Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityModifyReduceAffliction.cs
T
2021-08-26 21:08:21 +09:00

28 lines
856 B
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityModifyReduceAffliction : CharacterAbility
{
float addedAmountMultiplier;
public CharacterAbilityModifyReduceAffliction(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
addedAmountMultiplier = abilityElement.GetAttributeFloat("addedamountmultiplier", 0f);
}
protected override void ApplyEffect(object abilityData)
{
if (abilityData is (Affliction affliction, float reduceAmount))
{
affliction.Strength -= addedAmountMultiplier * reduceAmount;
}
else
{
LogAbilityDataMismatch();
}
}
}
}