Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Plugins/AssemblyLoader.cs
NotAlwaysTrue 9b35f6b23f Sync with upstream
* Update bug-reports.yml

* Fix modifyChatMessage hook

* Add LuaCsSetup.Lua back for compatibility

* Fix Game.AssignOnExecute having command arguments be passed as varargs instead of a table

* Actually use the PackageId const everywhere we need to refer to our content package

* Load languages files even if the package is disabled

* Fix Hook.Remove not being implemented properly

* - Changed event aliases to be case insensitive.

* - Fixed assembly logging style.
- Fixed double logging during execution.

* Fix garbage network data being read by the game when reading LuaCs network messages

* PackageId -> PackageName

* Added caching toggle to PluginManagementService

* Fix LuaCs initializing too late for singleplayer campaigns and rework the C# prompt to only show when enabling mods/joining server

* Oops, fix NRE crash

* Fix hide username in logs config not doing anything

* Fix Cs prompt showing up more than one between rounds

* Fix server host being prompted twice with the C# popup

* Ignore our workshop packages from the game's dependency thing since it doesn't really make sense

* Load console commands after executing and possible fix for the not console command permitted

* Added fallback friendly name resolution for ModConfig assembly contents.

* Register Voronoi2 stuff

* Added configinfo null check to SettingBase.cs

* Add safety check so this stops crashing when we look at it the wrong way

* Fixed "Folder" attribute files not being found.

* Keep the LuaCsConfig class laying around for compatibility, not sure anywhere in our code base (and shouldn't be)

* Added fallback compilation for UseInternalsAwareAssembly if the publicized script compilation fails.

* Added legacy overload of AddCommand for mod compat.

* Added LoggerService to Lua env. Made ILoggerService compliant with LuaCsLogger API.

* Changed csharp script compilation algorithm to be best effort.

* Added "RunUnrestricted" mode for lua scripts that need to run outside of sandbox.

* - Fixed networking sync vars failing to sync initially.
- Fixed lua failing to differentiate overloads ISettingBase.

* Add alias for human.CPRSuccess and human.CPRFailed

* - Fixed up the settings menu.
- Made SettingEntry throw an error if "Value" attribute is not found in XML.
- Fixed saved values for settings sometimes not reloading after disabling and re-enabling a package.

* Fix LuaCs net messages received during connection initialization to be read incorrectly, happened because we would reset the BitPosition in our harmony patch which would cause the message to be read incorrectly later

* Allow reloadlua to force the state to running

* New icon for settings and make the top left text more user friendly

* Fix client.packages hook sending normal packages

* Fixed OnUpdate() not passing in deltaTime instead of totalTime.

* Missing diffs from bb21a09244

* Added networking tests for configs.

* Added missing diffs for f61f852a25.

* Some tweaks to the text

* Remove missing Value error, it should just use the default value if it's not specified

* Fix UseInternalAccessName

* Always purge cashes for plugin content on unloading.

* Fix texture not multiple of 4

* v1.12.7.0 (Spring Update 2026 Hotfix 1)

---------

Co-authored-by: Joonas Rikkonen <poe.regalis@gmail.com>
Co-authored-by: Evil Factory <36804725+evilfactory@users.noreply.github.com>
Co-authored-by: MapleWheels <njainanan@hotmail.com>
2026-04-25 12:10:24 +08:00

