Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/ItemAssemblyPrefab.cs
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

237 lines
9.2 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class ItemAssemblyPrefab : MapEntityPrefab
{
private readonly string name;
public override string Name { get { return name; } }
public static readonly PrefabCollection<ItemAssemblyPrefab> Prefabs = new PrefabCollection<ItemAssemblyPrefab>();
public static readonly string VanillaSaveFolder = Path.Combine("Content", "Items", "Assemblies");
public static readonly string SaveFolder = "ItemAssemblies";
private bool disposed = false;
public override void Dispose()
{
if (disposed) { return; }
disposed = true;
Prefabs.Remove(this);
}
private readonly XElement configElement;
public List<Pair<MapEntityPrefab, Rectangle>> DisplayEntities
{
get;
private set;
}
public Rectangle Bounds;
public ItemAssemblyPrefab(string filePath, bool allowOverwrite = false)
{
FilePath = filePath;
XDocument doc = XMLExtensions.TryLoadXml(filePath);
if (doc == null) { return; }
XElement element = doc.Root;
if (element.IsOverride())
{
element = element.Elements().First();
}
originalName = element.GetAttributeString("name", "");
identifier = element.GetAttributeString("identifier", null) ?? originalName.ToLowerInvariant().Replace(" ", "");
configElement = element;
Category = MapEntityCategory.ItemAssembly;
SerializableProperty.DeserializeProperties(this, configElement);
name = TextManager.Get("EntityName." + identifier, returnNull: true) ?? originalName;
Description = TextManager.Get("EntityDescription." + identifier, returnNull: true) ?? Description;
List<ushort> containedItemIDs = new List<ushort>();
foreach (XElement entityElement in element.Elements())
{
var containerElement = entityElement.Elements().FirstOrDefault(e => e.Name.LocalName.Equals("itemcontainer", StringComparison.OrdinalIgnoreCase));
if (containerElement == null) { continue; }
string containedString = containerElement.GetAttributeString("contained", "");
string[] itemIdStrings = containedString.Split(',');
var itemIds = new List<ushort>[itemIdStrings.Length];
for (int i = 0; i < itemIdStrings.Length; i++)
{
itemIds[i] ??= new List<ushort>();
foreach (string idStr in itemIdStrings[i].Split(';'))
{
if (int.TryParse(idStr, out int id))
{
itemIds[i].Add((ushort)id);
containedItemIDs.Add((ushort)id);
}
}
}
}
int minX = int.MaxValue, minY = int.MaxValue;
int maxX = int.MinValue, maxY = int.MinValue;
DisplayEntities = new List<Pair<MapEntityPrefab, Rectangle>>();
foreach (XElement entityElement in element.Elements())
{
ushort id = (ushort)entityElement.GetAttributeInt("ID", 0);
if (id > 0 && containedItemIDs.Contains(id)) { continue; }
string identifier = entityElement.GetAttributeString("identifier", entityElement.Name.ToString().ToLowerInvariant());
MapEntityPrefab mapEntity = List.FirstOrDefault(p => p.Identifier == identifier);
if (mapEntity == null)
{
string entityName = entityElement.GetAttributeString("name", "");
mapEntity = List.FirstOrDefault(p => p.Name == entityName);
}
Rectangle rect = entityElement.GetAttributeRect("rect", Rectangle.Empty);
if (mapEntity != null && !entityElement.Elements().Any(e => e.Name.LocalName.Equals("wire", StringComparison.OrdinalIgnoreCase)))
{
if (!entityElement.GetAttributeBool("hideinassemblypreview", false)) { DisplayEntities.Add(new Pair<MapEntityPrefab, Rectangle>(mapEntity, rect)); }
minX = Math.Min(minX, rect.X);
minY = Math.Min(minY, rect.Y - rect.Height);
maxX = Math.Max(maxX, rect.Right);
maxY = Math.Max(maxY, rect.Y);
}
}
Bounds = minX == int.MaxValue ?
