- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
175 lines
4.8 KiB
C#
175 lines
4.8 KiB
C#
#region MIT License
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/*Copyright (c) 2012-2014 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using SharpFont.Internal;
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namespace SharpFont
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{
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/// <summary>
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/// A function used to allocate ‘size’ bytes from ‘memory’.
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/// </summary>
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/// <param name="memory">A handle to the source memory manager.</param>
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/// <param name="size">The size in bytes to allocate.</param>
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/// <returns>Address of new memory block. 0 in case of failure.</returns>
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate IntPtr AllocFunc(NativeReference<Memory> memory, IntPtr size);
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/// <summary>
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/// A function used to release a given block of memory.
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/// </summary>
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/// <param name="memory">A handle to the source memory manager.</param>
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/// <param name="block">The address of the target memory block.</param>
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void FreeFunc(NativeReference<Memory> memory, IntPtr block);
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/// <summary>
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/// A function used to re-allocate a given block of memory.
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/// </summary>
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/// <remarks>
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/// In case of error, the old block must still be available.
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/// </remarks>
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/// <param name="memory">A handle to the source memory manager.</param>
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/// <param name="currentSize">The block's current size in bytes.</param>
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/// <param name="newSize">The block's requested new size.</param>
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/// <param name="block">The block's current address.</param>
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/// <returns>New block address. 0 in case of memory shortage.</returns>
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate IntPtr ReallocFunc(NativeReference<Memory> memory, IntPtr currentSize, IntPtr newSize, IntPtr block);
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/// <summary>
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/// A structure used to describe a given memory manager to FreeType 2.
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/// </summary>
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public class Memory: NativeObject
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{
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#region Fields
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private MemoryRec rec;
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#endregion
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#region Constructors
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internal Memory(IntPtr reference): base(reference)
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{
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets a generic typeless pointer for user data.
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/// </summary>
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public IntPtr User
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{
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get
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{
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return rec.user;
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}
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}
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/// <summary>
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/// Gets a pointer type to an allocation function.
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/// </summary>
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public AllocFunc Allocate
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{
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get
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{
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return rec.alloc;
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}
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}
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/// <summary>
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/// Gets a pointer type to an memory freeing function.
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/// </summary>
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public FreeFunc Free
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{
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get
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{
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return rec.free;
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}
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}
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/// <summary>
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/// Gets a pointer type to a reallocation function.
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/// </summary>
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public ReallocFunc Reallocate
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{
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get
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{
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return rec.realloc;
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}
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}
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internal override IntPtr Reference
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{
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get
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{
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return base.Reference;
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}
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set
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{
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base.Reference = value;
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rec = PInvokeHelper.PtrToStructure<MemoryRec>(value);
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}
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}
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#endregion
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#region Methods
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/// <summary>
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/// Decompress a zipped input buffer into an output buffer. This function is modeled after zlib's ‘uncompress’
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/// function.
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/// </summary>
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/// <remarks>
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/// This function may return <see cref="Error.UnimplementedFeature"/> if your build of FreeType was not
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/// compiled with zlib support.
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/// </remarks>
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/// <param name="input">The input buffer.</param>
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/// <param name="output">The output buffer.</param>
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/// <returns>The length of the used data in output.</returns>
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public unsafe int GzipUncompress(byte[] input, byte[] output)
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{
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IntPtr len = (IntPtr)output.Length;
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fixed (byte* inPtr = input, outPtr = output)
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{
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Error err = FT.FT_Gzip_Uncompress(Reference, (IntPtr)outPtr, ref len, (IntPtr)inPtr, (IntPtr)input.Length);
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if (err != Error.Ok)
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throw new FreeTypeException(err);
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}
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return (int)len;
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}
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#endregion
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}
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}
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