It's pretty inefficient (I need to figure out how to set up new shaders), and it might let the player see too much, but it looks way better than pure black.
1124 lines
34 KiB
C#
1124 lines
34 KiB
C#
using FarseerPhysics;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum Direction : byte
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{
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None = 0, Left = 1, Right = 2
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}
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[Flags]
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public enum SubmarineTag
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{
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[Description("Shuttle")]
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Shuttle = 1,
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[Description("Hide in menus")]
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HideInMenus = 2
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}
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class Submarine : Entity
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{
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public static string SavePath = "Submarines";
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public static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 80000.0f);
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//position of the "actual submarine" which is rendered wherever the SubmarineBody is
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//should be in an unreachable place
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public Vector2 HiddenSubPosition
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{
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get;
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private set;
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}
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public ushort IdOffset
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{
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get;
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private set;
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}
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public static List<Submarine> SavedSubmarines = new List<Submarine>();
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public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
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public static Submarine[] MainSubs = new Submarine[2];
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public static Submarine MainSub
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{
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get { return MainSubs[0]; }
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set { MainSubs[0] = value; }
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}
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private static List<Submarine> loaded = new List<Submarine>();
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private SubmarineBody subBody;
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public readonly List<Submarine> DockedTo;
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private static Vector2 lastPickedPosition;
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private static float lastPickedFraction;
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private Md5Hash hash;
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private string filePath;
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private string name;
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private SubmarineTag tags;
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private Vector2 prevPosition;
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private float lastNetworkUpdate, networkUpdateTimer;
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private EntityGrid entityGrid = null;
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//properties ----------------------------------------------------
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public string Name
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{
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get { return name; }
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set { name = value; }
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}
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public bool OnRadar = true;
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public string Description
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{
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get;
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set;
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}
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public static Vector2 LastPickedPosition
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{
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get { return lastPickedPosition; }
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}
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public static float LastPickedFraction
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{
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get { return lastPickedFraction; }
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}
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public bool Loading
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{
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get;
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private set;
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}
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public bool GodMode
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{
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get;
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set;
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}
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public Md5Hash MD5Hash
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{
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get
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{
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if (hash != null) return hash;
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XDocument doc = OpenFile(filePath);
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hash = new Md5Hash(doc);
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return hash;
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}
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}
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public static List<Submarine> Loaded
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{
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get { return loaded; }
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}
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public SubmarineBody SubBody
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{
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get { return subBody; }
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}
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public Rectangle Borders
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{
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get
