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LuaCsForBarotraumaEP
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535467028860f037844b9f35242398286c58edee
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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/
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T
History
Joonas Rikkonen
5354670288
Fixed StatusEffects being multiplied by deltatime when a client uses an item with the "use on self" buttons (even though the effect should be instantaneous). Caused effects with no duration to do almost nothing, making calyxanide and other meds with instantaneous effects basically useless.
Closes
#587
2018-08-07 11:36:53 +03:00
..
Components
Fixed wall-attached sections of a wire not rendering when the item is being rewired outside the sub
2018-08-02 16:55:37 +03:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
DockingPort.cs
Debug visualization of docking port colliders
2018-08-01 17:30:07 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Fixed items occasionally dropping instead of being moved to another inventory client-side.
Closes
#558
2018-08-02 13:24:56 +03:00
Item.cs
Fixed StatusEffects being multiplied by deltatime when a client uses an item with the "use on self" buttons (even though the effect should be instantaneous). Caused effects with no duration to do almost nothing, making calyxanide and other meds with instantaneous effects basically useless.
Closes
#587
2018-08-07 11:36:53 +03:00
ItemPrefab.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00