722 lines
25 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Loader;
using System.Text;
using System.Threading;
using Barotrauma.Extensions;
using Barotrauma.LuaCs;
using Microsoft.CodeAnalysis;
using FluentResults;
using FluentResults.LuaCs;
using Microsoft.CodeAnalysis.CSharp;
using OneOf;
using Path = System.IO.Path;
[assembly: InternalsVisibleTo(IAssemblyLoaderService.InternalsAwareAssemblyName)]
namespace Barotrauma.LuaCs;
public sealed class AssemblyLoader : AssemblyLoadContext, IAssemblyLoaderService
{
public class Factory : IAssemblyLoaderService.IFactory
{
public IAssemblyLoaderService CreateInstance(IAssemblyLoaderService.LoaderInitData initData)
{
return new AssemblyLoader(initData);
}
public void Dispose()
{
//stateless service
}
public bool IsDisposed => false;
}
public Guid Id { get; init; }
public ContentPackage OwnerPackage { get; private set; }
public bool IsReferenceOnlyMode { get; init; }
public bool IsDisposed
{
get => ModUtils.Threading.GetBool(ref _isDisposed);
private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
}
private int _isDisposed;
/// <summary>
/// This bool-int wrapper increments/decrements when set as true/false respectively and return true if the value > 0.
/// </summary>
private bool AreOperationRunning
{
get => Interlocked.CompareExchange(ref _operationsRunning, 0, 0) > 0;
set // we use the set as our inc/decr
{
if (value)
{
Interlocked.Add(ref _operationsRunning, 1);
}
else
{
Interlocked.Add(ref _operationsRunning, -1);
}
}
}
private int _operationsRunning;
//internal
private readonly Action<IAssemblyLoaderService> _onUnload;
private readonly Func<IAssemblyLoaderService, AssemblyName, Assembly> _onResolvingManaged;
private readonly Func<Assembly, string, IntPtr> _onResolvingUnmanagedDll;
private readonly ConcurrentDictionary<string, AssemblyDependencyResolver> _dependencyResolvers = new();
private readonly ConcurrentDictionary<AssemblyOrStringKey, AssemblyData> _loadedAssemblyData = new();
private readonly ThreadLocal<bool> _isResolving = new(static()=>false); // cyclic resolution exit
private readonly ThreadLocal<bool> _isResolvingNative = new(static () => false);
public AssemblyLoader(IAssemblyLoaderService.LoaderInitData initData)
: base(isCollectible: true, name: initData.Name)
{
Id = initData.InstanceId;
IsReferenceOnlyMode = initData.IsReferenceMode;
this._onUnload = initData.OnUnload;
this._onResolvingManaged = initData.OnResolvingManaged;
this._onResolvingUnmanagedDll = initData.OnResolvingUnmanagedDll;
this.OwnerPackage = initData.OwnerPackage;
base.Unloading += OnUnload;
base.Resolving += OnResolvingManagedAssembly;
base.ResolvingUnmanagedDll += OnResolvingUnmanagedDll;
}
private IntPtr OnResolvingUnmanagedDll(Assembly invokingAssembly, string assemblyName)
{
if (IsDisposed)
return 0;
if (_isResolvingNative.Value)
return 0;
AreOperationRunning = true;
_isResolvingNative.Value = true;
try
{
if (!_dependencyResolvers.IsEmpty)
{
foreach (var resolver in _dependencyResolvers)
{
try
{
var path = resolver.Value.ResolveUnmanagedDllToPath(assemblyName);
if (path.IsNullOrWhiteSpace())
continue;
return base.LoadUnmanagedDllFromPath(path);
}
catch
{
// ignored
continue;
}
}
}
if (_onResolvingUnmanagedDll is not null)
{
try
{
return _onResolvingUnmanagedDll(invokingAssembly, assemblyName);
}
catch
{
// ignored
}
}
return 0;
}
finally
{
AreOperationRunning = false;
_isResolvingNative.Value = false;
}
}
private Assembly OnResolvingManagedAssembly(AssemblyLoadContext assemblyLoadContext, AssemblyName assemblyName)
{
if (IsDisposed)
return null;
if (_isResolving.Value)
return null;
if (assemblyLoadContext != this)
return null;
AreOperationRunning = true;
_isResolving.Value = true;
try
{
if (!_dependencyResolvers.IsEmpty)
{
foreach (var resolver in _dependencyResolvers)
{
try
{
var path = resolver.Value.ResolveAssemblyToPath(assemblyName);
if (path.IsNullOrWhiteSpace())
continue;
return assemblyLoadContext.LoadFromAssemblyPath(path);
}
catch
{
// ignored
continue;
}
}
}
if (_onResolvingManaged is not null)
{
try
{
return _onResolvingManaged(this, assemblyName);
}
catch
{
// ignored
}
}
return null;
}
finally
{
AreOperationRunning = false;
_isResolving.Value = false;
}
}
public IEnumerable<MetadataReference> AssemblyReferences
{
get
{
if (IsDisposed || _loadedAssemblyData.IsEmpty)
yield return null;
AreOperationRunning = true;
