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LuaCsForBarotraumaEP
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4f54e04c8c1c7257bef12eae4c5bc411bee9b375
LuaCsForBarotraumaEP
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Regalis
201dc1b733
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
..
EditCharacterScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
EditMapScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
GameScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
LobbyScreen.cs
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
MainMenuScreen.cs
dmgn
2016-02-05 19:34:10 +02:00
NetLobbyScreen.cs
dmgn
2016-02-05 19:34:10 +02:00
NetLobbyVoting.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Screen.cs
Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby
2016-01-20 23:22:55 +02:00
ServerListScreen.cs
- AI equips a diving suit before going out
2016-01-25 18:47:19 +02:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00