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{
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return subBody.Borders;
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}
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}
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public override Vector2 Position
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{
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get { return subBody==null ? Vector2.Zero : subBody.Position - HiddenSubPosition; }
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}
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public override Vector2 WorldPosition
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{
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get
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{
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return subBody ==null ? Vector2.Zero : subBody.Position;
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}
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}
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public bool AtEndPosition
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{
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get
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{
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if (Level.Loaded == null) return false;
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return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.EndPosition) < Level.ExitDistance);
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}
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}
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public bool AtStartPosition
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{
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get
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{
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if (Level.Loaded == null) return false;
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return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.StartPosition) < Level.ExitDistance);
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}
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}
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public new Vector2 DrawPosition
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{
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get;
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private set;
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}
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public override Vector2 SimPosition
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{
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get
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{
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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set
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{
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if (subBody == null) return;
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subBody.Velocity = value;
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}
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}
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public List<Vector2> HullVertices
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{
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get { return subBody.HullVertices; }
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}
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public string FilePath
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{
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get { return filePath; }
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set { filePath = value; }
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}
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public bool AtDamageDepth
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{
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get { return subBody != null && subBody.AtDamageDepth; }
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}
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public override string ToString()
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{
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return "Barotrauma.Submarine ("+name+")";
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}
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//constructors & generation ----------------------------------------------------
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public Submarine(string filePath, string hash = "", bool tryLoad = true) : base(null)
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{
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this.filePath = filePath;
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try
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{
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name = System.IO.Path.GetFileNameWithoutExtension(filePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error loading submarine " + filePath + "!", e);
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}
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if (hash != "")
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{
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this.hash = new Md5Hash(hash);
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}
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if (tryLoad)
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{
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XDocument doc = OpenFile(filePath);
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if (doc != null && doc.Root != null)
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{
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Description = ToolBox.GetAttributeString(doc.Root, "description", "");
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Enum.TryParse(ToolBox.GetAttributeString(doc.Root, "tags", ""), out tags);
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}
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}
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DockedTo = new List<Submarine>();
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ID = ushort.MaxValue;
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base.Remove();
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}
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public bool HasTag(SubmarineTag tag)
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{
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return tags.HasFlag(tag);
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}
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public void AddTag(SubmarineTag tag)
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{
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if (tags.HasFlag(tag)) return;
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tags |= tag;
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}
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public void RemoveTag(SubmarineTag tag)
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{
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if (!tags.HasFlag(tag)) return;
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tags &= ~tag;
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}