foreach (var data in _loadedAssemblyData.Values)
{
if (data.AssemblyReference is null)
{
continue;
}
yield return data.AssemblyReference;
}
AreOperationRunning = false;
}
}
public FluentResults.Result AddDependencyPaths(ImmutableArray<string> paths)
{
if (IsDisposed)
return FluentResults.Result.Fail($"Loader is disposed!");
AreOperationRunning = true;
try
{
if (paths.Length == 0)
return FluentResults.Result.Ok();
var res = new FluentResults.Result();
foreach (var path in paths)
{
try
{
var p = Path.GetFullPath(path.CleanUpPath());
if (!_dependencyResolvers.ContainsKey(p))
{
_dependencyResolvers[p] = new AssemblyDependencyResolver(p);
}
}
catch (Exception ex)
{
res = res.WithError(new ExceptionalError(ex)
.WithMetadata(MetadataType.Sources, path));
}
}
if (res.Errors.Any())
return FluentResults.Result.Fail(res.Errors);
return FluentResults.Result.Ok();
}
finally
{
AreOperationRunning = false;
}
}
public Result<Assembly> CompileScriptAssembly([NotNull] string assemblyName,
bool compileWithInternalAccess,
ImmutableArray<SyntaxTree> syntaxTrees,
ImmutableArray<MetadataReference> metadataReferences,
CSharpCompilationOptions compilationOptions = null)
{
if (IsDisposed)
return FluentResults.Result.Fail($"Loader is disposed!");
AreOperationRunning = true;
try
{
if (assemblyName.IsNullOrWhiteSpace())
{
return new Result<Assembly>().WithError(new Error($"The name provided is null!")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, syntaxTrees));
}
if (_loadedAssemblyData.ContainsKey(assemblyName))
{
return new Result<Assembly>().WithError(
new Error($"The name provided is already assigned to an assembly!")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, syntaxTrees));
}
var compilationAssemblyName = compileWithInternalAccess
? IAssemblyLoaderService.InternalsAwareAssemblyName
: assemblyName;
compilationOptions ??= new CSharpCompilationOptions(
outputKind: OutputKind.DynamicallyLinkedLibrary,
optimizationLevel: OptimizationLevel.Release,
concurrentBuild: true,
reportSuppressedDiagnostics: false,
warningLevel: 0,
allowUnsafe: true);
if (!compileWithInternalAccess)
{
typeof(CSharpCompilationOptions)
.GetProperty("TopLevelBinderFlags", BindingFlags.Instance | BindingFlags.NonPublic)
?.SetValue(compilationOptions,
(uint)1 << 25 // CSharp.BinderFlags.AllowAwaitInUnsafeContext
| (uint)1 << 22 // CSharp.BinderFlags.IgnoreAccessibility
| (uint)1 << 1 // CSharp.BinderFlags.SuppressObsoleteChecks
);
}
using var asmMemoryStream = new MemoryStream();
var result = CSharpCompilation
.Create(compilationAssemblyName, syntaxTrees,
metadataReferences, compilationOptions)
.Emit(asmMemoryStream);
if (!result.Success)
{
StringBuilder sb = new StringBuilder();
foreach (var resultDiagnostic in result.Diagnostics)
{
if (resultDiagnostic.IsWarningAsError || resultDiagnostic.Severity == DiagnosticSeverity.Error)
{
//sb.AppendLine($">>> {resultDiagnostic.GetMessage()} | Location: {resultDiagnostic.Location.SourceTree?.GetLineSpan(resultDiagnostic.Location.SourceSpan)} ");
sb.AppendLine($"\n{resultDiagnostic}");
}
}
var res = new FluentResults.Result().WithError(
new Error($"Package Error: {OwnerPackage.Name}: Compilation failed for assembly {assemblyName}!\n {sb.ToString()}\n")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, syntaxTrees));
return res;
}
asmMemoryStream.Seek(0, SeekOrigin.Begin);
var data = new AssemblyData(LoadFromStream(asmMemoryStream), asmMemoryStream.ToArray());
_loadedAssemblyData[data.Assembly] = data;
return new Result<Assembly>().WithSuccess($"Compiled assembly {assemblyName} successful.")
.WithValue(data.Assembly);
}
catch (Exception ex)
{
return new FluentResults.Result().WithError(new ExceptionalError(ex)
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, assemblyName)
.WithMetadata(MetadataType.Sources, syntaxTrees));
}
finally
{
AreOperationRunning = false;
}
}
public FluentResults.Result<Assembly> LoadAssemblyFromFile(string assemblyFilePath,
ImmutableArray<string> additionalDependencyPaths)
{
if (IsDisposed)
return FluentResults.Result.Fail($"Loader is disposed!");
AreOperationRunning = true;
try
{
if (assemblyFilePath.IsNullOrWhiteSpace())
return new Result<Assembly>().WithError(new Error($"The path provided is empty."));
if (additionalDependencyPaths.Any())
{
var r = AddDependencyPaths(additionalDependencyPaths);
if (r.IsFailed)
{
// we have errors, loading may not work.
