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511f24cc47eb6ef20095918e420f7b5608550830
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis 90f354f6d7 Clients notify the server when they "give in" (i.e. kill their character when unconscious)
2017-04-26 23:39:41 +03:00
..
ClientEntityEventManager.cs
Clients don't switch from init events to normal until they receive the first normal event update (instead of switching when they receive the last init event they know about). Otherwise the client may switch to normal events too early, if the server has created new unique events the client doesn't know about yet.
2017-04-06 21:52:24 +03:00
NetEntityEvent.cs
CPR syncing + some refactoring
2017-03-22 20:05:50 +02:00
NetEntityEventManager.cs
EntityEventManagers send an empty event if the entity doesn't exist anymore when writing the message (may happen, for example, when a client is still waiting for some message about the item when it's destroyed in a deconstructor).
2017-03-24 19:12:09 +02:00
ServerEntityEventManager.cs
Clients notify the server when they "give in" (i.e. kill their character when unconscious)
2017-04-26 23:39:41 +03:00
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