13 lines
281 B
C#
13 lines
281 B
C#
using System;
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namespace MonoGame.OpenGL
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{
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// Required to allow platforms other than iOS use the same code.
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// just don't include this on iOS
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[AttributeUsage (AttributeTargets.Delegate)]
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internal sealed class MonoNativeFunctionWrapper : Attribute
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{
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}
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}
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