Files
LuaCsForBarotraumaEP/Subsurface/GameSession/SinglePlayerMode.cs

173 lines
4.7 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
class SinglePlayerMode : GameMode
{
public readonly CrewManager crewManager;
public readonly HireManager hireManager;
private GUIButton endShiftButton;
private int day;
public int Day
{
get { return day; }
}
bool crewDead;
private float endTimer;
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
crewManager = new CrewManager();
hireManager = new HireManager();
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Alignment.Left | Alignment.Top, GUI.style);
endShiftButton.OnClicked = EndShift;
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
day = 1;
}
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
{
day = ToolBox.GetAttributeInt(element,"day",1);
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
crewManager = new CrewManager(subElement);
}
}
public override void Start(TimeSpan duration)
{
endTimer = 5.0f;
crewManager.StartShift();
}
public bool TryHireCharacter(CharacterInfo characterInfo)
{
if (crewManager.Money < characterInfo.Salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
crewManager.characterInfos.Add(characterInfo);
crewManager.Money -= characterInfo.Salary;
return true;
}
public string GetMoney()
{
return ("Money: " + crewManager.Money);
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
crewManager.Draw(spriteBatch);
endShiftButton.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
crewManager.Update(deltaTime);
endShiftButton.Update(deltaTime);
if (!crewDead)
{
if (crewManager.characters.Find(c => !c.IsDead) == null)
{
crewDead = true;
}
}
else
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) End("");
}
}
private bool EndShift(GUIButton button, object obj)
{
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
if (casualties.Count == crewManager.characters.Count)
{
sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.Info.Name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
day++;
}
crewManager.EndShift();
for (int i = Character.CharacterList.Count-1; i>=0; i--)
{
Character.CharacterList.RemoveAt(i);
}
Game1.GameSession.EndShift("");
return true;
}
public void Save(XElement element)
{
element.Add(new XAttribute("day", day));
crewManager.Save(element);
}
}
}