Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
360 lines
12 KiB
C#
360 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class CrewManager
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{
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public List<Character> characters;
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public List<CharacterInfo> characterInfos;
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public int WinningTeam = 1;
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private int money;
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private GUIFrame guiFrame;
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private GUIListBox listBox, orderListBox;
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private CrewCommander commander;
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public CrewCommander CrewCommander
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{
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get { return commander; }
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}
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public int Money
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{
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get { return money; }
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set { money = (int)Math.Max(value, 0.0f); }
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}
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public CrewManager()
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{
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characters = new List<Character>();
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characterInfos = new List<CharacterInfo>();
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guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
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guiFrame.Padding = Vector4.One * 5.0f;
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listBox = new GUIListBox(new Rectangle(45, 30, 150, 0), Color.Transparent, null, guiFrame);
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listBox.ScrollBarEnabled = false;
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listBox.OnSelected = SelectCharacter;
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orderListBox = new GUIListBox(new Rectangle(5, 30, 30, 0), Color.Transparent, null, guiFrame);
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orderListBox.ScrollBarEnabled = false;
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orderListBox.OnSelected = SelectCharacterOrder;
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commander = new CrewCommander(this);
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money = 10000;
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}
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public CrewManager(XElement element)
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: this()
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{
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money = ToolBox.GetAttributeInt(element, "money", 0);
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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characterInfos.Add(new CharacterInfo(subElement));
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}
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}
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public bool SelectCharacter(GUIComponent component, object selection)
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{
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//listBox.Select(selection);
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Character character = selection as Character;
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if (character == null || character.IsDead || character.IsUnconscious) return false;
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if (characters.Contains(character))
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{
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Character.Controlled = character;
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return true;
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}
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return false;
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}
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public void SetCharacterOrder(Character character, Order order)
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{
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if (order == null) return;
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var characterFrame = listBox.FindChild(character);
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if (characterFrame == null) return;
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int characterIndex = listBox.children.IndexOf(characterFrame);
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orderListBox.children[characterIndex].ClearChildren();
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var img = new GUIImage(new Rectangle(0, 0, 30, 30), order.SymbolSprite, Alignment.Center, orderListBox.children[characterIndex]);
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img.Scale = 30.0f / img.SourceRect.Width;
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img.Color = order.Color;
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img.CanBeFocused = false;
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orderListBox.children[characterIndex].ToolTip = "Order: " + order.Name;
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}
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public bool SelectCharacterOrder(GUIComponent component, object selection)
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{
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commander.ToggleGUIFrame();
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int orderIndex = orderListBox.children.IndexOf(component);
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if (orderIndex < 0 || orderIndex >= listBox.children.Count) return false;
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var characterFrame = listBox.children[orderIndex];
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if (characterFrame == null) return false;
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commander.SelectCharacter(characterFrame.UserData as Character);
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return false;
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}
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public void AddCharacter(Character character)
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{
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characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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if (character is AICharacter)
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{
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commander.UpdateCharacters();
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}
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character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
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GUIFrame orderFrame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, "ListBoxElement", orderListBox);
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orderFrame.UserData = character;
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var ai = character.AIController as HumanAIController;
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if (ai == null)
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{
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DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
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return;
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}
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SetCharacterOrder(character, ai.CurrentOrder);
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}
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public void AddToGUIUpdateList()
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{
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guiFrame.AddToGUIUpdateList();
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if (commander.Frame != null) commander.Frame.AddToGUIUpdateList();
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}
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public void Update(float deltaTime)
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{
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guiFrame.Update(deltaTime);
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//TODO: implement AI commands in multiplayer?