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//drawing ----------------------------------------------------
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public static void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
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{
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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}
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public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].DrawOverWater)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
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}
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}
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public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].DrawDamageEffect)
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MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
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}
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if (damageEffect != null)
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{
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damageEffect.Parameters["aCutoff"].SetValue(0.0f);
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damageEffect.Parameters["cCutoff"].SetValue(0.0f);
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}
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}
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public static void DrawBack(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (predicate != null)
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{
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if (!predicate(MapEntity.mapEntityList[i])) continue;
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}
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if (MapEntity.mapEntityList[i].DrawBelowWater)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
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}
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}
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public void UpdateTransform()
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{
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DrawPosition = Timing.Interpolate(prevPosition, Position);
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}
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//math/physics stuff ----------------------------------------------------
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public static Vector2 MouseToWorldGrid(Camera cam, Submarine sub)
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{
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Vector2 position = PlayerInput.MousePosition;
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position = cam.ScreenToWorld(position);
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Vector2 worldGridPos = VectorToWorldGrid(position);
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if (sub != null)
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{
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worldGridPos.X += sub.Position.X % GridSize.X;
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worldGridPos.Y += sub.Position.Y % GridSize.Y;
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}
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return worldGridPos;
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}
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public static Vector2 VectorToWorldGrid(Vector2 position)
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{
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position.X = (float)Math.Floor(position.X / GridSize.X) * GridSize.X;
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position.Y = (float)Math.Ceiling(position.Y / GridSize.Y) * GridSize.Y;
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return position;
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}
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public static Rectangle AbsRect(Vector2 pos, Vector2 size)
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{
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if (size.X < 0.0f)
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{
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pos.X += size.X;
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size.X = -size.X;
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}
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if (size.Y < 0.0f)
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{
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pos.Y -= size.Y;
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size.Y = -size.Y;
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}
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return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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}
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public static bool RectContains(Rectangle rect, Vector2 pos)
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{
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return (pos.X > rect.X && pos.X < rect.X + rect.Width
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&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
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}
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public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
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{
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if (inclusive)
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{
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return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
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rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
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}
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else
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{
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return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
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rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
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}
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}
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public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
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{
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if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f)
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{
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rayEnd += Vector2.UnitX * 0.001f;
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}
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float closestFraction = 1.0f;
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Body closestBody = null;
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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fixture.CollisionCategories == Category.None ||
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fixture.CollisionCategories == Physics.CollisionItem) return -1;
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if (collisionCategory != null &&