new Rectangle(0, 0, 1, 1) :
new Rectangle(minX, minY, maxX - minX, maxY - minY);
if (allowOverwrite && Prefabs.ContainsKey(identifier))
{
Prefabs.Remove(Prefabs[identifier]);
}
Prefabs.Add(this, doc.Root.IsOverride());
}
public static void Remove(string filePath)
{
Prefabs.RemoveByFile(filePath);
}
protected override void CreateInstance(Rectangle rect)
{
#if CLIENT
var loaded = CreateInstance(rect.Location.ToVector2(), Submarine.MainSub, selectInstance: Screen.Selected == GameMain.SubEditorScreen);
if (Screen.Selected is SubEditorScreen)
{
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(loaded, false, handleInventoryBehavior: false));
}
#else
var loaded = CreateInstance(rect.Location.ToVector2(), Submarine.MainSub);
#endif
}
public List<MapEntity> CreateInstance(Vector2 position, Submarine sub, bool selectInstance = false)
{
return PasteEntities(position, sub, configElement, FilePath, selectInstance);
}
public static List<MapEntity> PasteEntities(Vector2 position, Submarine sub, XElement configElement, string filePath = null, bool selectInstance = false)
{
int idOffset = Entity.FindFreeID(1);
if (MapEntity.mapEntityList.Any()) { idOffset = MapEntity.mapEntityList.Max(e => e.ID); }
List<MapEntity> entities = MapEntity.LoadAll(sub, configElement, filePath, idOffset);
if (entities.Count == 0) { return entities; }
Vector2 offset = sub?.HiddenSubPosition ?? Vector2.Zero;
foreach (MapEntity me in entities)
{
me.Move(position);
me.Submarine = sub;
if (!(me is Item item)) { continue; }
Wire wire = item.GetComponent<Wire>();
//Vector2 subPosition = Submarine == null ? Vector2.Zero : Submarine.HiddenSubPosition;
if (wire != null)
{
//fix wires that have been erroneously saved at the "hidden position"
if (sub != null && Vector2.Distance(me.Position, sub.HiddenSubPosition) > sub.HiddenSubPosition.Length() / 2)
{
me.Move(position);
}
wire.MoveNodes(position - offset);
}
}
MapEntity.MapLoaded(entities, true);
#if CLIENT
if (Screen.Selected == GameMain.SubEditorScreen && selectInstance)
{
MapEntity.SelectedList.Clear();
entities.ForEach(MapEntity.AddSelection);
}
#endif
return entities;
}
public void Delete()
{
Dispose();
if (File.Exists(FilePath))
{
try
{
File.Delete(FilePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Deleting item assembly \"" + name + "\" failed.", e);
}
}
}
public static void LoadAll()
{
if (GameSettings.VerboseLogging)
{
DebugConsole.Log("Loading item assembly prefabs: ");
}
List<string> itemAssemblyFiles = new List<string>();
//find assembly files in the item assembly folders
if (Directory.Exists(VanillaSaveFolder))
{
itemAssemblyFiles.AddRange(Directory.GetFiles(VanillaSaveFolder));
}
if (Directory.Exists(SaveFolder))
{
itemAssemblyFiles.AddRange(Directory.GetFiles(SaveFolder));
}
//find assembly files in selected content packages
foreach (ContentPackage cp in GameMain.Config.AllEnabledPackages)
{
foreach (string filePath in cp.GetFilesOfType(ContentType.ItemAssembly))
{
//ignore files that have already been added (= file saved to item assembly folder)
if (itemAssemblyFiles.Any(f => Path.GetFullPath(f) == Path.GetFullPath(filePath))) { continue; }
itemAssemblyFiles.Add(filePath);
}
}
foreach (string file in itemAssemblyFiles)
{
new ItemAssemblyPrefab(file);
}
}
}
}