllowed = inc.ReadBoolean();
|
|
bool isTraitor = inc.ReadBoolean();
|
|
string traitorTargetName = isTraitor ? inc.ReadString() : null;
|
|
|
|
//monster spawn settings
|
|
if (monsterEnabled == null)
|
|
{
|
|
List<string> monsterNames1 = GameMain.Instance.GetFilesOfType(ContentType.Character).ToList();
|
|
for (int i = 0; i < monsterNames1.Count; i++)
|
|
{
|
|
monsterNames1[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames1[i]));
|
|
}
|
|
|
|
monsterEnabled = new Dictionary<string, bool>();
|
|
foreach (string s in monsterNames1)
|
|
{
|
|
if (!monsterEnabled.ContainsKey(s)) monsterEnabled.Add(s, true);
|
|
}
|
|
}
|
|
|
|
List<string> monsterNames = monsterEnabled.Keys.ToList();
|
|
foreach (string s in monsterNames)
|
|
{
|
|
monsterEnabled[s] = inc.ReadBoolean();
|
|
}
|
|
inc.ReadPadBits();
|
|
|
|
GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
|
|
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
|
|
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
|
|
|
|
if (gameMode == null)
|
|
{
|
|
DebugConsole.ThrowError("Game mode \"" + modeIdentifier + "\" not found!");
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
|
|
GameMain.LightManager.LosMode = (LosMode)losMode;
|
|
|
|
AllowDisguises = disguisesAllowed;
|
|
|
|
if (campaign == null)
|
|
{
|
|
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
}
|
|
|
|
Rand.SetSyncedSeed(seed);
|
|
|
|
if (campaign == null)
|
|
{
|
|
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionIndex < 0 ? null : MissionPrefab.List[missionIndex]);
|
|
GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
|
|
}
|
|
else
|
|
{
|
|
if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
|
|
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
|
|
reloadSub: true,
|
|
loadSecondSub: false,
|
|
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
|
|
}
|
|
|
|
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null);
|
|
|
|
gameStarted = true;
|
|
|
|
GameMain.GameScreen.Select();
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
public IEnumerable<object> EndGame(string endMessage)
|
|
{
|
|
if (!gameStarted) yield return CoroutineStatus.Success;
|
|
|
|
if (GameMain.GameSession != null) GameMain.GameSession.GameMode.End(endMessage);
|
|
|
|
gameStarted = false;
|
|
Character.Controlled = null;
|
|
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
GameMain.LightManager.LosEnabled = false;
|
|
respawnManager = null;
|
|
|
|
float endPreviewLength = 10.0f;
|
|
if (Screen.Selected == GameMain.GameScreen)
|
|
{
|
|
new RoundEndCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
|
|
float secondsLeft = endPreviewLength;
|
|
do
|
|
{
|
|
secondsLeft -= CoroutineManager.UnscaledDeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
} while (secondsLeft > 0.0f);
|
|
}
|
|
|
|
Submarine.Unload();
|
|
GameMain.NetLobbyScreen.Select();
|
|
myCharacter = null;
|
|
foreach (Client c in otherClients)
|
|
{
|
|
c.InGame = false;
|
|
c.Character = null;
|
|
}
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private void ReadInitialUpdate(NetIncomingMessage inc)
|
|
{
|
|
myID = inc.ReadByte();
|
|
|
|
UInt16 subListCount = inc.ReadUInt16();
|
|
List<Submarine> submarines = new List<Submarine>();
|
|
for (int i = 0; i < subListCount; i++)
|
|
{
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
|
|
if (matchingSub != null)
|
|
{
|
|
submarines.Add(matchingSub);
|
|
}
|
|
else
|
|
{
|
|
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