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!fixture.CollisionCategories.HasFlag((Category)collisionCategory) &&
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!((Category)collisionCategory).HasFlag(fixture.CollisionCategories)) return -1;
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if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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{
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if (!structure.HasBody) return -1;
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if (structure.IsPlatform && collisionCategory != null && !((Category)collisionCategory).HasFlag(Physics.CollisionPlatform)) return -1;
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}
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if (fraction < closestFraction)
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{
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closestFraction = fraction;
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if (fixture.Body!=null) closestBody = fixture.Body;
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}
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return fraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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/// <summary>
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/// check visibility between two points (in sim units)
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/// </summary>
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/// <returns>a physics body that was between the points (or null)</returns>
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public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd, bool ignoreLevel = false)
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{
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Body closestBody = null;
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float closestFraction = 1.0f;
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if (Vector2.Distance(rayStart, rayEnd) < 0.01f)
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{
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closestFraction = 0.01f;
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return null;
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}
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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(!fixture.CollisionCategories.HasFlag(Physics.CollisionWall) && !fixture.CollisionCategories.HasFlag(Physics.CollisionLevel))) return -1;
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if (ignoreLevel && fixture.CollisionCategories == Physics.CollisionLevel) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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{
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if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
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int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
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if (sectionIndex > -1 && structure.SectionBodyDisabled(sectionIndex)) return -1;
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}
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if (fraction < closestFraction)
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{
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closestBody = fixture.Body;
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closestFraction = fraction;
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}
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return closestFraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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//movement ----------------------------------------------------
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private bool flippedX = false;
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public bool FlippedX
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{
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get { return flippedX; }
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}
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public void FlipX(List<Submarine> parents=null)
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{
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if (parents == null) parents = new List<Submarine>();
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parents.Add(this);
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flippedX = !flippedX;
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Item.UpdateHulls();
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List<Item> bodyItems = Item.ItemList.FindAll(it => it.Submarine == this && it.body != null);
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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if (e.MoveWithLevel || e.Submarine != this || e is Item) continue;
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if (e is LinkedSubmarine)
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{
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Submarine sub = ((LinkedSubmarine)e).Sub;
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if (!parents.Contains(sub))
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{
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Vector2 relative1 = sub.SubBody.Position - SubBody.Position;
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relative1.X = -relative1.X;
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sub.SetPosition(relative1 + SubBody.Position);
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sub.FlipX(parents);
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}
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}
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else
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{
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e.FlipX();
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}
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}
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Submarine != this) continue;
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MapEntity.mapEntityList[i].Move(-HiddenSubPosition);
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}
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Vector2 pos = new Vector2(subBody.Position.X, subBody.Position.Y);
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SubmarineBody newSubBody = new SubmarineBody(this);
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GameMain.World.RemoveBody(subBody.Body);
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subBody = newSubBody;
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SetPosition(pos);
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if (entityGrid != null)
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{
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Hull.EntityGrids.Remove(entityGrid);
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entityGrid = null;
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}
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entityGrid = Hull.GenerateEntityGrid(this);
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Submarine != this) continue;
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MapEntity.mapEntityList[i].Move(HiddenSubPosition);
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}
