Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/Voting.cs
2020-07-30 13:00:09 +03:00

78 lines
2.3 KiB
C#

using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class Voting
{
private bool allowSubVoting, allowModeVoting;
public bool AllowVoteKick = true;
public bool AllowEndVoting = true;
public bool VoteRunning = false;
public enum VoteState { None = 0, Started = 1, Running = 2, Passed = 3, Failed = 4 };
private List<Pair<object, int>> GetVoteList(VoteType voteType, List<Client> voters)
{
List<Pair<object, int>> voteList = new List<Pair<object, int>>();
foreach (Client voter in voters)
{
object vote = voter.GetVote<object>(voteType);
if (vote == null) continue;
var existingVotable = voteList.Find(v => v.First == vote || v.First.Equals(vote));
if (existingVotable == null)
{
voteList.Add(new Pair<object, int>(vote, 1));
}
else
{
existingVotable.Second++;
}
}
return voteList;
}
public T HighestVoted<T>(VoteType voteType, List<Client> voters)
{
if (voteType == VoteType.Sub && !AllowSubVoting) return default(T);
if (voteType == VoteType.Mode && !AllowModeVoting) return default(T);
List<Pair<object, int>> voteList = GetVoteList(voteType, voters);
T selected = default(T);
int highestVotes = 0;
foreach (Pair<object, int> votable in voteList)
{
if (selected == null || votable.Second > highestVotes)
{
highestVotes = votable.Second;
selected = (T)votable.First;
}
}
return selected;
}
public void ResetVotes(List<Client> connectedClients)
{
foreach (Client client in connectedClients)
{
client.ResetVotes();
}
GameMain.NetworkMember.EndVoteCount = 0;
GameMain.NetworkMember.EndVoteMax = 0;
#if CLIENT
UpdateVoteTexts(connectedClients, VoteType.Mode);
UpdateVoteTexts(connectedClients, VoteType.Sub);
#endif
}
}
}