|
|
}
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
|
|
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
|
|
|
|
gameStarted = inc.ReadBoolean();
|
|
bool allowSpectating = inc.ReadBoolean();
|
|
|
|
ReadPermissions(inc);
|
|
|
|
if (gameStarted)
|
|
{
|
|
new GUIMessageBox("Please wait", TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
|
|
GameMain.NetLobbyScreen.Select();
|
|
}
|
|
}
|
|
|
|
private void ReadLobbyUpdate(NetIncomingMessage inc)
|
|
{
|
|
ServerNetObject objHeader;
|
|
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
|
|
{
|
|
switch (objHeader)
|
|
{
|
|
case ServerNetObject.SYNC_IDS:
|
|
bool lobbyUpdated = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
|
|
if (lobbyUpdated)
|
|
{
|
|
var prevDispatcher = GUI.KeyboardDispatcher.Subscriber;
|
|
|
|
UInt16 updateID = inc.ReadUInt16();
|
|
string serverName = inc.ReadString();
|
|
string serverText = inc.ReadString();
|
|
|
|
if (inc.ReadBoolean())
|
|
{
|
|
if (GameSettings.VerboseLogging)
|
|
{
|
|
DebugConsole.NewMessage("Received initial lobby update, ID: " + updateID + ", last ID: " + GameMain.NetLobbyScreen.LastUpdateID, Color.Gray);
|
|
}
|
|
ReadInitialUpdate(inc);
|
|
}
|
|
|
|
string selectSubName = inc.ReadString();
|
|
string selectSubHash = inc.ReadString();
|
|
|
|
bool usingShuttle = inc.ReadBoolean();
|
|
string selectShuttleName = inc.ReadString();
|
|
string selectShuttleHash = inc.ReadString();
|
|
|
|
bool allowSubVoting = inc.ReadBoolean();
|
|
bool allowModeVoting = inc.ReadBoolean();
|
|
|
|
bool allowSpectating = inc.ReadBoolean();
|
|
|
|
YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
|
|
int missionTypeIndex = inc.ReadRangedInteger(0, Enum.GetValues(typeof(MissionType)).Length - 1);
|
|
int modeIndex = inc.ReadByte();
|
|
|
|
string levelSeed = inc.ReadString();
|
|
float levelDifficulty = inc.ReadFloat();
|
|
|
|
byte botCount = inc.ReadByte();
|
|
BotSpawnMode botSpawnMode = inc.ReadBoolean() ? BotSpawnMode.Fill : BotSpawnMode.Normal;
|
|
|
|
bool autoRestartEnabled = inc.ReadBoolean();
|
|
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
|
|
|
|
int clientCount = inc.ReadByte();
|
|
List<string> clientNames = new List<string>();
|
|
List<byte> clientIDs = new List<byte>();
|
|
List<ushort> characterIDs = new List<ushort>();
|
|
for (int i = 0; i < clientCount; i++)
|
|
{
|
|
clientIDs.Add(inc.ReadByte());
|
|
clientNames.Add(inc.ReadString());
|
|
characterIDs.Add(inc.ReadUInt16());
|
|
}
|
|
|
|
//ignore the message if we already a more up-to-date one
|
|
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID))
|
|
{
|
|
GameMain.NetLobbyScreen.LastUpdateID = updateID;
|
|
|
|
ServerLog.ServerName = serverName;
|
|
|
|
GameMain.NetLobbyScreen.ServerName = serverName;
|
|
GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
|
|
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
|
|
|
|
if (!allowSubVoting) GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
|
|
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
|
|
|
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
|
GameMain.NetLobbyScreen.SetMissionType(missionTypeIndex);
|
|
|
|
if (!allowModeVoting) GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
|
|
|
GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
|
|
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
|
|
GameMain.NetLobbyScreen.SetLevelDifficulty(levelDifficulty);
|
|
GameMain.NetLobbyScreen.SetBotCount(botCount);