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foreach (Item item in Item.ItemList)
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{
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if (bodyItems.Contains(item))
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{
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item.Submarine = this;
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if (Position == Vector2.Zero) item.Move(-HiddenSubPosition);
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}
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else if (item.Submarine != this)
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{
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continue;
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}
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item.FlipX();
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}
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Item.UpdateHulls();
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Gap.UpdateHulls();
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}
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|
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public void Update(float deltaTime)
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{
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//if (PlayerInput.KeyHit(InputType.Crouch) && (this == MainSub)) FlipX();
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|
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if (Level.Loaded == null) return;
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if (subBody == null) return;
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subBody.Update(deltaTime);
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|
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if (this != MainSub && MainSub.DockedTo.Contains(this)) return;
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|
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//send updates more frequently if moving fast
|
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networkUpdateTimer -= MathHelper.Clamp(Velocity.Length(), 0.1f, 5.0f) * deltaTime;
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|
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if (networkUpdateTimer < 0.0f)
|
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{
|
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new Networking.NetworkEvent(ID, false);
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networkUpdateTimer = 1.0f;
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}
|
|
|
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}
|
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|
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public void ApplyForce(Vector2 force)
|
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{
|
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if (subBody != null) subBody.ApplyForce(force);
|
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}
|
|
|
|
public void SetPrevTransform(Vector2 position)
|
|
{
|
|
prevPosition = position;
|
|
}
|
|
|
|
public void SetPosition(Vector2 position)
|
|
{
|
|
if (!MathUtils.IsValid(position)) return;
|
|
|
|
Vector2 prevPos = subBody.Position;
|
|
|
|
subBody.SetPosition(position);
|
|
|
|
foreach (Submarine sub in loaded)
|
|
{
|
|
if (sub != this && sub.Submarine == this)
|
|
{
|
|
sub.SetPosition(position + sub.WorldPosition);
|
|
sub.Submarine = null;
|
|
}
|
|
|
|
}
|
|
//Level.Loaded.SetPosition(-position);
|
|
//prevPosition = position;
|
|
}
|
|
|
|
public void Translate(Vector2 amount)
|
|
{
|
|
if (amount == Vector2.Zero || !MathUtils.IsValid(amount)) return;
|
|
|
|
subBody.SetPosition(subBody.Position + amount);
|
|
|
|
//Level.Loaded.Move(-amount);
|
|
}
|
|
|
|
public static Submarine GetClosest(Vector2 worldPosition)
|
|
{
|
|
Submarine closest = null;
|
|
float closestDist = 0.0f;
|
|
foreach (Submarine sub in Submarine.loaded)
|
|
{
|
|
float dist = Vector2.Distance(worldPosition, sub.WorldPosition);
|
|
if (closest == null || dist < closestDist)
|
|
{
|
|
closest = sub;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
public override bool FillNetworkData(Networking.NetworkEventType type, NetBuffer message, object data)
|
|
{
|
|
if (subBody == null) return false;
|
|
|
|
message.Write(subBody.Position.X);
|
|
message.Write(subBody.Position.Y);
|
|
|
|
message.Write(Velocity.X);
|
|
message.Write(Velocity.Y);
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
|
|
{
|
|
data = null;
|
|
|
|
if (GameMain.Server != null) return false;
|
|
|
|
Vector2 newTargetPosition, newSpeed;
|
|
try
|
|
{
|
|
if (sendingTime <= lastNetworkUpdate) return false;
|
|
|
|
newTargetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
|
|
newSpeed = new Vector2(message.ReadFloat(), message.ReadFloat());
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
#if DEBUG
|
|
DebugConsole.ThrowError("invalid network message", e);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return false;
|
|
|
|
//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
|
|
|
|
subBody.TargetPosition = newTargetPosition;
|
|
subBody.Velocity = newSpeed;
|
|
|
|
lastNetworkUpdate = sendingTime;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//saving/loading ----------------------------------------------------
|
|
|
|
public bool Save()
|
|
{
|
|
return SaveAs(filePath);
|
|
}
|
|
|
|
public bool SaveAs(string filePath)
|
|
{
|
|
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
|
|
|
|
XDocument doc = new XDocument(new XElement("Submarine"));
|
|
SaveToXElement(doc.Root);
|
|
|
|
hash = new Md5Hash(doc);
|
|
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
|
|
|
|
try
|
|
{
|
|
SaveUtil.CompressStringToFile(filePath, doc.ToString());
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Saving submarine \"" + filePath + "\" failed!", e);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SaveToXElement(XElement element)
|
|
{
|
|
element.Add(new XAttribute("name", name));
|
|
element.Add(new XAttribute("description", Description == null ? "" : Description));
|
|
|
|
element.Add(new XAttribute("tags", tags.ToString()));
|
|
|
|
foreach (MapEntity e in MapEntity.mapEntityList)
|
|
{
|
|
if (e.MoveWithLevel || e.Submarine != this) continue;
|
|
e.Save(element);
|
|
}
|
|
}
|
|
|
|
public static bool SaveCurrent(string filePath)
|
|
{
|
|
if (Submarine.MainSub == null)
|
|
{
|
|
Submarine.MainSub = new Submarine(filePath);
|
|
// return;
|
|
}
|
|
|
|
Submarine.MainSub.filePath = filePath;
|
|
|
|
return Submarine.MainSub.SaveAs(filePath);
|
|
}
|
|
|
|
public void CheckForErrors()
|
|
{
|
|
if (!Hull.hullList.Any())
|
|
{
|
|
DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.");
|
|
}
|
|
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (item.GetComponent<Barotrauma.Items.Components.Vent>() == null) continue;
|
|
|
|
if (!item.linkedTo.Any())
|
|
{
|
|
DebugConsole.ThrowError("The submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.");
|
|
}
|
|
}
|
|
|
|
if (WayPoint.WayPointList.Find(wp => !wp.MoveWithLevel && wp.SpawnType == SpawnType.Path) == null)
|
|
{
|
|
DebugConsole.ThrowError("No waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.");
|
|
}
|
|
|
|
if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
|
|
{
|
|
DebugConsole.ThrowError("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
|
|
