Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGiveStat.cs
T
2021-08-26 21:08:21 +09:00

23 lines
888 B
C#

using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGiveStat : CharacterAbility
{
private StatTypes statType;
private float value;
// this and resistance giving should probably be moved directly to charactertalent attributes, as they don't need to interact with either ability group types
public CharacterAbilityGiveStat(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
statType = CharacterAbilityGroup.ParseStatType(abilityElement.GetAttributeString("stattype", ""), CharacterTalent.DebugIdentifier);
value = abilityElement.GetAttributeFloat("value", 0f);
}
public override void InitializeAbility(bool addingFirstTime)
{
Character.ChangeStat(statType, value);
}
}
}