|
|
GameMain.NetLobbyScreen.SetBotSpawnMode(botSpawnMode);
|
|
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
|
|
|
|
List<Client> currentClients = new List<Client>();
|
|
for (int i = 0; i < clientNames.Count; i++)
|
|
{
|
|
//see if the client already exists
|
|
var existingClient = ConnectedClients.Find(c => c.ID == clientIDs[i] && c.Name == clientNames[i]);
|
|
if (existingClient == null) //if not, create it
|
|
{
|
|
existingClient = new Client(clientNames[i], clientIDs[i]);
|
|
ConnectedClients.Add(existingClient);
|
|
GameMain.NetLobbyScreen.AddPlayer(existingClient.Name);
|
|
}
|
|
if (characterIDs[i] > 0)
|
|
{
|
|
existingClient.Character = Entity.FindEntityByID(characterIDs[i]) as Character;
|
|
}
|
|
currentClients.Add(existingClient);
|
|
}
|
|
//remove clients that aren't present anymore
|
|
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!currentClients.Contains(ConnectedClients[i]))
|
|
{
|
|
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
|
|
ConnectedClients.RemoveAt(i);
|
|
}
|
|
}
|
|
//remove clients that aren't present anymore
|
|
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!currentClients.Contains(ConnectedClients[i]))
|
|
{
|
|
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
|
|
ConnectedClients.RemoveAt(i);
|
|
}
|
|
}
|
|
//remove clients that aren't present anymore
|
|
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!currentClients.Contains(ConnectedClients[i]))
|
|
{
|
|
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
|
|
ConnectedClients.RemoveAt(i);
|
|
}
|
|
}
|
|
//remove clients that aren't present anymore
|
|
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!currentClients.Contains(ConnectedClients[i]))
|
|
{
|
|
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
|
|
ConnectedClients.RemoveAt(i);
|
|
}
|
|
}
|
|
//remove clients that aren't present anymore
|
|
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!currentClients.Contains(ConnectedClients[i]))
|
|
{
|
|
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
|
|
ConnectedClients.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
Voting.AllowSubVoting = allowSubVoting;
|
|
Voting.AllowModeVoting = allowModeVoting;
|
|
GUI.KeyboardDispatcher.Subscriber = prevDispatcher;
|
|
}
|
|
}
|
|
|
|
bool campaignUpdated = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
if (campaignUpdated)
|
|
{
|
|
MultiPlayerCampaign.ClientRead(inc);
|
|
}
|
|
|
|
lastSentChatMsgID = inc.ReadUInt16();
|
|
|
|
break;
|
|
case ServerNetObject.CHAT_MESSAGE:
|
|
ChatMessage.ClientRead(inc);
|
|
break;
|
|
case ServerNetObject.VOTE:
|
|
Voting.ClientRead(inc);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReadIngameUpdate(NetIncomingMessage inc)
|
|
{
|
|
List<IServerSerializable> entities = new List<IServerSerializable>();
|
|
|
|
float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
|
|
|
|
ServerNetObject? prevObjHeader = null;
|
|
long prevBitPos = 0;
|
|
long prevBytePos = 0;
|
|
|
|
long prevBitLength = 0;
|
|
long prevByteLength = 0;
|
|
|
|
ServerNetObject objHeader;
|
|
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
|
|
{
|
|
switch (objHeader)
|
|
{
|
|
case ServerNetObject.SYNC_IDS:
|
|
lastSentChatMsgID = inc.ReadUInt16();
|
|
LastSentEntityEventID = inc.ReadUInt16();
|
|
break;
|
|
case ServerNetObject.ENTITY_POSITION:
|
|
UInt16 id = inc.ReadUInt16();
|
|
byte msgLength = inc.ReadByte();
|
|
|
|
long msgEndPos = inc.Position + msgLength * 8;
