Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityRegenerateLoot.cs
T
2021-08-26 21:08:21 +09:00

31 lines
928 B
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityRegenerateLoot : CharacterAbility
{
List<Item> openedContainers = new List<Item>();
public CharacterAbilityRegenerateLoot(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
}
protected override void ApplyEffect(object abilityData)
{
if (abilityData is Item item && !openedContainers.Contains(item))
{
openedContainers.Add(item);
if (item.GetComponent<ItemContainer>() is ItemContainer itemContainer)
{
AutoItemPlacer.RegenerateLoot(item.Submarine, itemContainer);
}
}
}
}
}