return FluentResults.Result.Fail(new Error($"Failed to load dependency paths for '{assemblyFilePath}' with paths: {additionalDependencyPaths.Aggregate((s, ac) => $"{ac}| P={s}")}.")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, assemblyFilePath))
.WithErrors(r.Errors);
}
}
string sanitizedFilePath = Path.GetFullPath(assemblyFilePath.CleanUpPath());
string directoryKey = Path.GetDirectoryName(sanitizedFilePath);
if (directoryKey is null)
{
return FluentResults.Result.Fail(new Error($"Unable to load assembly: bath file path: {assemblyFilePath}")
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, sanitizedFilePath));
}
try
{
var assembly = LoadFromAssemblyPath(sanitizedFilePath);
_loadedAssemblyData[assembly] = new AssemblyData(assembly, assembly.Location);
return new Result<Assembly>().WithSuccess($"Loaded assembly '{assembly.GetName()}'").WithValue(assembly);
}
catch (FileNotFoundException fnfe)
{
// last attempt
try
{
var assemblyName = new AssemblyName(System.IO.Path.GetFileName(sanitizedFilePath));
foreach (var resolver in _dependencyResolvers)
{
try
{
var path = resolver.Value.ResolveAssemblyToPath(assemblyName);
return base.LoadFromAssemblyPath(path);
}
catch
{
continue;
}
}
return GenerateExceptionReturn(fnfe);
}
catch (Exception e)
{
return GenerateExceptionReturn(fnfe);
}
}
catch (Exception e)
{
return GenerateExceptionReturn(e);
}
}
finally
{
AreOperationRunning = false;
}
FluentResults.Result<Assembly> GenerateExceptionReturn<T>(T exception) where T : Exception
{
return FluentResults.Result.Fail<Assembly>(new ExceptionalError(exception)
.WithMetadata(MetadataType.ExceptionObject, this)
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
.WithMetadata(MetadataType.ExceptionDetails, exception.Message)
.WithMetadata(MetadataType.StackTrace, exception.StackTrace));
}
}
public FluentResults.Result<Assembly> GetAssemblyByName(string assemblyName)
{
if (IsDisposed)
return FluentResults.Result.Fail(new Error($"Loader is disposed!"));
if (assemblyName.IsNullOrWhiteSpace())
{
return FluentResults.Result.Fail(new Error($"Assembly name is empty.")
.WithMetadata(MetadataType.ExceptionObject, this));
}
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.TryGetValue(assemblyName, out var data))
{
return new Result<Assembly>().WithSuccess(new Success($"Assembly found.")).WithValue(data.Assembly);
}
// search any assemblies that were background loaded and we're unaware of.
foreach (var assembly1 in this.Assemblies.Where(a => !_loadedAssemblyData.ContainsKey(a)))
{
if (assembly1.GetName().FullName == assemblyName)
{
try
{
if (!assembly1.Location.IsNullOrWhiteSpace())
{
_loadedAssemblyData[assembly1] = new AssemblyData(assembly1, assembly1.Location);
}
// we don't have the original byte array so we can't store it.
}
catch (NotSupportedException nse) // dynamic assembly or location property threw
{
// ignored
}
return new Result<Assembly>().WithSuccess(new Success($"Assembly found.")).WithValue(assembly1);
}
}
return FluentResults.Result.Fail(new Error($"Assembly named '{ assemblyName }' not found!"));
}
finally
{
AreOperationRunning = false;
}
}
public FluentResults.Result<ImmutableArray<Type>> GetTypesInAssemblies()
{
if (IsDisposed)
return FluentResults.Result.Fail(new Error($"Loader is disposed!"));
AreOperationRunning = true;
try
{
return new FluentResults.Result<ImmutableArray<Type>>().WithValue(_loadedAssemblyData
.SelectMany(kvp => kvp.Value.Types).ToImmutableArray());
}
catch (Exception e)
{
return FluentResults.Result.Fail(new ExceptionalError(e));
}
finally
{
AreOperationRunning = false;
}
}
public IEnumerable<Type> UnsafeGetTypesInAssemblies()
{
if (IsDisposed)
yield return null;
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.None())
{
yield return null;
}
else
{
foreach (var assemblyData in _loadedAssemblyData.Values)
{
foreach (var type in assemblyData.Types)
{
yield return type;
}
}
}
}
finally
{
AreOperationRunning = false;
}
}
public Result<Type> GetTypeInAssemblies(string typeName)
{
if (IsDisposed)
return FluentResults.Result.Fail(new Error($"Loader is disposed!"));
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.IsEmpty)
return FluentResults.Result.Fail(new Error($"No assemblies loaded!"));
foreach (var assemblyData in _loadedAssemblyData)
{
if (assemblyData.Value.TypesByName.TryGetValue(typeName, out var type))