|
|
|
|
var entity = Entity.FindEntityByID(id) as IServerSerializable;
|
|
if (entity != null)
|
|
{
|
|
entity.ClientRead(objHeader, inc, sendingTime);
|
|
}
|
|
|
|
//force to the correct position in case the entity doesn't exist
|
|
//or the message wasn't read correctly for whatever reason
|
|
inc.Position = msgEndPos;
|
|
inc.ReadPadBits();
|
|
break;
|
|
case ServerNetObject.ENTITY_EVENT:
|
|
case ServerNetObject.ENTITY_EVENT_INITIAL:
|
|
entityEventManager.Read(objHeader, inc, sendingTime, entities);
|
|
break;
|
|
case ServerNetObject.CHAT_MESSAGE:
|
|
ChatMessage.ClientRead(inc);
|
|
break;
|
|
default:
|
|
List<string> errorLines = new List<string>
|
|
{
|
|
"Error while reading update from server (unknown object header \"" + objHeader + "\"!)",
|
|
"Message length: " + inc.LengthBits + " (" + inc.LengthBytes + " bytes)",
|
|
prevObjHeader != null ? "Previous object type: " + prevObjHeader.ToString() : "Error occurred on the very first object!",
|
|
"Previous object was " + (prevBitLength) + " bits long (" + (prevByteLength) + " bytes)"
|
|
};
|
|
if (prevObjHeader == ServerNetObject.ENTITY_EVENT || prevObjHeader == ServerNetObject.ENTITY_EVENT_INITIAL)
|
|
{
|
|
foreach (IServerSerializable ent in entities)
|
|
{
|
|
if (ent == null)
|
|
{
|
|
errorLines.Add(" - NULL");
|
|
continue;
|
|
}
|
|
Entity e = ent as Entity;
|
|
errorLines.Add(" - " + e.ToString());
|
|
}
|
|
}
|
|
|
|
foreach (string line in errorLines)
|
|
{
|
|
DebugConsole.ThrowError(line);
|
|
}
|
|
errorLines.Add("Last console messages:");
|
|
for (int i = DebugConsole.Messages.Count - 1; i > Math.Max(0, DebugConsole.Messages.Count - 20); i--)
|
|
{
|
|
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
|
|
}
|
|
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
|
|
|
|
DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
|
|
|
|
FileStream fl = File.Open("crashreport_object.bin", FileMode.Create);
|
|
BinaryWriter sw = new BinaryWriter(fl);
|
|
|
|
sw.Write(inc.Data, (int)(prevBytePos - prevByteLength), (int)(prevByteLength));
|
|
|
|
sw.Close();
|
|
fl.Close();
|
|
|
|
throw new Exception("Error while reading update from server: please send us \"crashreport_object.bin\"!");
|
|
}
|
|
prevBitLength = inc.Position - prevBitPos;
|
|
prevByteLength = inc.PositionInBytes - prevByteLength;
|
|
|
|
prevObjHeader = objHeader;
|
|
prevBitPos = inc.Position;
|
|
prevBytePos = inc.PositionInBytes;
|
|
}
|
|
}
|
|
|
|
private void SendLobbyUpdate()
|
|
{
|
|
NetOutgoingMessage outmsg = client.CreateMessage();
|
|
outmsg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
|
|
|
|
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
|
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
|
outmsg.Write(ChatMessage.LastID);
|
|
|
|
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
|
if (campaign == null || campaign.LastSaveID == 0)
|
|
{
|
|
outmsg.Write((UInt16)0);
|
|
}
|
|
else
|
|
{
|
|
outmsg.Write(campaign.LastSaveID);
|
|
outmsg.Write(campaign.CampaignID);
|
|
outmsg.Write(campaign.LastUpdateID);
|
|
outmsg.Write(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
|
|
}
|
|
|
|
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
|
|
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
|
|
{
|
|
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > client.Configuration.MaximumTransmissionUnit - 5)
|
|
{
|
|
//not enough room in this packet
|
|
return;
|
|
}
|
|
chatMsgQueue[i].ClientWrite(outmsg);