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".");
|
|
}
|
|
}
|
|
|
|
public static void Preload()
|
|
{
|
|
|
|
//string[] mapFilePaths;
|
|
//Unload();
|
|
SavedSubmarines.Clear();
|
|
|
|
if (!Directory.Exists(SavePath))
|
|
{
|
|
try
|
|
{
|
|
Directory.CreateDirectory(SavePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Directory \"" + SavePath + "\" not found and creating the directory failed.", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<string> filePaths;
|
|
string[] subDirectories;
|
|
|
|
try
|
|
{
|
|
filePaths = Directory.GetFiles(SavePath).ToList();
|
|
subDirectories = Directory.GetDirectories(SavePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Couldn't open directory \"" + SavePath + "\"!", e);
|
|
return;
|
|
}
|
|
|
|
foreach (string subDirectory in subDirectories)
|
|
{
|
|
try
|
|
{
|
|
filePaths.AddRange(Directory.GetFiles(subDirectory).ToList());
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Couldn't open subdirectory \"" + subDirectory + "\"!", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
foreach (string path in filePaths)
|
|
{
|
|
SavedSubmarines.Add(new Submarine(path));
|
|
}
|
|
|
|
//if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList(Submarine.SavedSubmarines);
|
|
}
|
|
|
|
public static XDocument OpenFile(string file)
|
|
{
|
|
XDocument doc = null;
|
|
string extension = "";
|
|
|
|
try
|
|
{
|
|
extension = System.IO.Path.GetExtension(file);
|
|
}
|
|
catch
|
|
{
|
|
//no file extension specified: try using the default one
|
|
file += ".sub";
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(extension))
|
|
{
|
|
extension = ".sub";
|
|
file += ".sub";
|
|
}
|
|
|
|
if (extension == ".sub")
|
|
{
|
|
Stream stream = null;
|
|
try
|
|
{
|
|
stream = SaveUtil.DecompressFiletoStream(file);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed!", e);
|
|
return null;
|
|
}
|
|
|
|
try
|
|
{
|
|
stream.Position = 0;
|
|
doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
|
|
stream.Close();
|
|
stream.Dispose();
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! ("+e.Message+")");
|
|
return null;
|
|
}
|
|
}
|
|
else if (extension == ".xml")
|
|
{
|
|
try
|
|
{
|
|
doc = XDocument.Load(file);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! (" + e.Message + ")");
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.ThrowError("Couldn't load submarine \"" + file + "! (Unrecognized file extension)");
|
|
return null;
|
|
}
|
|
|
|
return doc;
|
|
}
|
|
|
|
public void Load(bool unloadPrevious, XElement submarineElement = null)
|
|
{
|
|
if (unloadPrevious) Unload();
|
|
|
|
Loading = true;
|
|
|
|
if (submarineElement == null)
|
|
{
|
|
XDocument doc = OpenFile(filePath);
|
|
if (doc == null || doc.Root == null) return;
|
|
|
|
submarineElement = doc.Root;
|
|
}
|
|
|
|
Description = ToolBox.GetAttributeString(submarineElement, "description", "");
|
|
Enum.TryParse(ToolBox.GetAttributeString(submarineElement, "tags", ""), out tags);
|
|
|
|
HiddenSubPosition = HiddenSubStartPosition;
|
|
foreach (Submarine sub in Submarine.loaded)
|
|
{
|
|
HiddenSubPosition += Vector2.UnitY * (sub.Borders.Height + 5000.0f);
|
|
}
|
|
|
|
IdOffset = 0;
|
|
foreach (MapEntity me in MapEntity.mapEntityList)
|
|
{
|
|
IdOffset = Math.Max(IdOffset, me.ID);
|
|
}
|
|
|
|
foreach (XElement element in submarineElement.Elements())
|
|
{
|
|
string typeName = element.Name.ToString();
|
|
|
|
Type t;
|
|
try
|
|
{
|
|
t = Type.GetType("Barotrauma." + typeName, true, true);
|
|
if (t == null)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".");
|
|
continue;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".", e);
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
MethodInfo loadMethod = t.GetMethod("Load");
|
|
loadMethod.Invoke(t, new object[] { element, this });
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".", e);
|
|
}
|
|
}
|
|
|
|
Vector2 center = Vector2.Zero;
|
|
|
|
var matchingHulls = Hull.hullList.FindAll(h => h.Submarine == this);
|
|
|
|
if (matchingHulls.Any())
|
|
{
|
|
Vector2 topLeft = new Vector2(matchingHulls[0].Rect.X, matchingHulls[0].Rect.Y);
|
|
Vector2 bottomRight = new Vector2(matchingHulls[0].Rect.X, matchingHulls[0].Rect.Y);
|
|
foreach (Hull hull in matchingHulls)
|
|
{
|
|
if (hull.Rect.X < topLeft.X) topLeft.X = hull.Rect.X;
|
|
if (hull.Rect.Y > topLeft.Y) topLeft.Y = hull.Rect.Y;
|
|
|
|
if (hull.Rect.Right > bottomRight.X) bottomRight.X = hull.Rect.Right;
|
|
if (hull.Rect.Y - hull.Rect.Height < bottomRight.Y) bottomRight.Y = hull.Rect.Y - hull.Rect.Height;
|
|
}
|
|
|
|
center = (topLeft + bottomRight) / 2.0f;
|
|
center.X -= center.X % GridSize.X;
|
|
center.Y -= center.Y % GridSize.Y;
|
|
|
|
if (center != Vector2.Zero)
|
|
{
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (item.Submarine != this) continue;
|
|
|
|
var wire = item.GetComponent<Items.Components.Wire>();
|
|
if (wire == null) continue;
|
|
|
|
for (int i = 0; i < wire.Nodes.Count; i++)
|
|
{
|
|
wire.Nodes[i] -= center;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
|
{
|
|
if (MapEntity.mapEntityList[i].Submarine != this) continue;
|
|
|
|
MapEntity.mapEntityList[i].Move(-center);
|
|
}
|
|
}
|
|
}
|
|
|
|
subBody = new SubmarineBody(this);
|
|
subBody.SetPosition(HiddenSubPosition);
|
|
|
|
loaded.Add(this);
|
|
|
|
if (entityGrid != null)
|
|
{
|
|
Hull.EntityGrids.Remove(entityGrid);
|
|
entityGrid = null;
|
|
}
|
|
entityGrid = Hull.GenerateEntityGrid(this);
|
|
|
|
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
|
{
|
|
if (MapEntity.mapEntityList[i].Submarine != this) continue;
|
|
MapEntity.mapEntityList[i].Move(HiddenSubPosition);
|
|
}
|
|
|
|
Loading = false;
|
|
|
|
MapEntity.MapLoaded(this);
|
|
|
|
//WayPoint.GenerateSubWaypoints();
|
|
|
|
GameMain.LightManager.OnMapLoaded();
|
|
|
|
ID = (ushort)(ushort.MaxValue - Submarine.loaded.IndexOf(this));
|
|
}
|
|
|
|
public static Submarine Load(XElement element, bool unloadPrevious)
|
|
{
|
|
if (unloadPrevious) Unload();
|
|
|
|
//tryload -> false
|
|
|
|
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""), "", false);
|
|
sub.Load(unloadPrevious, element);
|
|
|
|
return sub;
|
|
}
|
|
|
|
public static Submarine Load(string fileName, bool unloadPrevious)
|
|
{
|
|
return Load(fileName, SavePath, unloadPrevious);
|
|
}
|
|
|
|
public static Submarine Load(string fileName, string folder, bool unloadPrevious)
|
|
{
|
|
if (unloadPrevious) Unload();
|
|
|
|
string path = string.IsNullOrWhiteSpace(folder) ? fileName : System.IO.Path.Combine(SavePath, fileName);
|
|
|
|
Submarine sub = new Submarine(path);
|
|
sub.Load(unloadPrevious);
|
|
|
|
//Entity.dictionary.Add(int.MaxValue, sub);
|
|
|
|
return sub;
|
|
}
|
|
|
|
public static bool Unloading
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
public static void Unload()
|
|
{
|
|
Unloading = true;
|
|
|
|
Sound.OnGameEnd();
|
|
|
|
if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
|
|
|
|
foreach (Submarine sub in loaded)
|
|
{
|
|
sub.Remove();
|
|
}
|
|
|
|
loaded.Clear();
|
|
|
|
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
|
|
Entity.RemoveAll();
|
|
|
|
PhysicsBody.list.Clear();
|
|
|
|
Ragdoll.list.Clear();
|
|
|
|
GameMain.World.Clear();
|
|
|
|
Unloading = false;
|
|
}
|
|
|
|
public override void Remove()
|
|
{
|
|
base.Remove();
|
|
|
|
subBody = null;
|
|
|
|
if (MainSub == this) MainSub = null;
|
|
if (MainSubs[1] == this) MainSubs[1] = null;
|
|
|
|
DockedTo.Clear();
|
|
}
|
|
}
|
|
|
|
}
|