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if (GameMain.NetworkMember == null &&
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GameMain.Config.KeyBind(InputType.CrewOrders).IsHit())
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{
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//deselect construction unless it's the ladders the character is climbing
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if (!commander.IsOpen && Character.Controlled != null &&
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Character.Controlled.SelectedConstruction != null &&
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Character.Controlled.SelectedConstruction.GetComponent<Items.Components.Ladder>() == null)
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{
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Character.Controlled.SelectedConstruction = null;
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}
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//only allow opening the command UI if there are AICharacters in the crew
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if (commander.IsOpen || characters.Any(c => c is AICharacter)) commander.ToggleGUIFrame();
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}
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if (commander.Frame != null) commander.Frame.Update(deltaTime);
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}
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public void ReviveCharacter(Character revivedCharacter)
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{
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GUIComponent characterBlock = listBox.GetChild(revivedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.Transparent;
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if (revivedCharacter is AICharacter)
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{
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commander.UpdateCharacters();
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}
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}
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public void KillCharacter(Character killedCharacter)
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{
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GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
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if (killedCharacter is AICharacter)
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{
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commander.UpdateCharacters();
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}
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//if (characters.Find(c => !c.IsDead)==null)
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//{
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// Game1.GameSession.EndShift(null, null);
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//}
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}
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public void CreateCrewFrame(List<Character> crew, GUIFrame crewFrame)
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{
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List<byte> teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
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if (!teamIDs.Any()) teamIDs.Add(0);
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int listBoxHeight = 300 / teamIDs.Count;
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int y = 20;
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for (int i = 0; i < teamIDs.Count; i++)
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{
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if (teamIDs.Count > 1)
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{
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new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), "", crewFrame);
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}
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GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, "", crewFrame);
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crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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crewList.OnSelected = (component, obj) =>
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{
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SelectCrewCharacter(component.UserData as Character, crewList);
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return true;
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};
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foreach (Character character in crew.FindAll(c => c.TeamID == teamIDs[i]))
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{
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, "ListBoxElement", crewList);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, frame.Rect.Width-20),
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null,null,
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Alignment.Left, Alignment.Left,
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"", frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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}
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y += crewList.Rect.Height + 30;
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}
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}
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protected virtual bool SelectCrewCharacter(Character character, GUIComponent crewList)
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{
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if (character == null) return false;
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GUIComponent existingFrame = crewList.Parent.FindChild("selectedcharacter");
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if (existingFrame != null) crewList.Parent.RemoveChild(existingFrame);
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var previewPlayer = new GUIFrame(
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new Rectangle(0, 0, 230, 300),
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new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, "", crewList.Parent);
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previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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previewPlayer.UserData = "selectedcharacter";
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character.Info.CreateInfoFrame(previewPlayer);
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if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(character, crewList);
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return true;
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}
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//private bool ToggleCrewFrame(GUIButton button, object obj)
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//{
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// if (crewFrame == null) CreateCrewFrame(characters);
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// crewFrameOpen = !crewFrameOpen;
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// return true;
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//}
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public void StartShift()
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{
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listBox.ClearChildren();
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characters.Clear();
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WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
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for (int i = 0; i < waypoints.Length; i++)
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{
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Character character;
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if (characterInfos[i].HullID != null)
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{
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var hull = Entity.FindEntityByID((ushort)characterInfos[i].HullID) as Hull;
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if (hull == null) continue;
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character = Character.Create(characterInfos[i], hull.WorldPosition);
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}
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else
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{
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character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
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Character.Controlled = character;
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if (character.Info != null && !character.Info.StartItemsGiven)
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{
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character.GiveJobItems(waypoints[i]);
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character.Info.StartItemsGiven = true;
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}
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}
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AddCharacter(character);
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}
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if (characters.Any()) listBox.Select(0);// SelectCharacter(null, characters[0]);
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}
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public void EndShift()
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{
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foreach (Character c in characters)
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{
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if (!c.IsDead)
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{
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c.Info.UpdateCharacterItems();
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continue;
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}
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CharacterInfo deadInfo = characterInfos.Find(x => c.Info == x);
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if (deadInfo != null) characterInfos.Remove(deadInfo);
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}
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characters.Clear();
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listBox.ClearChildren();
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orderListBox.ClearChildren();
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (commander.IsOpen)
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{
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commander.Draw(spriteBatch);
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}
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else
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{
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guiFrame.Draw(spriteBatch);
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}
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}
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public void Save(XElement parentElement)
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{
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XElement element = new XElement("crew");
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element.Add(new XAttribute("money", money));
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foreach (CharacterInfo ci in characterInfos)
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{
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ci.Save(element);
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}
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parentElement.Add(element);
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}
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}
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}
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