|
|
}
|
|
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
|
|
|
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
|
|
{
|
|
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
|
|
}
|
|
|
|
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
|
}
|
|
|
|
private void SendIngameUpdate()
|
|
{
|
|
NetOutgoingMessage outmsg = client.CreateMessage();
|
|
outmsg.Write((byte)ClientPacketHeader.UPDATE_INGAME);
|
|
|
|
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
|
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
|
outmsg.Write(ChatMessage.LastID);
|
|
outmsg.Write(entityEventManager.LastReceivedID);
|
|
|
|
Character.Controlled?.ClientWrite(outmsg);
|
|
|
|
entityEventManager.Write(outmsg, client.ServerConnection);
|
|
|
|
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
|
|
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
|
|
{
|
|
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > client.Configuration.MaximumTransmissionUnit - 5)
|
|
{
|
|
//not enough room in this packet
|
|
return;
|
|
}
|
|
chatMsgQueue[i].ClientWrite(outmsg);
|
|
}
|
|
|
|
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
|
|
|
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
|
|
{
|
|
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
|
|
}
|
|
|
|
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
|
}
|
|
|
|
public void SendChatMessage(ChatMessage msg)
|
|
{
|
|
if (client.ServerConnection == null) return;
|
|
lastQueueChatMsgID++;
|
|
msg.NetStateID = lastQueueChatMsgID;
|
|
chatMsgQueue.Add(msg);
|
|
}
|
|
|
|
public void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Default)
|
|
{
|
|
if (client.ServerConnection == null) return;
|
|
|
|
ChatMessage chatMessage = ChatMessage.Create(
|
|
gameStarted && myCharacter != null ? myCharacter.Name : name,
|
|
message,
|
|
type,
|
|
gameStarted && myCharacter != null ? myCharacter : null);
|
|
|
|
lastQueueChatMsgID++;
|
|
chatMessage.NetStateID = lastQueueChatMsgID;
|
|
|
|
chatMsgQueue.Add(chatMessage);
|
|
}
|
|
|
|
public void RequestFile(FileTransferType fileType, string file, string fileHash)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
|
|
msg.Write((byte)FileTransferMessageType.Initiate);
|
|
msg.Write((byte)fileType);
|
|
if (file != null) msg.Write(file);
|
|
if (fileHash != null) msg.Write(fileHash);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void CancelFileTransfer(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
CancelFileTransfer(transfer.SequenceChannel);
|
|
}
|
|
|
|
public void CancelFileTransfer(int sequenceChannel)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
|
|
msg.Write((byte)FileTransferMessageType.Cancel);
|
|
msg.Write((byte)sequenceChannel);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
private void OnFileReceived(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
switch (transfer.FileType)
|
|
{
|
|
case FileTransferType.Submarine:
|
|
new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.Get("FileDownloadedNotification").Replace("[filename]", transfer.FileName));
|
|
var newSub = new Submarine(transfer.FilePath);
|
|
var existingSubs = Submarine.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
|
|
foreach (Submarine existingSub in existingSubs)
|
|
{
|
|
existingSub.Dispose();
|
|
}
|
|
Submarine.AddToSavedSubs(newSub);
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
IEnumerable<GUIComponent> subListChildren = (i == 0) ?
