292 lines
12 KiB
C#
292 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class RelatedItem
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{
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public enum RelationType
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{
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None,
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Contained,
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Equipped,
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Picked,
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Container
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}
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public bool IsOptional { get; set; }
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public bool MatchOnEmpty { get; set; }
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public bool IgnoreInEditor { get; set; }
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private string[] excludedIdentifiers;
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private RelationType type;
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public List<StatusEffect> statusEffects;
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public string Msg;
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public string MsgTag;
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/// <summary>
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/// Should broken (0 condition) items be excluded
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/// </summary>
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public bool ExcludeBroken { get; private set; }
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public bool AllowVariants { get; private set; } = true;
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public RelationType Type
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{
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get { return type; }
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}
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/// <summary>
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/// Index of the slot the target must be in when targeting a Contained item
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/// </summary>
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public int TargetSlot = -1;
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public string JoinedIdentifiers
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{
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get { return string.Join(",", Identifiers); }
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set
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{
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if (value == null) return;
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Identifiers = value.Split(',');
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for (int i = 0; i < Identifiers.Length; i++)
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{
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Identifiers[i] = Identifiers[i].Trim().ToLowerInvariant();
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}
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}
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}
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public string[] Identifiers { get; private set; }
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public string JoinedExcludedIdentifiers
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{
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get { return string.Join(",", excludedIdentifiers); }
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set
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{
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if (value == null) return;
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excludedIdentifiers = value.Split(',');
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for (int i = 0; i < excludedIdentifiers.Length; i++)
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{
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excludedIdentifiers[i] = excludedIdentifiers[i].Trim().ToLowerInvariant();
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}
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}
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}
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public bool MatchesItem(Item item)
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{
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if (item == null) { return false; }
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if (excludedIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) { return false; }
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return Identifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id) || (AllowVariants && item.Prefab.VariantOf?.Identifier == id));
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}
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public bool MatchesItem(ItemPrefab itemPrefab)
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{
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if (itemPrefab == null) { return false; }
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if (excludedIdentifiers.Any(id => itemPrefab.Identifier == id || itemPrefab.Tags.Contains(id))) { return false; }
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return Identifiers.Any(id => itemPrefab.Identifier == id || itemPrefab.Tags.Contains(id) || (AllowVariants && itemPrefab.VariantOf?.Identifier == id));
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}
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public RelatedItem(string[] identifiers, string[] excludedIdentifiers)
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{
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for (int i = 0; i < identifiers.Length; i++)
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{
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identifiers[i] = identifiers[i].Trim().ToLowerInvariant();
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}
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this.Identifiers = identifiers;
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for (int i = 0; i < excludedIdentifiers.Length; i++)
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{
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excludedIdentifiers[i] = excludedIdentifiers[i].Trim().ToLowerInvariant();
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}
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this.excludedIdentifiers = excludedIdentifiers;
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statusEffects = new List<StatusEffect>();
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}
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public bool CheckRequirements(Character character, Item parentItem)
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{
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switch (type)
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{
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case RelationType.Contained:
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if (parentItem == null) { return false; }
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return CheckContained(parentItem);
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case RelationType.Container:
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if (parentItem == null || parentItem.Container == null) { return MatchOnEmpty; }
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return (!ExcludeBroken || parentItem.Container.Condition > 0.0f) && MatchesItem(parentItem.Container);
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case RelationType.Equipped:
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if (character == null) { return false; }
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if (MatchOnEmpty && !character.HeldItems.Any()) { return true; }
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foreach (Item equippedItem in character.HeldItems)
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{
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if (equippedItem == null) { continue; }
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if ((!ExcludeBroken || equippedItem.Condition > 0.0f) && MatchesItem(equippedItem)) { return true; }
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}
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break;
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case RelationType.Picked:
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if (character == null || character.Inventory == null) { return false; }
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foreach (Item pickedItem in character.Inventory.AllItems)
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{
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if (MatchesItem(pickedItem)) { return true; }
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}
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break;
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default:
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return true;
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}
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return false;
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}
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private bool CheckContained(Item parentItem)
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{
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if (parentItem.OwnInventory == null) { return false; }
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if (MatchOnEmpty && parentItem.OwnInventory.IsEmpty())
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{
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return true;
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}
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foreach (Item contained in parentItem.ContainedItems)
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{
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if (TargetSlot > -1 && parentItem.OwnInventory.FindIndex(contained) != TargetSlot) { continue; }
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if ((!ExcludeBroken || contained.Condition > 0.0f) && MatchesItem(contained)) { return true; }