return new FluentResults.Result<Type>().WithSuccess($"Found type.").WithValue(type);
}
return FluentResults.Result.Fail(new Error($"No matching types found for { typeName }!"));
}
finally
{
AreOperationRunning = false;
}
}
public void Dispose()
{
if (IsDisposed)
return; // we don't want to invoke events twice nor cause strong GC handles.
IsDisposed = true;
this.Unload();
this.DisposeInternal();
GC.SuppressFinalize(this);
}
~AssemblyLoader()
{
this.DisposeInternal();
}
private void OnUnload(AssemblyLoadContext context)
{
// Try to wait for loading ops on other threads if they happen to occur with a timeout.
// This should be an edge, should it even occur.
DateTime timeout = DateTime.Now.AddSeconds(2);
while (timeout > DateTime.Now)
{
if (!AreOperationRunning)
break;
Thread.Sleep(1000/Timing.FixedUpdateRate-1);
}
var wf = new WeakReference<IAssemblyLoaderService>(this);
_onUnload?.Invoke(this);
}
private void DisposeInternal()
{
IsDisposed = true;
base.Resolving -= OnResolvingManagedAssembly;
base.ResolvingUnmanagedDll -= OnResolvingUnmanagedDll;
base.Unloading -= OnUnload;
this._dependencyResolvers.Clear();
this._loadedAssemblyData.Clear();
}
protected override Assembly Load(AssemblyName assemblyName)
{
if (IsDisposed)
return null;
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.TryGetValue(assemblyName.FullName, out var assembly))
return assembly.Assembly;
return null;
}
catch
{
return null;
}
finally
{
AreOperationRunning = false;
}
}
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
{
if (IsDisposed)
return 0;
GCHandle? handle = null;
AreOperationRunning = true;
try
{
if (_loadedAssemblyData.TryGetValue(unmanagedDllName, out var assemblyData))
{
handle = GCHandle.Alloc(assemblyData.Assembly, GCHandleType.Pinned);
nint asmPtr = GCHandle.ToIntPtr(handle.Value);
return asmPtr;
}
}
catch
{
return 0;
}
finally
{
AreOperationRunning = false;
try
{
if (handle.HasValue)
handle.Value.Free();
}
catch
{
// ignored. We just want to ensure that free is called.
}
}
return 0;
}
private readonly record struct AssemblyData
{
public readonly Assembly Assembly;
public readonly OneOf<byte[], string> AssemblyImageOrPath;
public readonly MetadataReference AssemblyReference;
public readonly ImmutableArray<Type> Types;
public readonly ImmutableDictionary<string, Type> TypesByName;
public AssemblyData(Assembly assembly, byte[] assemblyImage)
{
Assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
AssemblyImageOrPath = assemblyImage ?? throw new ArgumentNullException(nameof(assemblyImage));
AssemblyReference = MetadataReference.CreateFromImage(assemblyImage);
Types = assembly.GetSafeTypes().ToImmutableArray();
TypesByName = Types.ToImmutableDictionary(type => type.FullName, type => type);
}
public AssemblyData(Assembly assembly, string path)
{
Assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
AssemblyImageOrPath = path ?? throw new ArgumentNullException(nameof(path));
AssemblyReference = MetadataReference.CreateFromFile(path);
Types = assembly.GetSafeTypes().ToImmutableArray();
TypesByName = Types.ToImmutableDictionary(type => type.FullName, type => type);
}
}
private readonly record struct AssemblyOrStringKey : IEquatable<AssemblyOrStringKey>, IEqualityComparer<AssemblyOrStringKey>
{
public Assembly Assembly { get; init; }
public string AssemblyName { get; init; }
public readonly int HashCode;
public AssemblyOrStringKey(Assembly assembly)
{
if(assembly == null)
throw new ArgumentNullException(nameof(assembly));
Assembly = assembly;
AssemblyName = assembly.GetName().FullName;
if (AssemblyName == null)
throw new ArgumentNullException(nameof(AssemblyName));
HashCode = AssemblyName.GetHashCode();
}
public AssemblyOrStringKey(string assemblyName)
{
if (assemblyName.IsNullOrWhiteSpace())
throw new ArgumentNullException(nameof(assemblyName));
Assembly = null;
AssemblyName = assemblyName;
HashCode = AssemblyName.GetHashCode();
}
public bool Equals(AssemblyOrStringKey x, AssemblyOrStringKey y)
{
if (x.Assembly is not null && y.Assembly is not null)
return x.Assembly == y.Assembly;
return x.AssemblyName == y.AssemblyName;
}
public int GetHashCode(AssemblyOrStringKey obj)
{
return this.HashCode;
}
public static implicit operator AssemblyOrStringKey(Assembly assembly) => new AssemblyOrStringKey(assembly);
public static implicit operator AssemblyOrStringKey(string name) => new AssemblyOrStringKey(name);
}
}