|
|
GameMain.NetLobbyScreen.ShuttleList.ListBox.Content.Children :
|
|
GameMain.NetLobbyScreen.SubList.Content.Children;
|
|
|
|
var subElement = subListChildren.FirstOrDefault(c =>
|
|
((Submarine)c.UserData).Name == newSub.Name &&
|
|
((Submarine)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash);
|
|
if (subElement == null) continue;
|
|
|
|
subElement.GetChild<GUITextBlock>().TextColor = new Color(subElement.GetChild<GUITextBlock>().TextColor, 1.0f);
|
|
subElement.UserData = newSub;
|
|
subElement.ToolTip = newSub.Description;
|
|
|
|
GUIButton infoButton = subElement.GetChild<GUIButton>();
|
|
if (infoButton == null)
|
|
{
|
|
int buttonSize = (int)(subElement.Rect.Height * 0.8f);
|
|
infoButton = new GUIButton(new RectTransform(new Point(buttonSize), subElement.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(buttonSize * 0.2f), 0) }, "?");
|
|
}
|
|
infoButton.UserData = newSub;
|
|
infoButton.OnClicked = (component, userdata) =>
|
|
{
|
|
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
|
|
return true;
|
|
};
|
|
}
|
|
|
|
if (GameMain.NetLobbyScreen.FailedSelectedSub != null &&
|
|
GameMain.NetLobbyScreen.FailedSelectedSub.First == newSub.Name &&
|
|
GameMain.NetLobbyScreen.FailedSelectedSub.Second == newSub.MD5Hash.Hash)
|
|
{
|
|
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.SubList);
|
|
}
|
|
|
|
if (GameMain.NetLobbyScreen.FailedSelectedShuttle != null &&
|
|
GameMain.NetLobbyScreen.FailedSelectedShuttle.First == newSub.Name &&
|
|
GameMain.NetLobbyScreen.FailedSelectedShuttle.Second == newSub.MD5Hash.Hash)
|
|
{
|
|
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
|
}
|
|
|
|
break;
|
|
case FileTransferType.CampaignSave:
|
|
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
|
if (campaign == null) return;
|
|
|
|
GameMain.GameSession.SavePath = transfer.FilePath;
|
|
if (GameMain.GameSession.Submarine == null)
|
|
{
|
|
var gameSessionDoc = SaveUtil.LoadGameSessionDoc(GameMain.GameSession.SavePath);
|
|
string subPath = Path.Combine(SaveUtil.TempPath, gameSessionDoc.Root.GetAttributeString("submarine", "")) + ".sub";
|
|
GameMain.GameSession.Submarine = new Submarine(subPath, "");
|
|
}
|
|
|
|
SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
|
|
campaign.LastSaveID = campaign.PendingSaveID;
|
|
//decrement campaign update ID so the server will send us the latest data
|
|
//(as there may have been campaign updates after the save file was created)
|
|
campaign.LastUpdateID--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnTransferFailed(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
if (transfer.FileType == FileTransferType.CampaignSave)
|
|
{
|
|
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);
|
|
}
|
|
}
|
|
|
|
public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
|
|
{
|
|
entityEventManager.CreateEvent(entity, extraData);
|
|
}
|
|
|
|
public bool HasPermission(ClientPermissions permission)
|
|
{
|
|
return permissions.HasFlag(permission);
|
|
}
|
|
|
|
public bool HasConsoleCommandPermission(string command)
|
|
{
|
|
if (!permissions.HasFlag(ClientPermissions.ConsoleCommands)) return false;
|
|
|
|
command = command.ToLowerInvariant();
|
|
return permittedConsoleCommands.Any(c => c.ToLowerInvariant() == command);
|
|
}
|
|
|
|
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
|
{
|
|
base.Draw(spriteBatch);
|
|
|
|
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
|
|
{
|
|
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(
|
|
(int)pos.X,
|
|
(int)pos.Y,
|
|
fileReceiver.ActiveTransfers.Count * 210 + 10,
|
|
32),
|
|
Color.Black * 0.8f, true);
|
|
|
|
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
|
|
{
|
|
var transfer = fileReceiver.ActiveTransfers[i];
|
|
|
|
GUI.DrawString(spriteBatch,
|
|
pos,
|
|
ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, 200),
|
|
Color.White, null, 0, GUI.SmallFont);
|
|
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
|
|
GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
|
|
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
|
|
Color.White, null, 0, GUI.SmallFont);
|
|
|
|