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if (CheckContained(contained)) { return true; }
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}
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return false;
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}
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public void Save(XElement element)
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{
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element.Add(
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new XAttribute("items", JoinedIdentifiers),
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new XAttribute("type", type.ToString()),
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new XAttribute("optional", IsOptional),
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new XAttribute("ignoreineditor", IgnoreInEditor),
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new XAttribute("excludebroken", ExcludeBroken),
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new XAttribute("targetslot", TargetSlot),
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new XAttribute("allowvariants", AllowVariants));
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if (excludedIdentifiers.Length > 0)
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{
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element.Add(new XAttribute("excludedidentifiers", JoinedExcludedIdentifiers));
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}
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if (!string.IsNullOrWhiteSpace(Msg)) { element.Add(new XAttribute("msg", string.IsNullOrEmpty(MsgTag) ? Msg : MsgTag)); }
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}
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public static RelatedItem Load(XElement element, bool returnEmpty, string parentDebugName)
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{
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string[] identifiers;
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if (element.Attribute("name") != null)
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{
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//backwards compatibility + a console warning
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DebugConsole.ThrowError("Error in RelatedItem config (" + (string.IsNullOrEmpty(parentDebugName) ? element.ToString() : parentDebugName) + ") - use item tags or identifiers instead of names.");
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string[] itemNames = element.GetAttributeStringArray("name", new string[0]);
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//attempt to convert to identifiers and tags
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List<string> convertedIdentifiers = new List<string>();
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foreach (string itemName in itemNames)
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{
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var matchingItem = ItemPrefab.Prefabs.Find(me => me.Name == itemName);
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if (matchingItem != null)
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{
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convertedIdentifiers.Add(matchingItem.Identifier);
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}
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else
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{
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//no matching item found, this must be a tag
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convertedIdentifiers.Add(itemName);
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}
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}
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identifiers = convertedIdentifiers.ToArray();
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}
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else
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{
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identifiers = element.GetAttributeStringArray("items", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("item", null, convertToLowerInvariant: true);
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if (identifiers == null)
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{
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identifiers = element.GetAttributeStringArray("identifiers", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("tags", null, convertToLowerInvariant: true);
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if (identifiers == null)
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{
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identifiers = element.GetAttributeStringArray("identifier", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("tag", new string[0], convertToLowerInvariant: true);
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}
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}
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}
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string[] excludedIdentifiers = element.GetAttributeStringArray("excludeditems", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("excludeditem", null, convertToLowerInvariant: true);
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if (excludedIdentifiers == null)
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{
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excludedIdentifiers = element.GetAttributeStringArray("excludedidentifiers", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("excludedtags", null, convertToLowerInvariant: true);
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if (excludedIdentifiers == null)
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{
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excludedIdentifiers = element.GetAttributeStringArray("excludedidentifier", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("excludedtag", new string[0], convertToLowerInvariant: true);
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}
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}
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if (identifiers.Length == 0 && excludedIdentifiers.Length == 0 && !returnEmpty) { return null; }
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RelatedItem ri = new RelatedItem(identifiers, excludedIdentifiers)
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{
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ExcludeBroken = element.GetAttributeBool("excludebroken", true),
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AllowVariants = element.GetAttributeBool("allowvariants", true)
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};
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string typeStr = element.GetAttributeString("type", "");
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if (string.IsNullOrEmpty(typeStr))
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{
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switch (element.Name.ToString().ToLowerInvariant())
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{
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case "containable":
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typeStr = "Contained";
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break;
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case "suitablefertilizer":
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case "suitableseed":
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typeStr = "None";
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break;
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}
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}
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if (!Enum.TryParse(typeStr, true, out ri.type))
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{
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DebugConsole.ThrowError("Error in RelatedItem config (" + parentDebugName + ") - \"" + typeStr + "\" is not a valid relation type.");
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return null;
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}
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ri.MsgTag = element.GetAttributeString("msg", "");
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string msg = TextManager.Get(ri.MsgTag, true);
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if (msg == null)
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{
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ri.Msg = ri.MsgTag;
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}
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else
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{
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#if CLIENT
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBindText(inputType));
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}
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ri.Msg = msg;
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#endif
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}
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foreach (XElement subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("statuseffect", StringComparison.OrdinalIgnoreCase)) { continue; }
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ri.statusEffects.Add(StatusEffect.Load(subElement, parentDebugName));
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}
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ri.IsOptional = element.GetAttributeBool("optional", false);
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ri.IgnoreInEditor = element.GetAttributeBool("ignoreineditor", false);
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ri.MatchOnEmpty = element.GetAttributeBool("matchonempty", false);
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ri.TargetSlot = element.GetAttributeInt("targetslot", -1);
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return ri;
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}
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}
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}
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