if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
|
|
{
|
|
CancelFileTransfer(transfer);
|
|
fileReceiver.StopTransfer(transfer);
|
|
}
|
|
|
|
pos.X += 210;
|
|
}
|
|
}
|
|
|
|
if (!GameMain.DebugDraw) return;
|
|
|
|
int width = 200, height = 300;
|
|
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
|
|
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
|
|
|
|
if (client.ServerConnection != null)
|
|
{
|
|
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
|
|
|
|
y += 15;
|
|
|
|
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
|
|
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
|
|
|
|
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
|
|
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
|
|
}
|
|
else
|
|
{
|
|
GUI.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
|
|
}
|
|
}
|
|
|
|
|
|
public override void Disconnect()
|
|
{
|
|
client.Shutdown("");
|
|
steamAuthTicket?.Cancel();
|
|
steamAuthTicket = null;
|
|
|
|
foreach (var fileTransfer in FileReceiver.ActiveTransfers)
|
|
{
|
|
fileTransfer.Dispose();
|
|
}
|
|
|
|
if (HasPermission(ClientPermissions.ServerLog))
|
|
{
|
|
ServerLog?.Save();
|
|
}
|
|
|
|
GameMain.NetworkMember = null;
|
|
}
|
|
|
|
public void WriteCharacterInfo(NetOutgoingMessage msg)
|
|
{
|
|
msg.Write(characterInfo == null);
|
|
if (characterInfo == null) return;
|
|
|
|
msg.Write(characterInfo.Gender == Gender.Male);
|
|
msg.Write((byte)characterInfo.Race);
|
|
msg.Write((byte)characterInfo.HeadSpriteId);
|
|
msg.Write((byte)characterInfo.HairIndex);
|
|
msg.Write((byte)characterInfo.BeardIndex);
|
|
msg.Write((byte)characterInfo.MoustacheIndex);
|
|
msg.Write((byte)characterInfo.FaceAttachmentIndex);
|
|
|
|
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
|
|
int count = Math.Min(jobPreferences.Count, 3);
|
|
msg.Write((byte)count);
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
msg.Write(jobPreferences[i].Identifier);
|
|
}
|
|
}
|
|
|
|
public override bool SelectCrewCharacter(Character character, GUIComponent characterFrame)
|
|
{
|
|
if (character == null) return false;
|
|
|
|
if (character != myCharacter)
|
|
{
|
|
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
|
|
if (client == null) return false;
|
|
|
|
if (HasPermission(ClientPermissions.Ban))
|
|
{
|
|
var banButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomRight),
|
|
TextManager.Get("Ban"))
|
|
{
|
|
UserData = character.Name,
|
|
OnClicked = GameMain.NetLobbyScreen.BanPlayer
|
|
};
|
|
}
|
|
if (HasPermission(ClientPermissions.Kick))
|
|
{
|
|
var kickButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomLeft),
|
|
TextManager.Get("Kick"))
|
|
{
|
|
UserData = character.Name,
|
|
OnClicked = GameMain.NetLobbyScreen.KickPlayer
|
|
};
|
|
}
|
|
else if (Voting.AllowVoteKick)
|
|
{
|
|
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.16f) },
|
|
TextManager.Get("VoteToKick"))
|
|
{
|
|
UserData = character,
|
|
OnClicked = VoteForKick
|
|
};
|
|
if (GameMain.NetworkMember.ConnectedClients != null)
|
|
{
|
|
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Vote(VoteType voteType, object data)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
|
|
msg.Write((byte)ClientNetObject.VOTE);
|
|
Voting.ClientWrite(msg, voteType, data);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public bool VoteForKick(GUIButton button, object userdata)
|
|
{
|
|
var votedClient = userdata is Client ? (Client)userdata : otherClients.Find(c => c.Character == userdata);
|
|
if (votedClient == null) return false;
|
|
|
|
votedClient.AddKickVote(new Client(name, ID));
|
|
Vote(VoteType.Kick, votedClient);
|
|
|
|
button.Enabled = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void KickPlayer(string kickedName, string reason)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.Kick);
|
|
msg.Write(kickedName);
|
|
msg.Write(reason);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public override void BanPlayer(string kickedName, string reason, bool range = false, TimeSpan? duration = null)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.Ban);
|
|
msg.Write(kickedName);
|
|
msg.Write(reason);
|
|
msg.Write(range);
|
|
msg.Write(duration.HasValue ? duration.Value.TotalSeconds : 0.0); //0 = permaban
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public override void UnbanPlayer(string playerName, string playerIP)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.Unban);
|
|
msg.Write(string.IsNullOrEmpty(playerName) ? "" : playerName);
|
|
msg.Write(string.IsNullOrEmpty(playerIP) ? "" : playerIP);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void SendCampaignState()
|
|
{
|
|
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
|
if (campaign == null)
|
|
{
|
|
DebugConsole.ThrowError("Failed send campaign state to the server (no campaign active).\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.ManageCampaign);
|
|
campaign.ClientWrite(msg);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void SendConsoleCommand(string command)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(command))
|
|
{
|
|
DebugConsole.ThrowError("Cannot send an empty console command to the server!\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.ConsoleCommands);
|
|
msg.Write(command);
|
|
Vector2 cursorWorldPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
msg.Write(cursorWorldPos.X);
|
|
msg.Write(cursorWorldPos.Y);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tell the server to select a submarine (permission required)
|
|
/// </summary>
|
|
public void RequestSelectSub(int subIndex)
|
|
{
|
|
if (!HasPermission(ClientPermissions.SelectSub)) return;
|
|
if (subIndex < 0 || subIndex >= GameMain.NetLobbyScreen.SubList.CountChildren)
|
|
{
|
|
DebugConsole.ThrowError("Submarine index out of bounds (" + subIndex + ")\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.SelectSub);
|
|
msg.Write((UInt16)subIndex);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tell the server to select a submarine (permission required)
|
|
/// </summary>
|
|
public void RequestSelectMode(int modeIndex)
|
|
{
|
|
if (!HasPermission(ClientPermissions.SelectMode)) return;
|
|
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.CountChildren)
|
|
{
|
|
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.SelectMode);
|
|
msg.Write((UInt16)modeIndex);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tell the server to end the round (permission required)
|
|
/// </summary>
|
|
public void RequestRoundEnd()
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.EndRound);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public bool SpectateClicked(GUIButton button, object userData)
|
|
{
|
|
if (button != null) button.Enabled = false;
|
|
|
|
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
|
|
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
|
|
|
|
//assume we have the required sub files to start the round
|
|
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
|
|
readyToStartMsg.Write(true);
|
|
|
|
WriteCharacterInfo(readyToStartMsg);
|
|
|
|
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool SetReadyToStart(GUITickBox tickBox)
|
|
{
|
|
if (gameStarted)
|
|
{
|
|
tickBox.Visible = false;
|
|
return false;
|
|
}
|
|
|
|
Vote(VoteType.StartRound, tickBox.Selected);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool ToggleEndRoundVote(GUITickBox tickBox)
|
|
{
|
|
if (!gameStarted) return false;
|
|
|
|
if (!Voting.AllowEndVoting || !HasSpawned)
|
|
{
|
|
tickBox.Visible = false;
|
|
return false;
|
|
}
|
|
|
|
Vote(VoteType.EndRound, tickBox.Selected);
|
|
return false;
|
|
}
|
|
|
|
public void ReportError(ClientNetError error, UInt16 expectedID = 0, UInt16 eventID = 0, UInt16 entityID = 0)
|
|
{
|
|
NetOutgoingMessage outMsg = client.CreateMessage();
|
|
outMsg.Write((byte)ClientPacketHeader.ERROR);
|
|
outMsg.Write((byte)error);
|
|
outMsg.Write(Level.Loaded == null ? 0 : Level.Loaded.EqualityCheckVal);
|
|
switch (error)
|
|
{
|
|
case ClientNetError.MISSING_EVENT:
|
|
outMsg.Write(expectedID);
|
|
outMsg.Write(eventID);
|
|
break;
|
|
case ClientNetError.MISSING_ENTITY:
|
|
outMsg.Write(eventID);
|
|
outMsg.Write(entityID);
|
|
break;
|
|
}
|
|
client.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
}
|
|
}
|